The Cave > 総合掲示板 > トピックの詳細
cosmo 2013年2月2日 22時41分
Monk and lotus blossom
keep losing lotus blossom. As soon as I try to close the window, they blow away, Have been trying nearly 50 times. I walk slowly but can't pass this
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DonSeismo 2013年2月3日 0時26分 
Watch the mark on the ground, you have to stand behind that line when closing the window.
最近の変更はDonSeismoが行いました; 2013年2月3日 0時26分
Don 2013年2月3日 11時48分 
Lol I youtubed it, you take it,and when the gusts of wind come, you turn around, wait till it goes away, walk aslowly, gust wind, turn around, walk slowly, you're there.
Cake Sale 2013年2月4日 2時53分 
Walk slowly and when the wind blows turn around. When you get close enough to the window you will be able to close the window with your ability. Patience is key :)
norike.san 2013年2月4日 12時39分 
You can use the Shift to walk slowly I guess. That's how I did it. Just be patient.
drakon333 2013年7月22日 23時16分 
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.
DF Daniel  [開発者] 2013年7月30日 12時09分 
drakon333 の投稿を引用:
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.

Ok, well, what controller are you using? On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick. However, since you cannot half depress the walk button on a keyboard we added the functionality to walk by holding the shift key.
unhandyandy 2013年8月4日 8時04分 
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
ReverendTed 2013年8月4日 14時55分 
unhandyandy の投稿を引用:
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
It's a puzzle. You're supposed to pay attention to what's happening, your environment, and your items and determine what the appropriate course of action is. There's usually some trial and error involved. I felt a sense of satisfaction when I beat it because I figured it out. That's how puzzle games work.
But another thing about puzzle games is that individual players have different experiences. A puzzle that's intuitive for one player may seem completely obtuse for another. Good developers can minimize this, but I think it's impossible to eliminate entirely. I try to keep this in mind when I play.
grumbel 2013年8月4日 16時45分 
DFdaniel の投稿を引用:
On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick.
There is a walk button on the controller, pressing and holding the second analog stick will make your character walk. Really weird way to bind the controls given that RB is unused by the game outside of navigating the cave paintings.
Renderwut 2013年8月6日 13時48分 
I think I only managed to get past that puzzle because shortly before that I looked at the key bindings and was confused what good the walk button could be. Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
ReverendTed 2013年8月6日 18時02分 
Renderwut の投稿を引用:
Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
I can think of one other place it's necessary.
DF TLo  [開発者] 2013年8月6日 18時24分 
Impatient thoughts are as petals scattered to the winds.
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