Steam for Linux

Steam for Linux

icg837 7. dec. 2012 kl. 10:42
Issue Report: Solar 2 crashes at certain moments
I have this issue when there are collisions between asteroids, planets, stars, etc. When that happens, Solar 2 crashes and I'm back into my desktop. This is what shows my terminal:

(gameoverlayui:10523): Gtk-WARNING **: Imposible encontrar el motor de temas en la ruta al _modulo: «murrine»,
Gtk-Message: Failed to load module "canberra-gtk-module"
[1207/193426:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
Installing breakpad exception handler for appid(steam)/version(1354745237_client)
Installing breakpad exception handler for appid(steam)/version(1354745237_client)
Stacktrace:

at (wrapper managed-to-native) object.wrapper_native_0xf6f99400 (OpenTK.Graphics.OpenGL.BeginMode,int,OpenTK.Graphics.OpenGL.DrawElementsType,intptr) <0xffffffff>
at OpenTK.Graphics.OpenGL.GL.DrawElements (OpenTK.Graphics.OpenGL.BeginMode,int,OpenTK.Graphics.OpenGL.DrawElementsType,intptr) <0x00021>
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives (Microsoft.Xna.Framework.Graphics.PrimitiveType,int,int,int,int,int) <0x0009b>
at Power.ParticleGPUSystem.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch,SpriteSheetRuntime.SpriteSheet) <0x0025b>
at Power.GraphicsManager.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Matrix,Microsoft.Xna.Framework.Matrix) <0x0029c>
at Solar2.World.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch) <0x00093>
at Solar2.Epsilon.Draw (Microsoft.Xna.Framework.GameTime) <0x001e6>
at Power.PowerMain.Draw (Microsoft.Xna.Framework.GameTime) <0x00141>
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime) <0x00048>
at Microsoft.Xna.Framework.Game.Tick () <0x006bf>
at Microsoft.Xna.Framework.OpenTKGameWindow.OnUpdateFrame (object,OpenTK.FrameEventArgs) <0x0003b>
at (wrapper delegate-invoke) <Module>.invoke_void__this___object_FrameEventArgs (object,OpenTK.FrameEventArgs) <0xffffffff>
at OpenTK.GameWindow.OnUpdateFrame (OpenTK.FrameEventArgs) <0x00019>
at OpenTK.GameWindow.OnUpdateFrameInternal (OpenTK.FrameEventArgs) <0x00034>
at OpenTK.GameWindow.RaiseUpdateFrame (System.Diagnostics.Stopwatch,double&,OpenTK.FrameEventArgs) <0x00107>
at OpenTK.GameWindow.DispatchUpdateAndRenderFrame (object,System.EventArgs) <0x00027>
at OpenTK.GameWindow.Run (double,double) <0x00273>
at OpenTK.GameWindow.Run (double) <0x00023>
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop () <0x00037>
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior) <0x000cf>
at Microsoft.Xna.Framework.Game.Run () <0x00027>
at Solar2.Program.Main (string[]) <0x001e7>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>

Native stacktrace:

/home/ignacio/Steam/SteamApps/common/Solar 2/lib/libmono-2.0.so.1(+0xa5848) [0xf7517848]
/home/ignacio/Steam/SteamApps/common/Solar 2/lib/libmono-2.0.so.1(+0xec8b4) [0xf755e8b4]
/home/ignacio/Steam/SteamApps/common/Solar 2/lib/libmono-2.0.so.1(+0x1c740) [0xf748e740]
[0xf7788410]

Debug info from gdb:

ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
Could not attach to process. If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Operación no permitida.
No threads.

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

/home/ignacio/Steam/SteamApps/common/Solar 2/./solar2.sh: línea 4: 10491 Abortado (`core' generado) ./Solar2.bin.x86 "$@"
CCrossProcessPipe::BWrite wrote too few bytes: 32 (Tubería rota). Continuing.
Game removed: AppID 97000 "Solar 2", ProcID 10491
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully


My system:

Información sobre el procesador:
Fabricante: GenuineIntel
Velocidad: 2200 Mhz
Procesadores lógicos 2
Procesadores físicos 2
HyperThreading: No compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: No compatible
SSE41: No compatible
SSE42: No compatible

Información sobre la red:
Velocidad de la red:

Versión de Windows:
Ubuntu 12.10 (64 bits)
Nombre de kernel: Linux
Versión de kernel: 3.5.0-19-generic
Editor de X Server: The X.Org Foundation
Versión de X Server: 11300000

Tarjeta de vídeo:
Controlador: Intel Open Source Technology Center Mesa DRI Intel(R) 945G x86/MMX/SSE2

Versión de controlador: 1.4 Mesa 9.0
Densidad de color del escritorio: 24 bits por píxel
Frecuencia de actualización del monitor: 59 Hz
Identificador del fabricante: 0x8086
Identificador del dispositivo: 0x2772
Número de monitores: 1
Número de tarjetas de vídeo lógicas: 1
Resolución de pantalla principal: 1440 x 900
Resolución de escritorio: 1440 x 900
Tamaño de pantalla principal: 16,06" x 10,04" (18,94" diag)
40,8cm x 25,5cm (48,1cm diag)
No se ha detectado la memoria VRAM principal

Tarjeta de sonido:
Dispositivo de sonido:

Memoria:
RAM: 1993 Mb

Varios:
Idioma de la IU: Español
LANG: es_ES.UTF-8
Micrófono: Not set
Espacio total en disco disponible: 228039 MB
Bloque libre más grande en el disco: 94567 MB

Software Instalado:

Recent Failure Reports:


PD: This game works for me under Windows Vista with no crashes.

PD2: I know that I should not have done that because I'm using Ubuntu 12.10, but I updated my Intel driver adding the ppa which is indicated here: https://support.steampowered.com/kb_article.php?ref=5452-IOSM-1474
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atrus 8. apr. 2013 kl. 21:34 
I hit this too... Did you ever come up with a workaround? Did updating your drivers help or anything?
icg837 11. apr. 2013 kl. 2:26 
Nothing seems to work since I opened this issue. And my drivers are updated.
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