todt 2013年11月8日上午5:56
[Feature request] 64bit steam for linux client
I think it would be nice because on 64bit linux the native libs usually get updated faster then the 32bit emulation and compat libs which means bugs gets fixed faster.
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LOLCAT 2013年11月13日上午8:01 
A theory:

1. The new xbox and ps comes with x64 architecture and a lot of RAM.
2. If these consoles continue dominating the gaming world, games will start using these in a few years.
3. Games using more than 4GB or RAM and written against x64 will be easier to port to x64 windows and linux.
4. If SteamOS wants these games, it'll have to support x64.
5. Conclusion: x64 will come in a few years.

Until then, be patient. It hasn't even come out. The current linux support is only preparing for it, some kind of beta which is not called a beta.
Pocket 2013年11月13日下午9:05 
If I recall, at least one of my Linux games is 64 bit already, and they had to release a patch to make it actually launch from Steam. I wanna say, Trine 2? Not sure.
todt 2013年11月13日下午9:58 
I think the list of 64bit linux games is too long to post here. It's just the steam client I'm missing.
Rainbows and Kittens 2013年11月14日上午12:55 
I don't think it needs a 64bit client (for now) but even if it does not get one soon it alredy supports 64bit games like amnesia and any OpenGL game that is not on steam right now but you can add them in the library and get the steam overlay
LOLCAT 2013年11月14日上午6:32 
引用自 todt
I think the list of 64bit linux games is too long to post here. It's just the steam client I'm missing.
Sure, still, imagine the SteamOS scenario. It would be strange if the OS was x64, the client x86 and the games x64.
Zyro 2013年11月14日上午6:35 
引用自 LOLCAT
Sure, still, imagine the SteamOS scenario. It would be strange if the OS was x64, the client x86 and the games x64.

I think that would be ok. The client doesn't need any of the 64 bit advantages.
LOLCAT 2013年11月14日上午9:59 
引用自 Zyro
引用自 LOLCAT
Sure, still, imagine the SteamOS scenario. It would be strange if the OS was x64, the client x86 and the games x64.

I think that would be ok. The client doesn't need any of the 64 bit advantages.
It would work but it doesn't mean it would be ok. Like building a house out of concrete, except for one wll, which would be made of bricks. Just because it wouldn't collapse, it wouldn't be right.
FireFoxII 2013年11月25日上午7:08 
I hope it will be soon... I have Debian x64 and won't install multiarch...
Zyro 2013年11月25日上午9:42 
引用自 FireFoxII
I hope it will be soon... I have Debian x64 and won't install multiarch...

Why not?
It's a (new and great) part of Debian.
Artemis3 2013年12月12日下午10:55 
Indeed some games are nice enough to bundle 64 bit versions, such as Euro Truck Simulator and Kerbal Space Program; but i see no reason to not compile the steam client as well.

Please do not say x64, you are making a technical abomination because that belongs to the forgotten itanium architechture (there IS such thing as Debian x64, mind you, and its NOT what you think). The correct designation is AMD64 for historical reaons or x86_64.

And to make things even more fun, there was also an x32 platform (as in x86_32?) to make use of all modern features except 64 bits on x86_64 processors, because "i686" or similar only used up to p3 era tricks, but that didn't got much interest as it came too late and most people has switched to x86_64 by now.
LOLCAT 2013年12月13日下午5:36 
引用自 Artemis3
Please do not say x64, you are making a technical abomination because that belongs to the forgotten itanium architechture (there IS such thing as Debian x64, mind you, and its NOT what you think). The correct designation is AMD64 for historical reaons or x86_64.
Itanium is AI64. x64 is the commonly used form of amd64, x86_64 is only used by linux, but means the same thing.

Remember the difference between Windows XP 64-bit Edition and Windows XP Professional x64 Edition? The first one is IA64 and is dead. The latter one is amd64 and is not yet dead.
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