James Blonde May 27 @ 8:38am
Irritating things
OK, it's a moan, sorry!

1. Why do helicopters, particularly attack helicopters, not stay where you tell them to, and then go charging off behind enemy lines into a hail of AA fire, that both you and they know is there, resulting in instant destruction. I specifically told them to stay back, I specifically didn't order them forward, yet off they go on a suicide mission. I've lost at least half my Cobras to this over every game I've played, and I really shouldn't have to nanny them in this way!

2. Why do allied AI players shell enemy supply trucks that are spawning right next to my forces ready for capture? (OK OK I know, they're enemy, but only for 5 seconds until I capture them! It's annoying! Actually, they don't shell enemy supply trucks when they're rolling through their territory... hmm... )

3. Why is my artillery shelling so ineffective against known soft forces (that I can see) yet AI enemy artillery / rocket shelling is effective against relatively hard forces that they have no recce view of?

4. Why is allied AI so ineffective and unintelligent in general?

5. Given how fragile helicopters are, why are enemy AI (WP) airbourne assaults so immune to ground fire? I really struggle to find a good counter for massed helicopter assaults, other than Cobra gunships (when then disappear behind lines and get mown down by AAA)

Ahhh..... and relax.
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Mirdarion May 28 @ 7:42am 
Uhm, did you tell your Cobras to attack the other helos? If you did and the hostile helos tried to flee your Cobras might have followed them...


To fight massive amount of choppers you should use either AAA (Pivads, Gepard etc.) or fast firing IR AA (Roland).
James Blonde May 28 @ 11:18am 
Ahh, interesting thought.... that might account for some of the Cobras, although not all. If unmonitored, would they attack other helos in range uncommanded and then go chasing as they withdraw as well? If so, then I guess I need to pull them back a little before I head off to monitor a different front!

I do use PIVADS quite heavily, I guess it's finding the balance of them being far enough forward to be useful, but not too far to be vulnerable to ground fire :/ I may have to look at Roland instead of Rapier. I do always feel the range of Rapier should be more than it is in comparison to AAA. Having said that, I sense the map projection has a role to play in this too!
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