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번역 관련 문제 보고
Great concept for a game, but I feel I kind of wasted my money on this one. I keep coming back to give it a try, but I just can't get into it.
I'm somewhat frustrated with WALB, but I also want to be fair to the game.
You're right that the centerpiece of any Soviet invasion would have been through Central Europe, ala Red Storm Rising. However, if you're looking for that Central Europe scenario through Fulda Gap, then you want to pick up the original game, Wargame European Escalation. That game had a number of campaigns all set in Germany. While I thought some of the campaigns that came with the original release suffered from the "puzzle mission" problem (where you have to fight multiple times to figure out the "right solution"), the Able Archer DLC campaign was very good.
I think the designers felt they had addressed Central Europe in their first game, and wanted to add some new armies (Scandinavian) and new formations in a novel setting. Thus the Scandinavian theater for WALB.
Chris
Kind of a silly statement, again when they claimed a dynamic single player campaign. Never hearing of the software company Eugen before, how would anyone know that their games were ONLY multi-player?
I play SP only, don't enjoy multi-player, and like you I got suckered into buying this by their promises of a better SP experience (than W:EE). Nope, it was worse.
That's what I mean by "Welcome to Eugen's World". You can join our "Painfully Dissatisfied Single Players" club - in fact we're looking for a new Treasurer, interested?
Haha, ok! I couldn't tell if you were being sarcastic originally. I guess I could do multi-player co-op. But, there's people here that play this game non-stop; I would most likely get my arse handed to me in PvP.
I did it with the following units: the British infantry brigade, the commando brigade, the US marine brigade, the US armored brigade and the West German armored brigade.
It required shameless exploitation of the AIs weaknessess. It would have been impossible if I had not learned how it thinks by first winning the other campaigns against it. I managed to destroy 5 AI battlegroups, liberated Oslo and Copenhagen, that was enough. It still had more troops than me at the end.
Ambush the AI startup forces if possible: deploy an ATGM/Infantry trap in the firing range of where the AI will purchase its initial units. (The locations will become obvious to you after you have played a bit - almost always at the position where it has the least distance to your nearest zone).
Rush infantry to the towns. If you need only a small amount of points to win and you have tanks, attack immediately, otherwise defend. Try to deplete the AIs AA units over several battles. Rout them in defensive battles and attack to destroy them on the next day.
Don't have the time to rewrite it, so let me just say that I finally beat Fortress Oslo. Really tough campaign. I then went onto Zhukov-2 and beat it with a Major Victory first time through. I haven't yet tackled the final campaign, but so far I agree with other posters who suggest that FO is actually the toughest. I don't know why Eugen setup FO as the 2nd campaign, it's a quantum leap in difficulty.
But as you learn the AI's patterns (like petri.piira is describing above), you can eventually start to achieve repeated tactical victories that counterbalance the strategic challenge of having inadequate PPs.