todt 2013년 11월 8일 오전 5시 56분
[Feature request] 64bit steam for linux client
I think it would be nice because on 64bit linux the native libs usually get updated faster then the 32bit emulation and compat libs which means bugs gets fixed faster.
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LOLCAT 2013년 11월 13일 오전 8시 01분 
A theory:

1. The new xbox and ps comes with x64 architecture and a lot of RAM.
2. If these consoles continue dominating the gaming world, games will start using these in a few years.
3. Games using more than 4GB or RAM and written against x64 will be easier to port to x64 windows and linux.
4. If SteamOS wants these games, it'll have to support x64.
5. Conclusion: x64 will come in a few years.

Until then, be patient. It hasn't even come out. The current linux support is only preparing for it, some kind of beta which is not called a beta.
Pocket 2013년 11월 13일 오후 9시 05분 
If I recall, at least one of my Linux games is 64 bit already, and they had to release a patch to make it actually launch from Steam. I wanna say, Trine 2? Not sure.
todt 2013년 11월 13일 오후 9시 58분 
I think the list of 64bit linux games is too long to post here. It's just the steam client I'm missing.
The Drunk Otter 2013년 11월 14일 오전 12시 55분 
I don't think it needs a 64bit client (for now) but even if it does not get one soon it alredy supports 64bit games like amnesia and any OpenGL game that is not on steam right now but you can add them in the library and get the steam overlay
LOLCAT 2013년 11월 14일 오전 6시 32분 
todt님이 먼저 게시:
I think the list of 64bit linux games is too long to post here. It's just the steam client I'm missing.
Sure, still, imagine the SteamOS scenario. It would be strange if the OS was x64, the client x86 and the games x64.
Zyro 2013년 11월 14일 오전 6시 35분 
LOLCAT님이 먼저 게시:
Sure, still, imagine the SteamOS scenario. It would be strange if the OS was x64, the client x86 and the games x64.

I think that would be ok. The client doesn't need any of the 64 bit advantages.
LOLCAT 2013년 11월 14일 오전 9시 59분 
Zyro님이 먼저 게시:
LOLCAT님이 먼저 게시:
Sure, still, imagine the SteamOS scenario. It would be strange if the OS was x64, the client x86 and the games x64.

I think that would be ok. The client doesn't need any of the 64 bit advantages.
It would work but it doesn't mean it would be ok. Like building a house out of concrete, except for one wll, which would be made of bricks. Just because it wouldn't collapse, it wouldn't be right.
FireFoxII 2013년 11월 25일 오전 7시 08분 
I hope it will be soon... I have Debian x64 and won't install multiarch...
Zyro 2013년 11월 25일 오전 9시 42분 
FireFoxII님이 먼저 게시:
I hope it will be soon... I have Debian x64 and won't install multiarch...

Why not?
It's a (new and great) part of Debian.
Artemis3 2013년 12월 12일 오후 10시 55분 
Indeed some games are nice enough to bundle 64 bit versions, such as Euro Truck Simulator and Kerbal Space Program; but i see no reason to not compile the steam client as well.

Please do not say x64, you are making a technical abomination because that belongs to the forgotten itanium architechture (there IS such thing as Debian x64, mind you, and its NOT what you think). The correct designation is AMD64 for historical reaons or x86_64.

And to make things even more fun, there was also an x32 platform (as in x86_32?) to make use of all modern features except 64 bits on x86_64 processors, because "i686" or similar only used up to p3 era tricks, but that didn't got much interest as it came too late and most people has switched to x86_64 by now.
LOLCAT 2013년 12월 13일 오후 5시 36분 
Artemis3님이 먼저 게시:
Please do not say x64, you are making a technical abomination because that belongs to the forgotten itanium architechture (there IS such thing as Debian x64, mind you, and its NOT what you think). The correct designation is AMD64 for historical reaons or x86_64.
Itanium is AI64. x64 is the commonly used form of amd64, x86_64 is only used by linux, but means the same thing.

Remember the difference between Windows XP 64-bit Edition and Windows XP Professional x64 Edition? The first one is IA64 and is dead. The latter one is amd64 and is not yet dead.
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