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Rapporter et problem med oversettelse
Where did you get this from?
6-7 damage depending if gun is HEAT or KE.
If it is HEAT it has min 1 damage. KE has min 0 damage and will do nothing (until it is close enough).
No. An armour 16 getting hit by a 15 AP weapon will take 1 damage if HEAT.
thanks in advance
"A weapon’s power is given in two values - AP and HE, or Armor Piercing and High Explosive. A weapon need not have both AP and HE characteristics. AP damage is the base damage applied to enemy armor - if you have a 12 AP gun and hit an armor rating of 10, you will do 2 damage. The formula appears to be (it does not seem to be officially confirmed)
damage = (attack value - armor value)/2 + 1
If the target’s Armor value exceeds the AP value of a shot, the unit will not fire on that target and attempting to do so will see an Inefficient! error. The unit will have to move close enough for the proximity bonus to AP value to exceed the target’s Armor value."
In addition to this I know that AP type weapons increase the damage value the closer you get to the target, where as range has no effect on HEAT weapons damage but HEAT will always do 1 damage reguardless of AP value (IIRC).
Someone made an excel sheet comparing the AP values to different armor values and saying how much damage would be done, both HEAT and KE. Anyone know the formula for calculating accuracy/AP at different ranges though because I assume that works for farthest range?
I have no idea if this is true or not, i have not tested this and I don't remember exactly when/where I read it.