Posted: July 5
It's clear this game had an assortment of great modern features that were somewhat under-developed at the time of Overture's release, but would eventually - with experience and focus - be appeciated for their innovation when the second game in the series, Black Plague, was released.
I'm not massively into horror games - I lack the nerves of steel required to fully absorb them, but I do love exploring locations rich in atmosphere, with fresh storytelling and immersive sound design bolted on top. Combat aside, I enjoyed my time with this game. I was always interested in how the story would progress (the character of Red was great to listen to and very reminiscient of BioShock's Sander Cohen), and I think the environments, though sometimes lacking creativity, were enjoyable enough to move around in.
The combat however is clearly the biggest issue, which basically amounts to a Benny Hill-style run around a cramped location with you occasionally stopping to turn and smack a crazed zombie dog snapping at your heels in the face with the world's smallest hammer. Thankfully, Frictional Games chose to remove self-defense entirely from the sequel, Black Plague, so you just have to grit your teeth and take solace in the fact the next game will be a much less clunky experience. The story and exploration's still great though, it's definitely worth playing if you enjoyed Frictional's other games.