The Cave > Discussions générales > Détails du sujet
cosmo 2 fév 2013 à 22h41
Monk and lotus blossom
keep losing lotus blossom. As soon as I try to close the window, they blow away, Have been trying nearly 50 times. I walk slowly but can't pass this
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DonSeismo 3 fév 2013 à 0h26 
Watch the mark on the ground, you have to stand behind that line when closing the window.
(SVR) Don Patch 3 fév 2013 à 11h48 
Lol I youtubed it, you take it,and when the gusts of wind come, you turn around, wait till it goes away, walk aslowly, gust wind, turn around, walk slowly, you're there.
Cake Sale 4 fév 2013 à 2h53 
Walk slowly and when the wind blows turn around. When you get close enough to the window you will be able to close the window with your ability. Patience is key :)
norike.san 4 fév 2013 à 12h39 
You can use the Shift to walk slowly I guess. That's how I did it. Just be patient.
drakon333 22 juil 2013 à 23h16 
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.
DFdaniel  [développeur] 30 juil 2013 à 12h09 
drakon333 a écrit :
Thats lame,walk is not working on my controller %) wasted nearly 30min to figure out that the walk is in game controls at all. Devs better give advice on this puzzle instead of second one on ther freaking site.

Ok, well, what controller are you using? On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick. However, since you cannot half depress the walk button on a keyboard we added the functionality to walk by holding the shift key.
unhandyandy 4 août 2013 à 8h04 
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
ReverendTed 4 août 2013 à 14h55 
unhandyandy a écrit :
How in god's name did any developer ever think this would be _fun_? Challenging, yes, but the opposite of fun. If I want tedium and exasperation I've got my day job.
It's a puzzle. You're supposed to pay attention to what's happening, your environment, and your items and determine what the appropriate course of action is. There's usually some trial and error involved. I felt a sense of satisfaction when I beat it because I figured it out. That's how puzzle games work.
But another thing about puzzle games is that individual players have different experiences. A puzzle that's intuitive for one player may seem completely obtuse for another. Good developers can minimize this, but I think it's impossible to eliminate entirely. I try to keep this in mind when I play.
grumbel 4 août 2013 à 16h45 
DFdaniel a écrit :
On a controller, there is no walk button, the speed of your character is determined by your input using the analogue stick.
There is a walk button on the controller, pressing and holding the second analog stick will make your character walk. Really weird way to bind the controls given that RB is unused by the game outside of navigating the cave paintings.
Renderwut 6 août 2013 à 13h48 
I think I only managed to get past that puzzle because shortly before that I looked at the key bindings and was confused what good the walk button could be. Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
ReverendTed 6 août 2013 à 18h02 
Renderwut a écrit :
Imho it's a bit like the goat puzzle from broken sword, requiring a different gameplay mechanic that is used nowhere else in the game (at least as far as I know, only played 3 characters so far).
I can think of one other place it's necessary.
DF TLo 6 août 2013 à 18h24 
Impatient thoughts are as petals scattered to the winds.
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