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Pomóż nam w tłumaczeniu Steam



For the reader's reference, the standards referred to above are maintained at http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
As for where to save their data, they should follow the XDG standard by using $XDG_DATA_HOME and/or $XDG_CONFIG_HOME depending on what they save. Of course Steam could re-export those with a /steam appended but that's another matter. But as I said, that is up to the individual game devs, and I'm not sure if that is something that Valve should force upon them.
It is generally a poor decision to move /usr or even /usr/share onto a separate partition.
Games are very different from other software for lots of reasons. With regards to config and savegames, they may fit the descriptions of the XDG standard, but they are still different enough that users may wish to put these elsewhere, if only for space reasons (some savegames can grow rather big) and for ease of sorting. I would suggest $XDG_GAME_* variables that would have priority over the regular $XDG_* variables.
Which is exactly why game saves and configs should stay in ~/ by default, following the XDG standard as close as possible. I would definitely opt for $XDG_GAME_ variables, although I don't see that being implemented in the near future.
On the subject of partitioning, however: Having a /home partition (or a disk, even) which is separate from / is the only useful setup I can think of on a normal computer. A root partition, entailing /usr etc. should have a sizeable... size, since /var can at times grow big and system-wide installation of heaps and heaps of application and data isn't too uncommon, regardless of distribution.