The Cave > Discussões Gerais > Detalhes do tópico
cosmo 2 Fev, 2013 às 22:41
Monk and lotus blossom
keep losing lotus blossom. As soon as I try to close the window, they blow away, Have been trying nearly 50 times. I walk slowly but can't pass this
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DonSeismo 3 Fev, 2013 às 0:26 
Watch the mark on the ground, you have to stand behind that line when closing the window.
Última alteração por DonSeismo; 3 Fev, 2013 às 0:26
Don 3 Fev, 2013 às 11:48 
Lol I youtubed it, you take it,and when the gusts of wind come, you turn around, wait till it goes away, walk aslowly, gust wind, turn around, walk slowly, you're there.
Cake Sale 4 Fev, 2013 às 2:53 
Walk slowly and when the wind blows turn around. When you get close enough to the window you will be able to close the window with your ability. Patience is key :)
norike.san 4 Fev, 2013 às 12:39 
You can use the Shift to walk slowly I guess. That's how I did it. Just be patient.
drakon333 22 Jul, 2013 às 23:16 
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.
NotaNerd1411 30 Jul, 2013 às 12:09 
Originalmente postado por drakon333:
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.

Ok, well, what controller are you using? On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick. However, since you cannot half depress the walk button on a keyboard we added the functionality to walk by holding the shift key.
unhandyandy 4 Ago, 2013 às 8:04 
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
ReverendTed 4 Ago, 2013 às 14:55 
Originalmente postado por unhandyandy:
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
It's a puzzle. You're supposed to pay attention to what's happening, your environment, and your items and determine what the appropriate course of action is. There's usually some trial and error involved. I felt a sense of satisfaction when I beat it because I figured it out. That's how puzzle games work.
But another thing about puzzle games is that individual players have different experiences. A puzzle that's intuitive for one player may seem completely obtuse for another. Good developers can minimize this, but I think it's impossible to eliminate entirely. I try to keep this in mind when I play.
grumbel 4 Ago, 2013 às 16:45 
Originalmente postado por DFdaniel:
On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick.
There is a walk button on the controller, pressing and holding the second analog stick will make your character walk. Really weird way to bind the controls given that RB is unused by the game outside of navigating the cave paintings.
Renderwut 6 Ago, 2013 às 13:48 
I think I only managed to get past that puzzle because shortly before that I looked at the key bindings and was confused what good the walk button could be. Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
ReverendTed 6 Ago, 2013 às 18:02 
Originalmente postado por Renderwut:
Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
I can think of one other place it's necessary.
DF TLo  [autor] 6 Ago, 2013 às 18:24 
Impatient thoughts are as petals scattered to the winds.
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