Steam for Linux > Non-Valve Games > Themendetails
[Linux]danielmmy 8. Dez. 2012 um 8:07 Uhr
GitHub: Killing Floor not saving profile progress
My player upgrades only during a match, but after the match ends all progress is lost. One time the commando character leveled up during the match, but even so, after the match, it went back to the previous level
Zuletzt bearbeitet von johndrinkwater [🐧︀ 🎮]; 3. Jan. 2013 um 7:14 Uhr
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Tele42 8. Dez. 2012 um 13:48 Uhr 
There is a known issue with whitelisted mutators and saving perks not working together on the linux client. XP is lost on map change.
[Linux]danielmmy 8. Dez. 2012 um 15:27 Uhr 
Ok, thanks for the feedback. Hope they will fix it soon.
Nammi-namm 11. Dez. 2012 um 16:22 Uhr 
Has this been fixed yet? I get the same issues. I keep upgrading the Commando class every time I play it and each new game then I'm back to the previous level.
Double 12. Dez. 2012 um 1:23 Uhr 
not fixed yet :(
marduk667 12. Dez. 2012 um 5:53 Uhr 
Yep, same problem here :( Pretty annoying
[Linux] timopm 12. Dez. 2012 um 6:57 Uhr 
I noticed it will depend on the server you're playing on. There's one server where I play sometimes, which has a custom mod installed where you see what you killed in the top left of the screen. Here my progress isn't saved, maybe due to this/other mod(s), or just coincidence.
linux|epic failaments 29. Dez. 2012 um 11:19 Uhr 
Same problem here, I think this addresses the issue too: https://github.com/ValveSoftware/steam-for-linux/issues/416
Hu 6. Feb. 2013 um 5:10 Uhr 
Still an issue as of today
M.C. 15. Feb. 2013 um 15:01 Uhr 
Still doesn't work. Any update on this?
propan0 18. März 2013 um 8:33 Uhr 
Same here, it seems random, and it strongly discourages from playing again.

Any workaround would be welcome... clearing the game cache in steam client doesn't seem to help.
Nammi-namm 18. März 2013 um 18:01 Uhr 
From my already existing experience its hit and miss if you get your score. From what I've noticed if you leave the server just before the server changes level then it saves your level. I'm not 100% sure though.
propan0 20. März 2013 um 15:15 Uhr 
Thanks for the tip, I've been religiously quiting before changing level, played about 4 maps and so far it has been saving progress.
Ursprünglich geschrieben von Nammi-namm:
From my already existing experience its hit and miss if you get your score. From what I've noticed if you leave the server just before the server changes level then it saves your level. I'm not 100% sure though.
Spongeroberto Squarepantalones 19. Aug. 2013 um 14:57 Uhr 
I was hoping this would have been fixed this summer with the event/sales, but the issue remains unfortunately.
Hapadura 16. Sep. 2013 um 8:45 Uhr 
It's a very annoying bug, and it seems Tripwire is giving a ♥♥♥♥ about it. Thats very sad. My workaround at the moment is to run Steam (Windows Version) on top of Wine 1.5, with help of PlayOnLinux. Although it runs pretty smoothly on Wine, I want to play the Linux version natively as all of my other games. There is a thread on tripwire forums here http://forums.tripwireinteractive.com/showthread.php?t=94109
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