Strike_jk Aug 14, 2013 @ 8:21am
Ai cheating is stupid
Quote:
"Hello,

Can you please send the replay to this email eugsupport@eugen.fr ?
I'm one of the AI programmer team and the AI is not allowed to spawn unit without reinforcement point. If this happens, it's a bug :s
About the AI, it has of course some "bonuses" in the beginning of the game depending its level (very hard are much more beginning points than easy at the start of the game)
But, to be clearer, AI needs to see targets to fire on, except for the smoke, but it will be corrected soon (with the ability of a player to choose wich 'pre-deck' he wants to play against)

I hope I'm clear ;) (sorry for my bad english ^^)

Gargoyle
EUGEN TEAM
"
I wish that would be even close to be true, I just lost a campaign match vs very hard, I was in the middle of a city with only one sector, surrounded by the enemy, no reinforcement. So smart as I am i choose to defend that little space. I even got 2 command trucks in 2 different spots hidden both in trees with weapon turned off.
The AI came with 5 very long sniping tanks. He was driving barely out of range and sniped my AA (in the trees) then my cmd truck and then my 3th command truck.
It was IMPOSSIBLE to know the location. And he even shot with normal attacks (not this "target ground" ♥♥♥♥♥♥♥♥) thats a joke. There is no reason at all to use camouflage in this game. They can see every unit, everywhere on the whole map. Thats not fun.
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The Aug 14, 2013 @ 9:16am 
Then he had recon on your units.
Strike_jk Aug 14, 2013 @ 9:30am 
No.
I Like Big Guts Aug 14, 2013 @ 10:01am 
Originally posted by Strike_jk:
No.
He definitely had exceptional recon units with a high veterancy outside of your visible range.
H2CO3 Aug 14, 2013 @ 10:34am 
The thing about the computer is that it just spams recon units everywhere. It just produces an obscene amount of recon. It can probably see more than you think. Don't feel like you're safe if you just kill one recon - there are for sure more nearby.
Strike_jk Aug 14, 2013 @ 11:25am 
Dude. There is no unit in this game wich can see a small command truck, hidden in trees (best camouflage) not shooting at a range of over 10k meter
The Aug 14, 2013 @ 11:47am 
Show me a pic of where you had your unit hidden and where his tank was.
phoenix2700 Aug 14, 2013 @ 12:20pm 
No guys, Strik_jk is right. The AI DOES have free vision of everything. Why do you think they randomly bombard your units with artillery, with no recon? or why they send AA jets after you helis floating over a lake? Why do they automatically turn off all radar as soon as sead planes are called? The ai sees EVERYTHING. The spawning additional units is fine, really...but the free vision is too much.

BTW, I have my own post about this called "Playing the AI isn't fun at all."
Strike_jk Aug 14, 2013 @ 2:57pm 
I don't need to proof myself. Im not stupid and i propably know the game alot better then you do.
When i say he didn't saw it. He didn't.
IF you want a proof, do it yourself. Open a campaign put your com truck in the wood and see for yourself. Happy loosing. (ofc on very hard)
Last edited by Strike_jk; Aug 14, 2013 @ 2:58pm
The Aug 14, 2013 @ 3:41pm 
I'm not even gonna bother anymore.
Strike_jk Aug 14, 2013 @ 3:58pm 
Yea, you don't know anything. You don't know if it is true or not. But you choose to insult me that im to stupid to know simple mechanics about the game. Why? Yea i don't bother about it. Why did you defend the AI even tho you didn't know anything about it? You propably didn't play a single campaign game yet. I don't bother. I never did.
The Aug 14, 2013 @ 4:34pm 
When did I insult you? Im trying to find out what happened. In face you have insulted me two times now. My last post on this thread now.
DarthHamer Aug 14, 2013 @ 6:39pm 
Okay, since people are dumb I will explain.

Yes the AI can see the entire map. It just has to or it woudln't work. BUT the AI can't just attack any unit it wants with impunity because the units themselves still have to rely on sight ranges and recon. So while the AI does know where all your units are at any given time, the AIs units cannot shoot beyond their spotting range. So while this does lead to some cheap tactics, the AI is never actually 'cheating.'

