enigma1933 Mar 15, 2014 @ 11:10pm
Nato overpowered Strategy
I must say that i think that NATO is total overpowerd

You can take rench arty; 4 x AMX AuFi Arty 7Shots / Minute, Range = 23800m precision 6
with this arty you can destroy every Anti Air, and Infantry on the map within the range of 23800m !! Its devastating.!

Its really devastating because i just wonder in one game who gives me the presice arty all the time, the unit cots 100, but it is worth it

+

If i take four of this arty units in my deck + 2F15A + 2 F14 Tomcat + the F110 Bomber, then im totaly overpowered and the soviets have nothing to counter it.

I think NATO and Pakt are unbalanced and needs to be fixed in a new patch.

You really think that pact nato is balanced ?
Last edited by enigma1933; Mar 15, 2014 @ 11:58pm
Showing 1-11 of 11 comments
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Katze Mar 16, 2014 @ 3:23am 
symmetricaly never ever been
asymmetricaly imho very well balanced
Last edited by Katze; Mar 16, 2014 @ 3:25am
corpsman-up Mar 16, 2014 @ 9:39am 
(Steam says you don't own WALB, just saying that. Assuming you own off of Steam.)

It also costs a ton of activation points to do all that, so you're sacrificing a lot to run such a deck. 13 activation points to be exact

EDIT: Also, assuming by "F110 bomber" you meant the F-117 since there is not F110, that deck is impossible since the nighthawk is a US prototype.
Last edited by corpsman-up; Mar 16, 2014 @ 9:44am
Uncle Urkel Mar 16, 2014 @ 12:14pm 
That is nowhere near as bad as mixed-NATO cat C with 8 BKANs, lol. Mixed NATO cat C is the most broken deck you could possibly build in the history of this game. And by F110 he probably means F-111 Aardvark.
Last edited by Uncle Urkel; Mar 16, 2014 @ 12:23pm
enigma1933 Mar 16, 2014 @ 1:56pm 
Well never heard about the BKANS

BUT still if you waste activaation points in an 10 vs 10 it does not matter because the others will spam that ♥♥♥♥ that you are missing in your deck (Anti Air especially).

"That is nowhere near as bad as mixed-NATO cat C with 8 BKANs, lol. Mixed NATO cat C is the most broken deck you could possibly build in the history of this game. And by F110 he probably means F-111 Aardvark."

do you mean that with a mixed deck you miss the prototypes and it is not so smart to build a mixed deck ? its better to have one nation nato ?
Last edited by enigma1933; Mar 16, 2014 @ 1:58pm
DelroyMonjo Mar 16, 2014 @ 2:43pm 
You really need to explore the game a bit deeper, enigma. BKANS are Finnish artillery with machine gun speed and accurate to boot! NO, you can't get prototypes in mixed decks which is why a lot of players use a 1-nation deck. When playing MP, decks can by complementary. US has nice airplane selection and heavy tanks while France and Germany have some very good anti-air and some pretty good tanks themselves as well as infantry ATGM weps which the US lacks. Same goes for all factions. Some maps play better with a plane heavy deck whereas some maps play better with a tank heavy or inf heavy deck. Artillery by itself will not win many battles.
enigma1933 Mar 17, 2014 @ 6:53am 
I know that in mixed decks you dont get the prototypes, the hing is i know most units in NATO, but i havent tried all NATo units, esp. of the european countries exklusive (germany).

On of my favorite Decks is the Soviet pre 1980

why?

Because in 10 vs 10 games enemy spam a lot off Arty and other stuff, i dont buy expensive BUK Anti air, i buy one unit OSA9K33 and place ONE unit in the forrest, if the enemy calls arty strike i can afford loose one unit and replace it by another ceap one, if I only would by Elite Prototypes and after loosing them (i will be exposed to the enemy)

2. With cheap mass Units i can defend wide Area

Example: one ATGM + 1 Strela in a building can stop some vehicles coming along the street, trying to flank me and gives me time to call Helicopters or other Support.

3. cheap aa units, i can spread on large Area, one the flanks to counter enemy SEAD.

4. I do not use Air Superiority Fighters at the beginning like the Su27 because i buy 3 cheap mig 23 to kill some enemy helos.

5. While i can afford to loose some units, the enemy who plays with mass Prototypes can not afford it, when the US calls the F117 he can be sure that i wait for him with at least 5-6 units osa9k33 (Anti Air) 3-4 Infrared AA + Strelas + Iglas AA, + Patroling fighters in the back.

