Wargame: AirLand Battle

Wargame: AirLand Battle

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Copyleader2raven Jan 26, 2014 @ 10:25pm
Red Dragon....
I'm sure there will be plenty more of these posted in the coming days and weeks.

So we got flares, will we get ejecting pilots...even if its purely aesthetic?

Infantry animations do need to improve beyond run, cower in fetal position, hold head in hands. Think about the old Close Combat series that I know lots of people still play, and that the developers are fans of themselves too.

destruction, just like old CC, this was the one thing that really bugged me about AL, was that every time I entered a map that had been fought over, the romio cleaners had been round. Ok so the area might get clogged up with dead armour, so? This creates a tactical dimension, having to find alternative routes, creating destroying cover. This is immersion. And a request.

And again using CC as the template, ok so we have sectors that by controlling give up command points, this probably won't change, but what about introducing Victory location, that once held remain in the possession of the player until taken, this would allow for, similar to CC, areas of deployment that don't necessarily need command to hold?

And with the VL supply could be an alternative, controlling VL's gives supply, coupled with sectors makes for command points, starting point would be based on supply and then by possessing sectors increase supply realised as command points.

VL would then have a twofold purpose, supply and possession of areas that can be deployed into. Just a thought.

Don't mistake this for anything other than constructive criticism, AL is, as we know, balls to the wall fantastic, and with the promised innovations of the coming RD, I can only imagine what future releases may have in store.

I envision one day a total war style game where regional and global States vie for control, where a turn based political, strategic, economic, and diplomatic dimension is complimented by the realtime action of modern warfare.

In one sense AL and to be RD is very much like CC, but I always thought CC could be much more and with the advent and development of the total war series, as much as CA is rooted in more traditional time periods; I believe there is a case for the same level of strategic gameplay that exists in TW being developed in the this series.

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Cullen's Hound Jan 27, 2014 @ 1:44am 
They are mod friendly
Copyleader2raven Jan 28, 2014 @ 7:55pm 
Yes Caesar they are.....but in principle, so is AL/RD...from the developers point of view that is"). And you never know we might see mod tools one day...if they don't already exist. Peace.
Last edited by Hetman Alphazulu90; Jan 28, 2014 @ 8:09pm
Copyleader2raven Jan 28, 2014 @ 9:41pm 
ding dong you made my day! Cheers!
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Date Posted: Jan 26, 2014 @ 10:25pm
Posts: 4