Examples:

Sniping command truck in woods: Did you have a recon unit with exceptional sight near that CV? Because if not it could have been very easy for the AI to slip one of his own into the area without you noticing. And if you're playing any game, vs AI or vs humans, and assuming that a unit is perfectly safe because it's in a forest, you are playing ALB VERY wrong.

Jets at choppers: While the AI did send that strike knowing that those units were there, the units spotted the choppers because aircraft have a huge spotting range for choppers/other aircraft. So in that since the AI is pretty closley playing like human players, who often send out jets to spot helicopters/other aircraft. And besides, if you're letting interceptors down your choppers, that's your fault for not defending them with AA. Again, assuming that a unit is safe from attack at any point is a big mistake in this game.

SEAD aircraft: This one is a little unfair, but considering that most human players have their radar AA off anyway its not that unreasonable.

Now if your response to this is "but the AI shouldn't play like a human they should be easier" Eugen has already stated that the AI's primary function is for players to practice/test out their decks against for multiplayer matches. Therfore its supposed to be a big challenge, and show no mercy just like a human opponent. So if you can't deal with that, I'd suggest playing a different game's single player.
Last edited by DarthHamer; Aug 14, 2013 @ 6:40pm
Strike_jk Aug 15, 2013 @ 10:38am 
There was 2 little spots with trees. With a whole city around and EVERY building was full with infantry, there was no way. Not even close to bring anything near the command truck. I saw his spotter I know where it was, because i spotted it and it was not even close in range.
Strike_jk Aug 15, 2013 @ 10:44am 
IF you are from the mighty "Eugen club" you could do me a favor.
Fix this bug: Wrong AI on the striking eagle. Even tho it's a bomber (atleast it uses bombs not rockets vs ground) it uses the "striking"-AI (thats my way to call the AI of planes with AG-Rockets).
Why it is importend?
Bomber flies in range, droppes the bomb and while doing that immediatly turning right/left and evac. = Bombing AI (Really save because you don't get close to enemy AA)
Striking planes with AG-Rockets flies in ranges, droppes the rockets, flies over the target, flies 500m deeper in a straight line in enemy territory and then decideds to finally turn left/right to finally evac. = Striking AI (99% suicide for the plane)

Ofc the "striking-AI" sucks hard but it is okay when you know it. But the striking eagle is a freaking bomber, wrong AI = makes the 200pt plane useless.
DarthHamer Aug 15, 2013 @ 3:45pm 
Originally posted by Strike_jk:
There was 2 little spots with trees. With a whole city around and EVERY building was full with infantry, there was no way. Not even close to bring anything near the command truck. I saw his spotter I know where it was, because i spotted it and it was not even close in range.

You saw A spotter. Just because there was one doesn't mean there wasn't another you couldn't see. Trust me, this game is all about recon and there WILL be times where the enemy spots you no matter how well you think you are concealed.


Originally posted by Strike_jk:
IF you are from the mighty "Eugen club" you could do me a favor.
Fix this bug: Wrong AI on the striking eagle. Even tho it's a bomber (atleast it uses bombs not rockets vs ground) it uses the "striking"-AI (thats my way to call the AI of planes with AG-Rockets).
Why it is importend?
Bomber flies in range, droppes the bomb and while doing that immediatly turning right/left and evac. = Bombing AI (Really save because you don't get close to enemy AA)
Striking planes with AG-Rockets flies in ranges, droppes the rockets, flies over the target, flies 500m deeper in a straight line in enemy territory and then decideds to finally turn left/right to finally evac. = Striking AI (99% suicide for the plane)

Ofc the "striking-AI" sucks hard but it is okay when you know it. But the striking eagle is a freaking bomber, wrong AI = makes the 200pt plane useless.

I don't even know what this "Eugen club" is but I can say that in my 122 hours of playtime I have not once seen the Strike Eagle behave that way. It's AI is consistent with the other bombers. And a handy tip to save your CAS planes: Order them to evac as soon as they're done firing. Don't wait for them to winchester out. They bank sooner and will have a much greater chance of survival.
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