DarkKnightCZ May 10, 2013 @ 4:26pm
HL2 EP1 is too dark
hi, after installing HL2:EP1 onto lenovo with hybrid graphic card (intel HD3000 + nvidia G610m), game runs fine, but everything is dark (i suspect problem with shader)

console log
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "models/humans/female/pupil_r" uses unknown shader "Eyeball"
Error: Material "models/humans/female/pupil_l" uses unknown shader "Eyeball"

i tried optimus, but it fails to start

video config[imageshack.us]
brightness level[imageshack.us] (there is likely the problem => font is dark)

Debian 3.8.5-1~experimental.1 x86_64 GNU/Linux

OpenGL version string: 3.0 Mesa 8.0.5
OpenGL shading language version string: 1.30
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture,
GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture,
GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters,
GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_separate_specular_color,
GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture,
GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays,
GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_secondary_color, GL_EXT_texture_env_add,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc,
GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_EXT_framebuffer_object,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil,
GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture,
GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap,
GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp,
GL_NV_vertex_program1_1, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs,
GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow,
GL_ARB_half_float_pixel, GL_ARB_point_sprite, GL_ARB_shading_language_100,
GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_float,
GL_ARB_texture_rectangle, GL_EXT_packed_float, GL_EXT_pixel_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable,
GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2,
GL_EXT_gpu_program_parameters, GL_EXT_texture_array,
GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query,
GL_OES_EGL_image, GL_MESA_texture_array, GL_ARB_copy_buffer,
GL_ARB_depth_buffer_float, GL_ARB_half_float_vertex,
GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle,
GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects,
GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra,
GL_NV_conditional_render, GL_ARB_ES2_compatibility,
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_shader_texture_lod, GL_EXT_provoking_vertex, GL_EXT_texture_snorm,
GL_MESA_texture_signed_rgba, GL_ARB_robustness, GL_EXT_transform_feedback

anyone has an idea, what can i try? :) thanks
Last edited by DarkKnightCZ; May 10, 2013 @ 4:27pm
Showing 1-14 of 14 comments
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StarFscker May 10, 2013 @ 5:10pm 
Same problem with Portal, Half-Life 2, and assumedly others.

00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)

RussianNeuroMancer May 10, 2013 @ 10:45pm 
> Mesa 8.0.5
Too old. You need Mesa 9 that available in latest Ubuntu/Kubuntu, openSUSE, Fedora, etc.
Debian stable is not best choice for gaming on FOSS drivers.
DarkKnightCZ May 11, 2013 @ 2:26am 
well, even debian experimental has mesa 8, but i will try to compile latest mesa, thanks
MachinaeWolf Jul 16, 2013 @ 1:34pm 
Yeah I'm out of luck on debian (debian testing) with the same issue :/ I would try to compile the latest mesa but I have issues with the 3.9 and beyond (if I try to change the brightness it does but it's delayed/laggy and the fn + volume keys aren't working at all) I don't have that issue on the 3.2.0-4-amd64 kernel though.

Edit: found out I had to add asus_nb_wmi to the /etc/modules and then it works fine, time to try building that mesa :)

Edit2: updated my libgl1-mesa-glx and libgl1-mesa-dri and problems are solved :)
Last edited by MachinaeWolf; Jul 17, 2013 @ 2:02pm
akveth Sep 23, 2013 @ 8:46pm 
Same problem in Linux Mint 13 LTS.... So do I need to manually complie the lastest Mesa version? :S
Kroneg Jan 11 @ 6:06am 
Sorry to necro a thread, but I have the same problem with Linux Mint 16, checked Mesa and it's version 9.2.1. Would love to get this fixed - Steam support is the final cord to cut me off Win/MS.
fedaykin Jan 18 @ 10:14am 
I am having the same problem on Linux Mint 16 amd64 on a Lenovo Edge E430 (Intel i5-3210M with the Intel HD4000 video adapter).
miyamotodan Jan 29 @ 2:22pm 
Same problem intel i7 - HD4600 Adapter
Linux Mint 16
Last edited by miyamotodan; Jan 29 @ 2:23pm
akveth Feb 26 @ 9:12pm 
I solved it by changing from Linux Mint to Elementary OS...
miyamotodan Mar 14 @ 3:32pm 
I solved it by changing from linux mint to Linux Ubuntu
sllvershadow Mar 15 @ 7:22am 
This is how you can fix the problem on Linux Mint:
sudo apt-get install driconf
Start the program and enable 'S3TC texture compression'
Last edited by sllvershadow; Mar 15 @ 7:25am
akveth Apr 28 @ 10:21am 
Originally posted by sllvershadow:
This is how you can fix the problem on Linux Mint:
sudo apt-get install driconf
Start the program and enable 'S3TC texture compression'
I actually tried to do that, but does not work me.
Last edited by akveth; Apr 28 @ 10:21am
Pakun Jun 11 @ 2:22pm 
Originally posted by sllvershadow:
This is how you can fix the problem on Linux Mint:
sudo apt-get install driconf
Start the program and enable 'S3TC texture compression'
Al fin una solución!!!!

Muchas gracias... No cambiaría a Mint sólo por eso como hicieron más arriba.
thewalkingdead™ Jul 3 @ 6:59am 
im having the same problem but in windows 7 help me
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