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Steam for Linux > Non-Valve Games > Topic Details
slayerking Dec 7, 2012 @ 2:02am
Trine 2 Audio static eventual sound crash
Just started Trine 2 (twice) and the sound has a lot of static which gets worse over the next minute until an eventual sound crash. The other games in steam work fine but Trine 2 does it every time.
Fedora 17 x64, ASUS G74sx laptop with razer megalodon headset.
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I have this exact same problem. Occasionally one of the sound effects will simply turn into static, which may cause the sound to crash altogether, or it may get better. Occasionally the sound just stops altogether. I use ALSA.

I'm going to start launching the game with SDL_AUDIODRIVER=alsa and see if that fixes it.


Processor Information:
Vendor: AuthenticAMD
Speed: 3200 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Linux (64 bit)
Kernel Name: Linux
Kernel Version: 3.6.9-1-ARCH
X Server vendor: The X.Org Foundation
X Server release: 11300902

Video Card:
Driver: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2

Driver Version: 4.3.0 NVIDIA 310.19
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1244
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.08" x 11.30" (23.03" diag)
51.0cm x 28.7cm (58.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1023 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC889A

RAM: 7987 Mb
lejatorn Dec 29, 2013 @ 11:30am 
I have the same problem. Have you have any luck fixing that?
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Steam for Linux > Non-Valve Games > Topic Details