Wargame: AirLand Battle > 一般的な話題 > トピックの詳細
heime2003 4月10日 16時40分
units too small? and graphic is not as good as shown in trailers?
even at closest zoom up, units are barely recognizable
and by look of trailers the game seems having best visual among recent rts
as soon as i have started first tutorial i felt cheated
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Spooky804 4月10日 20時07分 
max settings bro
Commander 6 4月10日 20時10分 
Well of course, unless you have a really powerful, high end rig, chances are that it won't look like the trailers. As far as unit recognization, you just need to look at unit names and types and memorize their uses and specs!
Pyrophosphate 4月11日 14時31分 
Commander 6 の投稿を引用:
Well of course, unless you have a really powerful, high end rig, chances are that it won't look like the trailers.
This game actually runs really well on lower end hardware. Any mid-range CPU/GPU combo can max it.

That said, OP almost certainly isn't playing on max settings if you can't tell units apart.
Spooky804 4月11日 15時01分 
Pyrophosphate の投稿を引用:
Commander 6 の投稿を引用:
Well of course, unless you have a really powerful, high end rig, chances are that it won't look like the trailers.
This game actually runs really well on lower end hardware. Any mid-range CPU/GPU combo can max it.

That said, OP almost certainly isn't playing on max settings if you can't tell units apart.
my guess as far as the units being indistinguishable that it is probably the russian tanks he is complaining about because the T- series of tanks for the most part are very similar in appearance (but they are all pretty similar looking IRL as well)
Commander 6 4月12日 8時15分 
Pyrophosphate の投稿を引用:
Commander 6 の投稿を引用:
Well of course, unless you have a really powerful, high end rig, chances are that it won't look like the trailers.
This game actually runs really well on lower end hardware. Any mid-range CPU/GPU combo can max it.

That said, OP almost certainly isn't playing on max settings if you can't tell units apart.

Even at max settings with good fps, it still depends on hardware being used. Have max settings on a Nvidia Geforce GTX Titan Desktop Gpu is gonna be WAY different than max settings on a Nvidia Geforce GT 650M. :p
Pyrophosphate 4月12日 11時13分 
Commander 6 の投稿を引用:
Even at max settings with good fps, it still depends on hardware being used. Have max settings on a Nvidia Geforce GTX Titan Desktop Gpu is gonna be WAY different than max settings on a Nvidia Geforce GT 650M. :p
Unless Nvidia is pulling some shady garbage in the driver for the 650M, there wouldn't be a quality difference. Max settings on one GPU looks like max settings on another.
Commander 6 4月12日 17時52分 
Pyrophosphate の投稿を引用:
Commander 6 の投稿を引用:
Even at max settings with good fps, it still depends on hardware being used. Have max settings on a Nvidia Geforce GTX Titan Desktop Gpu is gonna be WAY different than max settings on a Nvidia Geforce GT 650M. :p
Unless Nvidia is pulling some shady garbage in the driver for the 650M, there wouldn't be a quality difference. Max settings on one GPU looks like max settings on another.

It depends on the hardware being used in the GPUs as well, having over double the amount of cores and more advance technologies such HBAO+, TXAA, and GPU boosting will make a significant diffence in perforance and quality. I am not completely sure though and could be very wrong, but I am fairly certain in what I'm saying; it could be the reason, and explain why the OPer is having the difficults they are experiencing.
Pyrophosphate 4月12日 18時55分 
Commander 6 の投稿を引用:
It depends on the hardware being used in the GPUs as well, having over double the amount of cores and more advance technologies such HBAO+, TXAA, and GPU boosting will make a significant diffence in perforance and quality.
Performance yes, quality no. All recent Nvidia GPUs support HBAO and TXAA, and if they were supported by the game, there would be a setting for them. GPU boosting only affects the clock speed, which itself has no bearing on quality. It doesn't matter if you're running at 200 fps or 1 frame in ten minutes, they should look the same with the same settings, otherwise one or the other wouldn't be following the Direct3D standard. That is true between any GPU. Nvidia, AMD, Intel, Matrox, some custom emulated hardware, anything, as long as it supports DX11 and all the features turned on in the settings.

For the OP's problem, we'd need to know about the hardware and operating system at work to say anything really useful.
heime2003 4月12日 19時25分 
Pyrophosphate の投稿を引用:
Commander 6 の投稿を引用:
It depends on the hardware being used in the GPUs as well, having over double the amount of cores and more advance technologies such HBAO+, TXAA, and GPU boosting will make a significant diffence in perforance and quality.
Performance yes, quality no. All recent Nvidia GPUs support HBAO and TXAA, and if they were supported by the game, there would be a setting for them. GPU boosting only affects the clock speed, which itself has no bearing on quality. It doesn't matter if you're running at 200 fps or 1 frame in ten minutes, they should look the same with the same settings, otherwise one or the other wouldn't be following the Direct3D standard. That is true between any GPU. Nvidia, AMD, Intel, Matrox, some custom emulated hardware, anything, as long as it supports DX11 and all the features turned on in the settings.

For the OP's problem, we'd need to know about the hardware and operating system at work to say anything really useful.
my computer is asus g74s with gtx 560m
i get smooth frames with almost every option to max
but still i cant distingush one unit from another on field
最近の変更はheime2003が行いました; 4月12日 19時25分
Pyrophosphate 4月12日 20時16分 
Could you take a screenshot of exactly what you mean?
heime2003 4月12日 20時25分 
Pyrophosphate の投稿を引用:
Could you take a screenshot of exactly what you mean?
all tanks look same no matter they are from britain or germany
Spooky804 4月12日 21時03分 
heime2003 の投稿を引用:
Pyrophosphate の投稿を引用:
Could you take a screenshot of exactly what you mean?
all tanks look same no matter they are from britain or germany
yeah like Pyrophospahte said post a screen shot to show what you are talking about

Commander 6 4月12日 21時21分 
It may seem silly to ask, but important. What is the native resolution of your monitor, and what is the resolution you have set in game? Even at max settings, low resolution can make things in game blurry and seem distorted.
Compassghost 4月14日 7時16分 
magrathea3 4月14日 14時18分 
Units look about the right size to me. Ie about the actual size of tanks etc in real life. One quible i do have is that unit positional information drops to near zero when zoomed out. You can tell what lattitude (with up as north) a unit has but the longitude information disapears. I think I would rather have smaller unit labels (with mouse hover info) and keep some of that position information.
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