Yayınlanma: 2 Temmuz
FIRST OFF, I DO BELIEVE THAT THIS IS A GOOD GAME, ONE THAT PEOPLE COULD ENJOY. HOWEVER, I PERSONALLY CANNOT RECOMMEND THIS TO OTHERS. IF YOU ARE LOOKING TO TRY, YOU SHOULD PROBABLY WAIT FOR A SALE.
Reus has a whole lot of interesting ideas and features to it. It has a really complex and intricate system and the mechanics of the game compliment this. I personally bought the game because I love god games, I have played Black and White (and 2), populous, dungeon keeper (and 2) and these games are all really great. Mastering control over a 2d planet and its inhabitants sounded like a really cool idea to me. Unfortunately it wasn't my thing, the idea of re-playability to me is being able to invent and control your own game every time. I understand that you are not supposed to be able to control the populous to a great extent, but I ended up playing what felt the same type every time. The achievements and unlocks I was trying to accomplish were obfusticated by these villagers. I'm sure if I stuck with it, I'd be unlocking plenty of features of the game, but I couldn't figure out how to do so. The guides and people's Q and A's did not really help. I was stumbling a lot. I felt that the unlocks should have been changed to meeting certain, more specific (and controllable) criteria. What I mean by this is that borders should have influences (people should build out for the resources they want) and projects built should be based around certain needs (so if there are tons of fish in the ocean, then they should build a harbour rather than a school, its very frustrating). This would have worked a lot better, giving the player more control for what they want to do but not give then complete power over their villages.
The main issue is that villagers build what they want to build and start essentially when they want to start. You have very little control over this besides a few environmentally-based projects and smashing down a project you don't want built. This is a nice and interesting feature, but time constraints make it feel as if I'm constantly working against the villagers. Rather than actually helping these people out and feeling that I earnt the achievement I was going for, I feel I am competing or fighting against the people. It isn't a nice feeling.
The gruel of getting achievements is also slow, I understand that this is the main part of the game, but you essentially build up the same way to get the same things to expand your horizons later. Also, I have a small gripe with you seeing the achievements you already have when you are finished with an era. Why do I need to see these again? It confused me into thinking I didn't have these, initially creating a false sense of mass achievement. Not too big of a deal, but still there.
I feel this is more a game that doesn't appeal to me, rather than being a bad game. I just wrote this review in case there are those of you who are like me and might have similar expectations.