Verfasst: 5. Juli
Puddle is an interesting little game that's generally relaxing but occasionaly frustrating, and a decent timekiller which I tentatively recommend. Puddle -as you may have seen- is sort of a physics based puzzle/platformer. You indirectly control puddles by tilting the screen around. Most levels are obstacle courses which you must skillfully navigate to the end of as fast and efficiently as you can. When you complete a level, you are ranked by two criteria: time spent, and liquid lost. Though it's not necessary to get a medal to advance to the next level, ranking well can unlock certain achievements and objects for the ingame sandbox. Levels have numerous hazards which often correspond to the theme of the current chapter you are in. You journey from a kitchen table, to a laboratory, to a botancial garden, to the sewers, and to even more interesting locales.
As you progress, events of the game cause a series of reactions much akin to a Rube Goldberg machine (those 20+ step contraptions you see in old cartoons which ultimately do one simple thing) which wind up changing the liquid you control. In fact, your liquid can even become sticky rat goo, heavy contrast materials in the human body, and various gels! The great thing about each new substance is their new properties which reflect at least semi-realistically how they'd act in real life, and how each will have a special quality not seen in any other substance. For example, in the botancial gardens chapter you use both weedkiller and fertilizer, and you have to figure out when to kill plants, or when to grow something, or even how to tip a plant over by running your liquid across it. In my opinion the single greatest strength of this game is how well they keep things fresh by changing up scenarios, even if occasionally a substance may react a bit differently then how I'd expect it to in real life. The only examples I can definitely think of are the water and ink. They both should probably move faster, though the water should have a greater degree of cohesiveness due to the surface tension which ink lacks. The ink should be much harder to control and bleed everywhere.
Now I'd like to quickly address some other aspects. I liked the visuals a lot. The visuals are a pretty big draw because each chapter has different color palettes, cutscenes are animated pretty well, and almost every level has it's own background. I only noticed a few repeated backgrounds or stage assets (ignoring levers and buttons of course). As for the music, I think it's okay. Not great. Suitable for the game I suppose but not really memeorable, moving, or something I'd listen to outside of the game. Next up is the sparse story. It's cool how everything flows together, but ultimately it could have used more personality. The story told is just a means to an end effectively, so I guess it really IS like a Rube Goldberg machine. Second to last gripe here would be the lack of content for the sandbox thing. It doesn't have a lot of accessible assets and it has a low cap on how much can be onscreen, despite it being a very small box, which limits creativity a bunch. Finally, the difficulty. Whoo boy can this game get tough. Only 2.3% of people have actually finished the game because the later levels can get mean. Some levels do require a lot of memorization or fine tuning, so you'll wind up having to run them multitudinous times, which can get pretty agravating.
All said and done, if you like the core concept, striving to improve your scores, and don't mind some particularly tough challenges now and again, then this might be worth your time. For $8 I'd say maybe to most people, but if it's $4 or under, everyone should give it a thought-though don't expect it to blow you away by any measure. 6.5/10