The possibilty that the enemy looses his planes at an airstrike call is sometimes nearty by 99% - provided dense soviet AA.
Last edited by enigma1933; Mar 17, 2014 @ 6:59am
T.w² | SpitfireMK-Pony Mar 17, 2014 @ 12:14pm 
Every strategy has its advantages and weaknesses. Your strategy above might work against a Nato player with lot's of planes, and artillery. But it might not fair to well against someone else.

For example, by UK Marine deck is all about clearing forests of AA and ATGM, among other defenses. I use heliborne marines and SAS, land them close to the front, but out of range of AA, move the SAS up to scout, and then send the marines in under smoke cover to wipe out anything in the forests or small towns. Marines in a forest can pretty much take on anything, I've had T-80's fall to 2 or 3 squads of ma' royal marines (spetnaz can be a problem...)

And once that enemy AA cover is reduced over a sector, my harriers and Lynx Tows can clear out anything giving my marines trouble. So my tactics might work against you. However, an enemy with a lot of Air power might be able to tear me apart, as my deck lacks any heavy anti-air capabilities. I'm limited to SAS and Blowpipe Squads, which work against helicopters, but planes can manage to get through. (Pre 1980's deck, no stingers)

Last edited by T.w² | SpitfireMK-Pony; Mar 17, 2014 @ 12:15pm
(OFNQ) Arimack Mar 17, 2014 @ 5:24pm 
BKAN is my NATO arty of choice now. Superior to the AuF1.
Rococo Era Mar 17, 2014 @ 10:47pm 
BKAN is way better. On par with the MSTA
enigma1933 Mar 19, 2014 @ 10:20am 
BUT STILL YOU CAN TAKE BKAN IF I PLAY PACT

I PLACE ONE CHEAP OSA AA OF 20 COST IN THE FORREST (arty vs tanks i uselsess)
AND SPREAD 10 AA UNITS IN FORREST IF YOU KILL ONE I REPLACE IT; AND BECAUSE I HAVE THE 1980 DECK I HAVE 20 of them + MASS OF OTHER AA BUK OSA-10M and so on.and also the shilka (20 times).

As i told to one guys that his arty is uselsess he gets angy - I also killed a lot of F117. (in dense AA Area they have seldom a chance to escapte, because they ALSO have a Radar Signature).

BUT FURTHERMORE; AFTER MY AA HAS SHOT AND GIVE THEYR POSITION AWAY; I CHANGE THE POSITION OF MY AA SO ITS IS DOUBLE HARD TO KILL THEM: (one unit at one place at one time)
Last edited by enigma1933; Mar 19, 2014 @ 10:22am
corpsman-up Mar 19, 2014 @ 1:14pm 
"BUT STILL YOU CAN TAKE BKAN IF I PLAY PACT"

No. No you can't. I'm starting to get convinced you don't actually own the game, because it's not on your Steam library and Steam is the only place you can own it...

"I PLACE ONE CHEAP OSA AA OF 20 COST IN THE FORREST (arty vs tanks i uselsess)
AND SPREAD 10 AA UNITS IN FORREST IF YOU KILL ONE I REPLACE IT; AND BECAUSE I HAVE THE 1980 DECK I HAVE 20 of them + MASS OF OTHER AA BUK OSA-10M and so on.and also the shilka (20 times)."

I'm not a master Pact player, but I'm almost positive this is a huge investement for pretty much no gain. Other strategies have better cost-effectiveness and can cover larger areas. Also, I think you said 10 Buks? Yeah again I'm positive that's not a thing, but maybe I misunderstood you...again....

"As i told to one guys that his arty is uselsess he gets angy - I also killed a lot of F117. (in dense AA Area they have seldom a chance to escapte, because they ALSO have a Radar Signature)."

Radar Sig means nothing because that's not really what guides chance to hit, F117 has one of the lowest chances to hit of any plane beause it was a stealth plane, but if he's flying a 117 directly into a dense AA area he's doing something wrong or you are spaming so much AA that you're weak in other.

"BUT FURTHERMORE; AFTER MY AA HAS SHOT AND GIVE THEYR POSITION AWAY; I CHANGE THE POSITION OF MY AA SO ITS IS DOUBLE HARD TO KILL THEM: (one unit at one place at one time)"

This is pretty much standard operating procedure, especially with arty and AA. Any good player can assume that if you have a really nice Buk there, it's not gonna stay there for long if he has troops around that can take it out.
Last edited by corpsman-up; Mar 19, 2014 @ 1:16pm
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Date Posted: Mar 15, 2014 @ 11:10pm
Posts: 11