Hoping for urban combat and infantry improvements in Red Dragon.
I was always kinda disappointed in the infantry and urban combat in the Wargame series. Both seemed largely ignored. Infantry is useless in most cases as it gets cut to shreds by tanks and pretty much anything else. Even if garrisoned in buildings and woods they don't seem to get much of a defense boost. As long as the tanks are smart enough to stay out of the infantry's AT rocket range, the infantry is dead. And there isn't enough forest or city on most maps to make it worthwhile. Your infantry is still exposed most of the time out in the open while running from one clump of woods to another. Which brings me to another point;
Urban combat. None of the maps really have any cities. Certainly not ones worth fighting for. Most are small towns with nothing of value in them. If an enemy garrisons them, you're better off just going around and leaving a small detachment to keep an eye on the place than you are actually trying to clear it. I mean, why are all the control zones in Wargame always placed in some field in the middle of nowhere. You'd think in real life most combat would be focused on controlling urban centers.
I would love to see atleast some maps in Red Dragon that include a LARGE city that occupies most of the map's area with the control zones INSIDE the city. Forcing players to actually enter the city and fight for it. Perhaps many small, closely packed control zones all over the city. That would help create a sort of gritty, block by block, building by building meat grinder to hold control of the whole city. Also it would give the infantry some actual purpose in the game since they would now be in their natural habitat. Seeing as Red Dragon will be set in Asia, home of some of the largest urban centers, it only makes sense.
Maybe to make city fighting even more frantic, create sewer and subway systems. To keep it simple they will simply act like portals throughout the city. Entrances and manholes spread throughout the city. Infantry enters in one, and some seconds later exits in a completely different one. With engineers having the ability to demolish them. Infantry would be invulnerable and cannot be attacked while underground. But if Eugen is feeling ambitious, they could model the underground passageways and give you real-time control of the troops underground as a separate layer of the map. This would give infantry the very usefull ability to pretty much pop up anywhere int he city, putting more emphasis on having to control EVERY part of the city instead of just creating a front line.
So let's hope infantry and urban areas get some lovin this time around.