scrawl 2012年12月26日 19時42分
Bug report: Crash during the ending scene
Here's the last few lines of bout.log:

04:37:32: Mesh: Loading ao_hexer_klamotten.mesh.
04:37:32: Skeleton: Loading ao_hexer_klamotten_mesh.skeleton
04:37:32: WARNING: ao_hexer_klamotten.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade too$
04:38:01: Mesh: Loading vieh_ufo.mesh.
04:38:01: Skeleton: Loading vieh_ufo_mesh.skeleton
04:38:01: WARNING: vieh_ufo.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
04:38:35: Mesh: Loading ao_schneeball.mesh.
04:38:35: Skeleton: Loading ao_schneeball_mesh.skeleton
04:38:35: WARNING: ao_schneeball.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
04:39:07: SetCamera
04:39:07: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture credits_text.tga face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at /home/bkuhr/Develop/ogre_src_v1-7-4/RenderSystems/GL/src/OgreGLTexture.cpp (line 406)


Ubuntu 12.04 x86_64, Intel HD graphics
最近の変更はscrawlが行いました; 2012年12月26日 19時43分
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kigucdoshu 2012年12月29日 8時46分 
I have the same problem, Ubuntu 12.10 64-bit, Intel HD4000.
Bestia 2012年12月31日 4時43分 
I have exactly the same problem crash in the ending scene where Nate chase Critter on ice and then the screen goes black and game crashes. I also don't have the Steam achievement for fifth chapter on normal mode.

Processor Information:
Vendor: AuthenticAMD
Speed: 2300 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-19-generic
X Server vendor: The X.Org Foundation
X Server release: 11300902

Video Card:
Driver: NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2

Driver Version: 3.3.0 NVIDIA 313.09
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x622
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18,78" x 10,55" (21,54" diag)
47,7cm x 26,8cm (54,7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 512 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device:

Memory:
RAM: 5970 Mb

Miscellaneous:
UI Language: English
LANG: pl_PL.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 137444 Mb
Largest Free Hard Disk Block: 3144 Mb

Installed software:

Recent Failure Reports:

This are the last lines of bout.log:

00:02:29: Mesh: Loading ao_pinguinrucksack04_cse01.mesh.
00:02:29: Skeleton: Loading ao_pinguinrucksack04_cse01_mesh.skeleton
00:02:29: WARNING: ao_pinguinrucksack04_cse01.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:02:29: Mesh: Loading ao_raketen.mesh.
00:02:29: Skeleton: Loading ao_raketen_mesh.skeleton
00:02:29: WARNING: ao_raketen.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:03:34: OGRE EXCEPTION(4:ItemIdentityException): An object of type 'Entity' with name 'co_items_generator_-_mensch' already exists. in Sc♥♥♥♥♥nager::createMovableObject at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreSc♥♥♥♥♥nager.cpp (line 6490)
00:03:34: OGRE EXCEPTION(4:ItemIdentityException): An object of type 'Entity' with name 'co_items_generator_-_vieh' already exists. in Sc♥♥♥♥♥nager::createMovableObject at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreSc♥♥♥♥♥nager.cpp (line 6490)
00:04:57: Mesh: Loading ao_cameradolly_cse_pt2.mesh.
00:04:57: Skeleton: Loading ao_cameradolly_cse_pt2_mesh.skeleton
00:04:57: WARNING: ao_cameradolly_cse_pt2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:04:57: Mesh: Loading eisflaeche_environment_pt2.mesh.
00:04:57: Skeleton: Loading eisflaeche_environment_pt2_mesh.skeleton
00:04:57: WARNING: eisflaeche_environment_pt2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:05:19: Mesh: Loading ao_hexer_zauberstab_cse_pt2.mesh.
00:05:19: Skeleton: Loading ao_hexer_zauberstab_cse_pt2_mesh.skeleton
00:05:19: WARNING: ao_hexer_zauberstab_cse_pt2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:05:31: Mesh: Loading ao_zeitszepter_cse_pt2.mesh.
00:05:31: Skeleton: Loading ao_zeitszepter_cse_pt2_mesh.skeleton
00:05:31: WARNING: ao_zeitszepter_cse_pt2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:05:54: Mesh: Loading ao_zeiteffekt_cse_pt2.mesh.
00:05:54: Skeleton: Loading ao_zeiteffekt_cse_pt2_mesh.skeleton
00:05:54: WARNING: ao_zeiteffekt_cse_pt2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:05:58: Mesh: Loading ao_babyhexer.mesh.
00:05:58: Skeleton: Loading ao_babyhexer_mesh.skeleton
00:05:58: WARNING: ao_babyhexer.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:05:58: Mesh: Loading ao_hexer_klamotten.mesh.
00:05:58: Skeleton: Loading ao_hexer_klamotten_mesh.skeleton
00:05:58: WARNING: ao_hexer_klamotten.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:06:27: Mesh: Loading vieh_ufo.mesh.
00:06:27: Skeleton: Loading vieh_ufo_mesh.skeleton
00:06:27: WARNING: vieh_ufo.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:07:01: Mesh: Loading ao_schneeball.mesh.
00:07:01: Skeleton: Loading ao_schneeball_mesh.skeleton
00:07:01: WARNING: ao_schneeball.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:07:32: SetCamera
00:07:33: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture credits_text.tga face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at /home/hugo/ogre/ogre-1.7.4/RenderSystems/GL/src/OgreGLTexture.cpp (line 406)
livinskull 2013年1月30日 10時37分 
Same problem. Crash at the ending scene and no achievement for the last chapter.

