Hey all. I'm running with an Intel i5-2500k and an AMD Radeon HD 6950. Running Windows 7 Home Premium 64bit. Rock of Ages doesn't load for me, but unlike what a lot of other threads are saying, it does start up, but it doesn't crash.
When I launch the game, it starts up, my screen goes black as if the game is loading, then I am presented at my desktop again, as if the game minimized. There are no errors, no crashes. The game is still in my task bar. I can click on the game again, and I hear the background music for a split second before it stops again - my screen goes black, then it minimizes again and I'm back to my desktop.
I've tried uninstalling PhysX and installing the one from the prereq folder. I've tried the latest version of PhysX. I've tried versions others have recommended. I have made the Unreal Engine ini change. I am still experiencing the same exact symptoms, and am unable to play the game.
My latest UnrealEngine log looks like this:
Log: Log file open, 09/23/13 23:56:58
Log: ... running in INSTALLED mode
Init: Version: 7748
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 10 2012 12:43:48
Init: Changelist: 742347
Init: Command line:
Init: Base directory: D:\Applications\Steam\steamapps\common\Rock of Ages\Binaries\Win32\
[0000.06] Init: Computer: [REDACTED]
[0000.06] Init: User: [REDACTED]
[0000.06] Init: CPU Page size=4096, Processors=4
[0000.06] Init: High frequency timer resolution =3.222763 MHz
[0000.06] Init: Memory total: Physical=8.0GB Pagefile=16.0GB Virtual=4.0GB
[0000.06] Log: IsCooking 0, bisEditor 0
[0000.13] Log: Steam Client API initialized 1
[0000.13] Log: Game available languages: english,french,german,italian,japanese,spanish,russian
[0000.13] Log: Steam language: english
[0000.13] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.13] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.13] Init: Object subsystem initialized
[0000.13] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.21] Log: Shader platform (RHI): PC-D3D-SM3
[0000.24] Log: PhysX GPU Support: DISABLED
[0001.58] Log: 69984 objects as part of root set at end of initial load.
[0001.58] Log: 0 out of 0 bytes used by permanent object pool.
[0001.58] Log: Initializing Engine...
[0001.58] Log: OSS: Steam
[0002.02] Log: GSteamworksInitialized = TRUE
[0002.54] Log: LoadMap: BoulderFrontEnd?Name=Player?Team=255
[0002.56] Log: Game class is 'Boulder_GameFrontEnd'
[0002.58] Log: Primary PhysX scene will be in software.
[0002.58] Log: Creating Primary PhysX Scene.
[0002.58] Log: Bringing World BoulderFrontEnd.TheWorld up for play (0) at 2013.09.23-23.57.00
[0002.58] Log: Bringing up level for play took: 0.004963
[0002.58] ScriptLog: Script call stack:
[0002.60] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0002.60] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0002.69] Log: ########### Finished loading level: 0.157085 seconds
[0002.71] Log: Initializing Engine Completed
[0002.71] Log: >>>>>>>>>>>>>> Initial startup: 2.71s <<<<<<<<<<<<<<<
[0003.00] ScriptLog: Script call stack:
[0003.00] Log: No session
[0003.00] Log: Onscreen warngins/messages are now DISABLED
[0003.00] ScriptWarning: Accessed None 'LblTooltip'
[0009.90] Log: All Windows Closed
[0009.90] Log: appRequestExit(0)
[0009.94] Exit: Preparing to exit.
[0009.99] Exit: Game engine shut down
[0010.00] Exit: Windows client shut down
[0010.05] Exit: XAudio2 Device shut down.
[0010.06] Exit: Object subsystem successfully closed.
[0010.06] Log: Shutting down FaceFX...
[0010.06] Log: FaceFX shutdown.
[0010.08] Exit: Exiting.
[0010.08] Log: Log file closed, 09/23/13 23:57:08
Any help is highly appreciated, thanks!