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翻訳の問題を報告
Unswering to your question - probably never
Unlikely.
Yes and no -- what they meant (please someone correct me if I'm wrong, I promise I won't get mad) is they want to improve the proprietary drivers of AMD and Nvidia and the open source driver for Intel.
After all the free drivers still have more potential performance, moving large parts of the driver into kernel space ought to have a pretty good influence.
First tests showed that some games may gain massive performance improvements, as in x10 (from 20 to 227 FPS in Smokin Guns with a HD 5750): http://www.phoronix.com/scan.php?page=article&item=amd_drm38_radeon&num=1
Unless that's what you really want to do though, then I would suggest not doing it. Right now, the AMD open source drivers are worse in general than the proprietary ones (and that doesn't show any signs of changing). The proprietary ones are worse for kernel developers, because they can't be added to the kernel source tree, and can't be kept up to date properly. That's why you have to add them yourself. This has implications for long term support, in that AMD will probably not have proprietary drivers for you in the long term, and legacy support is generally dropped pretty quickly. That's why some of us make a choice to support the free drivers now in hopes of having something good to fall back on in the future.
Intel develops their drivers open source, in tandem with the kernel developers, so their only drivers are the open source ones, and that is the reason that my next laptop will feature a nifty Intel HD 4000. But Valve is just working on getting the best drivers that they can, and if that means working on the non-free ones, then that's what they're going to do. That being said, the Intel and AMD open source drivers share a fair amount of code, so them helping the Intel drivers will indirectly help the AMD ones as well.