The Cave > Discussioni generali > Dettagli della discussione
cosmo 2 feb 2013, ore 22:41
Monk and lotus blossom
keep losing lotus blossom. As soon as I try to close the window, they blow away, Have been trying nearly 50 times. I walk slowly but can't pass this
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DonSeismo 3 feb 2013, ore 0:26 
Watch the mark on the ground, you have to stand behind that line when closing the window.
Ultima modifica da DonSeismo; 3 feb 2013, ore 0:26
Donᴭᴺ 3 feb 2013, ore 11:48 
Lol I youtubed it, you take it,and when the gusts of wind come, you turn around, wait till it goes away, walk aslowly, gust wind, turn around, walk slowly, you're there.
[DBDT] Cake Sale 4 feb 2013, ore 2:53 
Walk slowly and when the wind blows turn around. When you get close enough to the window you will be able to close the window with your ability. Patience is key :)
norike.san 4 feb 2013, ore 12:39 
You can use the Shift to walk slowly I guess. That's how I did it. Just be patient.
drakon333 22 lug 2013, ore 23:16 
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.
DFdaniel  [sviluppatore] 30 lug 2013, ore 12:09 
Messaggio originale di drakon333:
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.

Ok, well, what controller are you using? On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick. However, since you cannot half depress the walk button on a keyboard we added the functionality to walk by holding the shift key.
unhandyandy 4 ago 2013, ore 8:04 
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
ReverendTed 4 ago 2013, ore 14:55 
Messaggio originale di unhandyandy:
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
It's a puzzle. You're supposed to pay attention to what's happening, your environment, and your items and determine what the appropriate course of action is. There's usually some trial and error involved. I felt a sense of satisfaction when I beat it because I figured it out. That's how puzzle games work.
But another thing about puzzle games is that individual players have different experiences. A puzzle that's intuitive for one player may seem completely obtuse for another. Good developers can minimize this, but I think it's impossible to eliminate entirely. I try to keep this in mind when I play.
grumbel 4 ago 2013, ore 16:45 
Messaggio originale di DFdaniel:
On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick.
There is a walk button on the controller, pressing and holding the second analog stick will make your character walk. Really weird way to bind the controls given that RB is unused by the game outside of navigating the cave paintings.
Renderwut 6 ago 2013, ore 13:48 
I think I only managed to get past that puzzle because shortly before that I looked at the key bindings and was confused what good the walk button could be. Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
ReverendTed 6 ago 2013, ore 18:02 
Messaggio originale di Renderwut:
Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
I can think of one other place it's necessary.
DF TLo 6 ago 2013, ore 18:24 
Impatient thoughts are as petals scattered to the winds.
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