The Book of Unwritten Tales: The Critter Chronicles
Ruukkukaktus Sep 17, 2013 @ 8:25am
Game crashes at yeti part
At chapter 2, when you have to save Nate from the yeti/scientist, the game crashes in a few seconds after I have placed the salt shaker on the scales. Any solutions? I have tried it now three times and it crashes everytime. Please help, I loved the original game and I'd like to play this one too.
Showing 1-14 of 14 comments
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mikeydsc Sep 18, 2013 @ 6:26pm 
try to verifyu your game file integrity right click game in library - 3rd tab last item
Justin Sane Sep 19, 2013 @ 12:04pm 
same here, crashes at the very same moment. Windows 8 64 Bit system, game integrity check went through without a problem.

If anyone knows a workaround I'd be glad to know it

edit, tried a bit around this worked for me.

on windows navigate to the steamapps folder
Steam\SteamApps\common\The Critter Chronicles

rightclick on the CritterChronicles.exe and set up the compatibility mode to run as windows xp sp3. Start the exe from there and the game shouldnt crash. The save game can still be used. Hope it helps Ruukkukaktus
Last edited by Justin Sane; Sep 19, 2013 @ 12:13pm
Ruukkukaktus Sep 20, 2013 @ 12:09pm 
Thanks a lot. I verified the files and now the game works. :)
mikeydsc Sep 20, 2013 @ 9:17pm 
nice 2 answers for same problem..hope others find these useful
Last edited by mikeydsc; Sep 23, 2013 @ 6:23am
Ruukkukaktus Sep 23, 2013 @ 1:20am 
i hope so
Justin Sane Sep 26, 2013 @ 12:10pm 
well next problem, game crashes while starting to paint the picture within the mage tower. The solution that has worked before isnt helping here :(. Starts to become annoying, has anyone an idea?
Old Sweep Oct 1, 2013 @ 7:13am 
Also got the crash with yeti-encounter several seconds after putting salt shaker on scales.
I got Windows 8 64bits.
Solved this in two ways:
1) "Compatibility mode" on WinXP sp3 (#comment 2)
Problem was solved.
Turning off compatibility mode made the game crash again.

2) "Run as administrator"
In compatibility menu check on "run as administrator" (but without compatibility mode).
Problem was solved.
After turning off "run as administrator" did not cause crash.
Weird.

The third solution (verifying; #comment 1) I did not apply, because my problem was solved based on "run as administrator" (now turned off; compatibility mode off).

Old Sweep Oct 6, 2013 @ 4:32am 
Originally posted by Justin Sane:
well next problem, game crashes while starting to paint the picture within the mage tower. The solution that has worked before isnt helping here :(. Starts to become annoying, has anyone an idea?

I finished the game and I had no crash when painting the picture in the mage's tower.
So, turning on "run as administrator", starting the game, quit the game, then turning off "run as administrator", and play forever... works for me. I do not really understand why it works.
Ruukkukaktus Oct 6, 2013 @ 9:50pm 
The mage tower painting thing didn't have any problem to me. Don't know why.
grichner Nov 11, 2013 @ 12:16pm 
openSuSE 12.3
gives following error when entering yeti cave (consoleway):

Mesh: Loading ao_wandlampenschirm.mesh.
Skeleton: Loading ao_wandlampenschirm_mesh.skeleton
WARNING: ao_wandlampenschirm.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading ao_antenne.mesh.
Skeleton: Loading ao_antenne_mesh.skeleton
WARNING: ao_antenne.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading ao_antenne_mit_messer.mesh.
Skeleton: Loading ao_antenne_mit_messer_mesh.skeleton
WARNING: ao_antenne_mit_messer.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading ao_Apfel_02.mesh.
Skeleton: Loading ao_Apfel_02_mesh.skeleton
WARNING: ao_Apfel_02.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading ao_Apfel_03.mesh.
Skeleton: Loading ao_Apfel_03_mesh.skeleton
WARNING: ao_Apfel_03.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading ao_Apfel_04.mesh.
Skeleton: Loading ao_Apfel_04_mesh.skeleton
WARNING: ao_Apfel_04.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading ao_Apfel_05.mesh.
Skeleton: Loading ao_Apfel_05_mesh.skeleton
WARNING: ao_Apfel_05.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
/home/sysop/.local/share/Steam/SteamApps/common/The Critter Chronicles/boutvc.sh: Zeile 8: 6855 Speicherzugriffsfehler LD_LIBRARY_PATH=$BASE_LIB_PATH/$BITS/:$LD_LIBRARY_PATH $BASE_BIN_PATH/$BITS/$EXE_NAME
Game removed: AppID 221830 "The Book of Unwritten Tales: The Critter Chronicles", ProcID 6855
grichner Nov 11, 2013 @ 12:21pm 
well this Speicherzugriffsfehler means
memory access error
stonebloom Dec 11, 2013 @ 2:14pm 
I have the same problem as Ruukkukaktus - no matter which settings and save files I try, the game crashes right after I put down the salt shaker. I am running it on Mac OSX 10.8.5. I have successfully verified the game files in Steam quite a few times to no avail.

Any suggestions would be appreciated! Thanks in advance.
Ruukkukaktus Dec 11, 2013 @ 10:31pm 
Have you verified the files? If that doesn't work, I don't know what to do
avolo68 Feb 18 @ 9:45am 
I had the same problem on mac (mbp, osx 10.9.1), but got around it by changing "settings" on the game menu at the stage when my only savegame was with the salt grinder placed on the scales, but the rope not tied to it yet:

- first I changed resolution to 1440x900, quality high, edges high. Crash. Did not restart mac, just started the game again.
- changed resolution to 1650x1050 (quality/edges still high). Tied the rope to the salt grinder and immediately went into the kitchen (also tried to get back to the sanctuary asap and that worked too). No crash and the game continued as expected.

Thing is; I of course made a new savegame having passed the bug, then I thought I would like to recreate the bug/solution, so I loaded the old savegame and got a new crash. Restarted mac + game (not touching the settings again), tied the rope to the salt grinder, ran into the kitchen (or used the lamp shade straight away) and sometimes it worked, sometimes it didn't, but in the end I managed to get passed the bug in two-three tries.

Thus no definite solution to the problem, but I hope some mac users might have some luck with this information.
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