Posté le : 13 avril
The Cave is a beautiful basically point-and-click adventure with a side order of platforming. The music and controls are okay. But the main thing are the stories of the set of characters three of which you choose for an adventure in and narrated by The Cave.
+ Interesting stories and good narration
+ Nice elevator-music-like background music
+ Multiple adventures through The Cave with almost no feeling of repetition
+ Mostly good controls, controller recommended
-- Missing button to start a new game when in a game
- Mostly unskippable cut-scenes and no fast-forwarding for text
- Walking doesn't save you from walking over edges
- Inconsistent Time Traveller controls
- Dropping stuff when quitting Cave Paintings
- Some glitches
At the start of the game you basically choose your adventure by selecting three out of seven characters. Each of the seven characters has their own 1 (and a bit) story which, connected by some sort of communal stories, is narrated by The Cave and supported by Cave Paintings.
During those stories you travel through The Cave and have to solve basically self-contained puzzles in a point-and-click fashion, although this works well with a controller, where each character can carry at most one item. The music is not to memorable but is in no way off-putting.
Although the game encourages multiple play-throughs you can avoid the feeling of repetition by coming up with a number of different approaches after the first encounter, some of them seriously reducing the time for specific parts.
In the context of achievements I found the controls somewhat lacking. Their is a do-not-die achievement that would seriously benefit if the walking mechanic also prevented chars from walking over edges. Instead characters have sort of roll-out phase which may well let you walk into the next pit and death. This nuisance was aggravated by the facts that 1. there is now way to start a new game without first quitting the game altogether, restarting it from steam, then choose and confirm you want to start a new game; and 2. cut-scenes are mostly unskippable. That's a strange thing games sometimes do. If a player has seen that cut-scene five times in the last hour they may actually know it well enough. Anyway the player should simply be able to decide whether to skip or not.
Some minor gripes:
* When leaving Cave Paintings the character sometimes drops the item they are holding.
* The Time Traveller can basically travel over, not stand on, water, except sometimes that doesn't work.
* The Adventurer can swing through the first lever gate when it's half open.
* On top of the Island the Cave Painting sometimes doesn't show.
Overall, what sells The Cave are the stories and the way they are narrated. Additionally it's interesting to come up with short-cuts through the game. Apart from the missing restart mechanic and mandatory cut-scenes I seriously enjoyed The Cave and thus recommend it,