The end of the terminal output:
Mesh: Loading ao_schneeball.mesh.
Skeleton: Loading ao_schneeball_mesh.skeleton
WARNING: ao_schneeball.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
SetCamera
An exception has occured: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture credits_text.tga face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at /home/bkuhr/Develop/ogre_src_v1-7-4/RenderSystems/GL/src/OgreGLTexture.cpp (line 406)
/home/livinskull/Steam/SteamApps/common/The Critter Chronicles/boutvc.sh: Zeile 8: 20623 Speicherzugriffsfehler LD_LIBRARY_PATH=$BASE_LIB_PATH/$BITS/:$LD_LIBRARY_PATH $BASE_BIN_PATH/$BITS/$EXE_NAME

And my system info from steam (since the company seems to be from austria I didn't bother to change steam lang to english for the report):
Prozessor:
Hersteller: GenuineIntel
Geschwindigkeit: 3401 MHz
8 logische Prozessoren
4 technische Prozessoren
HyperThreading: Unterstützt
FCMOV: Unterstützt
SSE2: Unterstützt
SSE3: Unterstützt
SSSE3: Unterstützt
SSE4a: Nicht unterstützt
SSE41: Unterstützt
SSE42: Unterstützt

Netzwerk-Informationen:
Netzwerk-Geschwindigkeit:

Betriebssystem:
Linux (64 Bit)
Kernel-Name: Linux
Kernel-Version: 3.7.4-gentoo
X-Server-Vendor: The X.Org Foundation
X-Server-Release: 11301901

Grafikkarte:
Treiber: NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2

Treiber-Version: 3.3.0 NVIDIA 313.18
Desktop-Farbtiefe: 24 Bit per Pixel
Monitor-Aktualisierungsrate: 59 Hz
Anbieterkennung: 0x10de
Gerätekennung: 0x622
Anzahl der Monitore: 2
Keine Grafikkartenanzahl entdeckt
Prim. Anzeigeauflösung: 1680 x 1050
Desktop-Auflösung: 3360 x 1050
Prim. Anzeigegröße: 47,4 cm x 29,6 cm (55,8 cm diag.)

Primärer Bus: PCI Express 16x
Primärer VRAM: 512 MB
Unterstützte MSAA-Modi: 2x 4x 8x 16x

Soundkarte:
Audiogerät: Realtek ALC889

Speicher:
RAM: 16028 MB

Weitere Daten:
UI-Sprache: Deutsch (Deutsch)
LANG: de_DE.UTF-8
Mikrofon: Not set
Verfügbarer Festplattenspeicher insgesamt: 351319 MB
Größter freier Festplattenspeicherblock: 32249 MB
Stimrol 2013年3月3日 5時16分 
same problem here, stops running and goes back to steam, no achivement for 5 chapter. This is in hard settings. And Ubuntu 12.10 64 bit
scrawl 2013年3月3日 11時06分 
Yeah, I think we can stop posting, this game seems dead...
Stimrol 2013年3月3日 14時16分 
from desember and dead already. But good game indeed.
orb 2013年4月6日 17時20分 
Here's a solution to the issue that works for me:

1. Make a backup of "~/.steam/steam/SteamApps/common/The Critter Chronicles/kagedata/lang/data/locations/endcredits/credits_text.tga" file.
2. Open the "~/.steam/steam/SteamApps/common/The Critter Chronicles/kagedata/lang/data/locations/endcredits/credits_text.tga" with GIMP.
3. From menu choose "Image" -> "Canvas size...".
4. Change the height to 8192 pixels (or to the maximum texture height supported by your graphics card).
5. Change the Y offset to -780 pixels (if you changed the height to 8192 and you want to see the full credits).
6. In "Resize layers" select "All layers".
7. Click "Resize".
8. Export the image to the file you opened it from.


If 8192 pixels is still too much or the above solution doesn't work for you, you can replace the "credits_text.tga" file with any other .tga file from the game or with your own created TGA image.
最近の変更はorbが行いました; 2013年4月6日 17時29分
Lumag 2013年4月24日 23時29分 
Had exactly the same problem. Debian Wheezy, 32 bit iCore 2 Duo, nVidia Quadro FX 370M, both nVidia blob and nouveau driver. Solution by orb helped me though. Thanks!
s.o.l 2013年10月16日 18時12分 
I had the same problem on my Laptop (Dell Latitude D620) with Intel 945GM only supporting textures with a size of 2048x2048 pixels... reducing the size of credits_text.tga helped...
kente 7月2日 13時05分 
orb の投稿を引用:
Here's a solution to the issue that works for me:

1. Make a backup of "~/.steam/steam/SteamApps/common/The Critter Chronicles/kagedata/lang/data/locations/endcredits/credits_text.tga" file.
2. Open the "~/.steam/steam/SteamApps/common/The Critter Chronicles/kagedata/lang/data/locations/endcredits/credits_text.tga" with GIMP.
3. From menu choose "Image" -> "Canvas size...".
4. Change the height to 8192 pixels (or to the maximum texture height supported by your graphics card).
5. Change the Y offset to -780 pixels (if you changed the height to 8192 and you want to see the full credits).
6. In "Resize layers" select "All layers".
7. Click "Resize".
8. Export the image to the file you opened it from.


If 8192 pixels is still too much or the above solution doesn't work for you, you can replace the "credits_text.tga" file with any other .tga file from the game or with your own created TGA image.

i found this solution perfect for me (Ubuntu 14.04), so it's still legitim
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