Reus > General Discussions > Topic Details
David Aug 4, 2013 @ 6:57am
Crash after intro
Hey, I can't start the game. It just crashes directly after the intro. I remember it being just like this when I bought it as well but then I found a way to start it anyway (with timing the skip-intro right.)

Now I can't remember how, but I figured I should be able to play the game without silly methods to start it so it's time to get this fixed.

I googled it and saw all the threads with people downloading the fonts etc. and I did that, still doesn't work for me. Not sure what else you want me to post. As soon as I try to leave the intro movie and go in to the menu I see the menu for 1-2 seconds then it grays out and says that it has stopped working.

I've tried to reinstall, and to verify.

Thanks


specs:
i5-750
8gb 1600mhz
xfx hd 5870 1gb


edit: by the way, not only did it not work to download the fonts, it seem to have changed a lot of fonts in chrome, everything looks super weird.
Last edited by David; Aug 4, 2013 @ 7:04am
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Touriste Aug 4, 2013 @ 8:51am 
check the steam install directory :
"program files/Steam/steamapps/common/Reus/"
For a non-Steam install it should be in your installation folder
And copy past the error report it created.

If there is no error report,
Check your windows event log by typing Event Viewer into the start menu and look for the applications log.
If something went wrong with starting up Reus (likely) it will be logged there.
Then copy/paste the error reported !
David Aug 4, 2013 @ 6:11pm 
Version: 1.1.2.0
Thread: Main

System.Threading.Tasks.TaskSchedulerException: An exception was thrown by a TaskScheduler. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Win32.Win32Native.GetSystemInfo(SYSTEM_INFO& lpSystemInfo)
at System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler)
at System.Threading.Tasks.Task.RunSynchronously(TaskScheduler scheduler)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](TSource[] array, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
at SpaceTech.Animation.AnimationManager.Update(GameTime gameTime)
at SpaceTech.UI.Controls.UIScreen.Update(GameTime gameTime)
at Reus.MainMenu.MainMenuComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at (Object , GameTime )
at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at (Object )
at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x0139 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x026d CommonLanguageRuntimeLibrary->System.Threading.Tasks.Parallel.ForWorker
0x0081 CommonLanguageRuntimeLibrary->System.Threading.Tasks.Parallel.ForEachWorker
0x0058 CommonLanguageRuntimeLibrary->System.Threading.Tasks.Parallel.ForEachWorker
0x001c CommonLanguageRuntimeLibrary->System.Threading.Tasks.Parallel.ForEach
0x0054 SpaceTech.dll->SpaceTech.Animation.AnimationManager.Update
0x000c SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.Update
0x00f8 Reus.exe->Reus.MainMenu.MainMenuComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
Touriste Aug 4, 2013 @ 7:05pm 
Have this installed XNA 4.0 Refresh[www.microsoft.com]
Make sure you install the XNA framework with your own user account.
If you have an older version of XNA and the game is not working, uninstall the old version
David Aug 6, 2013 @ 6:12am 
That doesn't seem to be it. I downloaded that and first tried repair, didn't work, so I uninstalled XNA and used the installer again, still doesn't work. And I can't choose where to install it, no choices in the installer, just next next next.
Touriste Aug 6, 2013 @ 8:06am 
Yes because it's a windows program, so it has already a set location.
Do you have the same errorReport at startup ?
David Aug 6, 2013 @ 11:28am 
Yup, exactly the same :/

edit: it works sometimes, if i skip all the intros and stuff really fast sometimes it doesnt crash. usually have to try 4-5 times to get it working though
Last edited by David; Aug 6, 2013 @ 11:51am
Touriste Aug 6, 2013 @ 2:35pm 
Well, let's wait until a dev understand it I guess :D
DICKCHEESE_MCLOVIN Feb 6 @ 6:48am 
which wont ever happen sadly
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