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Rapporter et oversættelsesproblem
This would also open up more games to being 'linux ready' or at least 'partial linux support' maybe? Obviously going native would be better with faster and more direct access to resources.
Or use a full/partial/no support option like the controllers in big picture mode? It would mean devs would have to actively make their apps run in a vanilla wine to get partial support but open Linux up to more games.
Gaming is the only thing keeping me on Windows which is why I'm eager for more native Linux games but like the OS X adoptation, only certain publishers have opted to support Mac but an option for partial support would help ease transition for the future...
or at least make it possible to log into the both of them at the same time
It would be great if there could be some cooperation with the wine developers like there is with the graphics driver maintainers, parhaps even to the point of getting windows games to interoperate with the linux version of steam to the degree they do on windows.
What would be optimal would be special linux releases of windows games that include the usual windows data, along with a game specific linux pack that includes things like wine configurations and special libraries if neccersary (maybe a special steam optimized release of wine). Of course, all this would require time and money and we don't know if linux looks lucrative enough for value to invest that into it yet.
The point isn't to give developers the ability to use Wine, but to give the end users the ability to play the games they paid for if the developers haven't/wont release a native Linux version.
Hence why I think it should be disabled by default and hidden. If it's not default, then developers will have no choice but to either make a native version, or lose sales from Linux users.
I still dispise this idea.