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The only 12 gauge rounds I've seen penetrate soft armor are exotic flechette rounds which wouldn't be used in a combat zone anyway.
In real life neither buckshot or a 1 oz slug will defeat soft body armor much less a carrier with AR500 steel plates. NOw that being said if you are hit in a vest with a slug with soft armor you're gonna be hurt badly from internal damage / broken ribs.
As disgusting as the shotgun is in this games it's damage model is somewhat realistic.
It was still piss against armour, no one disputed that, it was balanced. You could match up to mid range like a shotgun rightfully would and aim for legs. Essentially it was reasonable in CQB and can hold its own (to a smaller extent) past that.
Now you have 12, but they ramped up the spread so much you can't hope to even use them at mid range. Even in close range you have freak cases of all pellets missing his tacticool tights.
Now the shotguns aren't capable at mid range anymore, but don't even have an assured kill in CQB. It can't do anything outside its sweet spot and even its success in the sweet spot is questionable. If that's not useless what is?
Everyone seems to have this idea "that's what shotguns do" but it's extremely telling when absolutely no one uses shotguns even in Ministry.
The best way is sometimes to just reverse the changes, plus add the following tweaks: upping pellet headshot damage to flat out kill, and slightly ramping up the rate of fire of shotguns.
[tl;dr] shotguns were just balanced the way they were before, I don't know what they did to suddenly get a nerf.
Instead of buffing Buckshot again to be much better than Slugs I suggest just increasing the shotguns' firing rate more. Pump-action is much faster than bolt-action in real life. Also I think the Slug ammo's suppression is bugged so I suggest fixing it.
My suggestions:
- Increase firing rate more (both with and without Foregrip)
- Make Slug ammo cause suppression (Bugfix?)
On a high bot count server, a Saiga-12 and a good pair of Nike's....will work. ;)
Instant kills with a single pellet should be a thing, I heard the ping once and yet that tit of a bot still had the breath in him to hose me down.
Giving back 00 with tighter spread and 9 pellets, not 12, can still make it sufficiently lethal at close range if you hit the limbs yet still maintain usability past the 10th meter.
And like I said, if no one on the server uses them it's telling that it's outright bad. In fact most people who use them run them for only one round max before switching out.
Yeah, that's a good excuse for the developers to be incapable of balancing.
http://steamcommunity.com/app/222880/discussions/0/154645427522596385/
Unfortunately, it seems the devs won't be doing anything as they are concentrating on sandstorm (apparently). This problem was evident ever since the 2015 october armour update, which unbalanced allot of weapons. So, it can be assumed that the devs didn't entirely wish shotguns to be useless against armour.
However, regardless of realism, Slugshots should still be able to penetrate armour as they do exist in real life and for the sake of gameplay balancing. Otherwise, majority of people have decided that aiming for limbs is now more effective (with buckshot).
As I metioned before, unfortunately, we can't expect any substantial updates addressing this.
I have a fella in my group...who uses it quite a bit and very succesfully. Heads and limbs are his targets. It takes a special kind of patience and timing to be as good as him....while I will use it occasionally....I'm not him. My servers run the Theater Armory Mod Expanded and high bot counts. Pump shotties get ya killed...quick.
Np. Title is worst gun after all.