FLy1n RabBit Oct 20, 2013 @ 10:11pm
SPOILER - Question About An Ending
As I discover more and more endings the "Nuke" ending where you get blown up still bothers me slightly. I guess it really is that feeling of helplessness where you can't win. Where you're forces to watch your inevitable doom, and it just... ARGH, IT'S SO GREAT IT HURTS!

But IS there a way to escape or shut off the bomb? I feel like there has to be something, all those buttons and colors and numbers have to mean something.

Or maybe they mean nothing at all and just want you to get your hopes up then have them utterly crushed. Either way, any ideas as to if you can stop the bomb/escape?
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ReverendTed Oct 20, 2013 @ 10:14pm 
You HAVE to be able to stop the detonation. Every other game in existence suggests that when there's a timer ticking down, and buttons to push, that there must be a sequence that will provide escape.
You can't have an inescapable death sequence that isn't a prerendered cutscene. It's the law.
automatic37334 Oct 20, 2013 @ 10:31pm 
Well after perusing the game textures with XnView, I can say that there are textures for 3 stages of charging. And there is a texture that shows the console telling you to send "surge". So I dunno, it seems very, very likely that you can solve this puzzle, or that at one point it was solvable...but unsure if the dev disabled it to make a point :/
FLy1n RabBit Oct 20, 2013 @ 10:35pm 
I know there's a button with two alarms around it that is turned off unlike the rest where the other buttons are flashing and on. It has a little console symbol thing on it to, maybe you have to charge... whatever needs charging and hit that button.
RecycledDoom Oct 20, 2013 @ 10:37pm 
Isn't step 5 the answer the phone ending?!?
automatic37334 Oct 20, 2013 @ 10:47pm 
Originally posted by FLy1n RabBit:
I know there's a button with two alarms around it that is turned off unlike the rest where the other buttons are flashing and on. It has a little console symbol thing on it to, maybe you have to charge... whatever needs charging and hit that button.

Well, that's what I thought too, but after listening to all of the narrarator sound files in the game folders, I have yet to find additional narraration for the nuke ending other than the ones where Stanley dies. No alternate ending to that that I can find. So as of yet, so far, the puzzle just wasn't finished/meant to be solved at all. If you find the solution/other sounds elluding to the evidence that there IS a solution/alternate ending let me know! :)
noyb Oct 20, 2013 @ 10:51pm 
Originally posted by automatic37334:
Well, that's what I thought too, but after listening to all of the narrarator sound files in the game folders, I have yet to find additional narraration for the nuke ending other than the ones where Stanley dies. No alternate ending to that that I can find.

I'm not saying this to support the theory of a victorious ending because I don't really want, nor need, one but... Some audio files could be hidden, just like they did with maps or configs.
Last edited by noyb; Oct 20, 2013 @ 10:55pm
automatic37334 Oct 20, 2013 @ 11:00pm 
Originally posted by noyb:
I'm not saying this to support the theory of a victorious ending, because I don't really want, nor need, one but... Audio files can be hidden, just like they did with maps or configs.

Indeed, though every narrarator sound file to every ending/part of the game that has been found/posted so far is there...in .wav format not hidden. Still looking though :) If I find, i'll post that there's more without spoiling it.
Last edited by automatic37334; Oct 20, 2013 @ 11:03pm
Dakotastrophe Oct 21, 2013 @ 12:14am 
That was the point of that sequence, to prove that not everything can be solved, that sometimes, yyou are just as helpless as you think. It's like a wake-up call.
FLy1n RabBit Oct 21, 2013 @ 2:57pm 
I know but I have this odd urge to... win.
And that's probably because every other game I've ever played gave you the option to win.
I dunno, it's like I want to get back at the narrator.
Dakotastrophe Oct 21, 2013 @ 3:35pm 
That's the whole point, wake-up call. You can't always win.
Zilashkee Oct 21, 2013 @ 3:37pm 
I wish they had added a 'win' sound file, just to throw people off.
camycamera Oct 21, 2013 @ 3:43pm 
there are these 5 buttons in the room labled 1-5 though, and a big red button. i tried pressing them in a sequence, but idk what to do and i always die.
Tensor07 Oct 21, 2013 @ 4:07pm 
join the club
Harry101UK Oct 21, 2013 @ 4:10pm 
Pretty sure it's impossible. The whole point of the scene is to show how futile and powerless your efforts are. Just because a giant clock appears does not mean it can be stopped! This challenges the age-old cliché / trope in games / films / media. ;)

Loved the first playthrough of this; the music was pounding and I was rushing absolutely everywhere to try and stop it. The buildup to the explosion and the narration is fantastic. I applaud the developers. =D
Last edited by Harry101UK; Oct 21, 2013 @ 4:12pm
Play Oct 21, 2013 @ 10:42pm 
The nuke sequence is simply not designed to be won. The narrator outright tells you that the game can't be beaten, won, or solved. He's not just taunting you, that's the truth of matter.
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Date Posted: Oct 20, 2013 @ 10:11pm
Posts: 75