The Cave > 일반 토론 > 제목 정보
cosmo 2013년 2월 2일 오후 10시 41분
Monk and lotus blossom
keep losing lotus blossom. As soon as I try to close the window, they blow away, Have been trying nearly 50 times. I walk slowly but can't pass this
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DonSeismo 2013년 2월 3일 오전 12시 26분 
Watch the mark on the ground, you have to stand behind that line when closing the window.
(SVR) Don Patch 2013년 2월 3일 오전 11시 48분 
Lol I youtubed it, you take it,and when the gusts of wind come, you turn around, wait till it goes away, walk aslowly, gust wind, turn around, walk slowly, you're there.
Cake Sale 2013년 2월 4일 오전 2시 53분 
Walk slowly and when the wind blows turn around. When you get close enough to the window you will be able to close the window with your ability. Patience is key :)
norike.san 2013년 2월 4일 오후 12시 39분 
You can use the Shift to walk slowly I guess. That's how I did it. Just be patient.
drakon333 2013년 7월 22일 오후 11시 16분 
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.
DFdaniel  [개발자] 2013년 7월 30일 오후 12시 09분 
drakon333님이 먼저 게시:
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.

Ok, well, what controller are you using? On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick. However, since you cannot half depress the walk button on a keyboard we added the functionality to walk by holding the shift key.
unhandyandy 2013년 8월 4일 오전 8시 04분 
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
ReverendTed 2013년 8월 4일 오후 2시 55분 
unhandyandy님이 먼저 게시:
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
It's a puzzle. You're supposed to pay attention to what's happening, your environment, and your items and determine what the appropriate course of action is. There's usually some trial and error involved. I felt a sense of satisfaction when I beat it because I figured it out. That's how puzzle games work.
But another thing about puzzle games is that individual players have different experiences. A puzzle that's intuitive for one player may seem completely obtuse for another. Good developers can minimize this, but I think it's impossible to eliminate entirely. I try to keep this in mind when I play.
grumbel 2013년 8월 4일 오후 4시 45분 
DFdaniel님이 먼저 게시:
On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick.
There is a walk button on the controller, pressing and holding the second analog stick will make your character walk. Really weird way to bind the controls given that RB is unused by the game outside of navigating the cave paintings.
Renderwut 2013년 8월 6일 오후 1시 48분 
I think I only managed to get past that puzzle because shortly before that I looked at the key bindings and was confused what good the walk button could be. Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
ReverendTed 2013년 8월 6일 오후 6시 02분 
Renderwut님이 먼저 게시:
Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
I can think of one other place it's necessary.
DF TLo 2013년 8월 6일 오후 6시 24분 
Impatient thoughts are as petals scattered to the winds.
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