The Cave
XBox Controller only?
As this happens more than often and i'm quite annoyed with it. Does the game support non-xbox controllers? Or do i have to use external programs like joytokey?
Help would be appreciated as i'm deciding wether to buy the game or not.
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I've heard elsewhere that it does, but I don't have one.
To be honest you should expect this. Developers can't guess what controller you have to configure it automatically like they do for the Xbox 360 one. The Xbox 360 controller has become a standard on the PC because it comes from Microsoft, most of the games will recognize it and configure it automatically. (that and because most games are ported from the Xbox 360 to the PC and they already have that code in place)

It's cheap as well, so I don't see why people use other controllers, in my experience there's nothing better, and I've tested other brands such as Logitech as well
Legutóbb szerkesztette: Toroko; 2013. jan. 28., 3:56
That's hardly the point, is it?
Somehow even smaller developers were always able to ensure gamepad-support for every gamepad i ever owned before xbox controllers were around. For some reason developers today think configurable controls are not worth the minimal effort, which is sad.
Why is it that ports from playstation or Wii don't require Sony or Nintendo controllers? Because Microsoft wants you to buy their ♥♥♥♥ and will make sure nothing else is working .. I'm not gonna bore you with the details.
I have several good Gamepads already and I'm not going to buy a new one just because Microsoft is trying to force me into it.

My question remains, can i play this with a non-xbox controller?
John Winston is right, the developers can't know what kind of controller you use and and make a version for every controller. It is simply cheaper for the game developers and windows is the most common system software for computer games (i guess).

However a friend of mine managed to play a game with an external programm to play with a PS3 controller, but he said it's really tricky. I may ask him, but he's really busy right now, so i give you his steam nick name: "B.I.E.R. Scorechar".
Dude, I appreciate the offer, I really do! But I don't need someone to teach me how to configure gamepads. I don't have a PS3 Controller anyway. I have played around with programs like joytokey a lot and most of the time it works more or less, but its time consuming, you have to fiddle around a lot and most of the time not every aspect works 100%, which is annoying.

I am well aware that the developers can't know what kind of gamepad i am using. But simply letting people configure the controls on their own is not hard to implement! Even external programs that dont even know what program i'm running or what gamepad i'm using can do this!!

So can anyone please just answer my question??
You definitely /can/ use your gamepad of choice with The Cave. I’m using a Thrustmaster Run 'N' Drive Wireless. The game doesn't support the Thrustmaster's force feedback motors, but then I don't know if it does for the X-Box controller either. Plus: in the set-up screen for controls, instead of pressing keys on your keyboard, you can press any button on your gamepad to assign the corresponding action to.
Nice.
Thank you very much :)
using my ps3 controller(hate my xbox brick), works great.
Have you ever tried X360CE?
I always use it on my steam games to use my dual shock with usb adapter: it' easy to use and configure also...
There are so many different gamepads, all with different buttons. I don't understand why gamers (and hardware manufacturers) expect developers to shoulder the cost of compatability with every one of them.

The 360 interface should be a standard. Other manufacturers should have to conform with their button types and communicate with Windows in the same way. Add extra buttons, switch the layout around, whatever - but the 360 buttons should all be present and work the same way. That would allow for people to pick a design they liked, while maintaining compatibility with pretty much every controller-supporting game out there.
There are so many different computers, all with different hardware. I don't understand why gamers (and hardware manufacturers) expect developers to shoulder the cost of compatability with every one of them.

The Mac interface should be a standard. Other manufacturers should have to conform with their hardware types and communicate with Apple in the same way. Add extra hardware, switch the software around, whatever - but the Mac hardware should all be present and work the same way. That would allow for people to pick a design they liked, while maintaining compatibility with pretty much every computer game out there.

I think you know this is bullsh** ...
That...doesn't make sense. Xbox controllers are prolific. Close to 100% of AAA games (and a good percentage of indies) build in support for them. You'd be hard pressed to find a modern Windows game that doesn't support an Xbox controller.

If other parties started using the same interface, you'd have instant compatibility with all the buttons, and vibration. You could have a different layout, different manufacturers could make/label them, stick the thumbsticks on the bottom and make the triggers into foot pedals for all I care - but the way it communicates with the PC on a driver-level should all use the one standard to ensure compatibility without developers needing to program for and test every controller on the market.
As I said before:

"I am well aware that the developers can't know what kind of gamepad i am using. But simply letting people configure the controls on their own is not hard to implement! Even external programs that dont even know what program i'm running or what gamepad i'm using can do this!!"

There is no need to make xbox controller the standard! Why is that so hard to understand?
I'm not talking about making the controller itself standard. I'm talking about making the way it interacts with Windows (and therefore games) standardised. Calm yourself, I'm not suggesting everyone needs to go buy a 360 controller.
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Közzétéve: 2013. jan. 28., 1:59
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