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Rapporter et problem med oversettelse
Ha, I can't connect to any servers - servers are using old version of game
When will they finally upgrade TF2 to Steam Pipe
TF2 beta is using that now. So presumably not long.
Can't say I noticed a lot of performance improvement. The water lag / stutter is still there.
Okay, I never had any FPS issues because my GPU is quite good (NVidia 460 GTX), but as soon as I start a game, I notice these two things:
-loading times are still thrice as long as in wine
-the game still hangs when opening the backpack for the first time
Didn't you say in another thread you disable hdr and that it was fine? Now you've got to switch kernel and OS version and it's fine? Why did you need to switch if it was already fine? :)
I play on windows with hdr and aa enabled FWIW and always have as well as everything else on high. So I don't accept that as a solution even if it shows partly where the problem lies.
Anyway after playing for loads of hours between Linux and Windows this weekend, I think it's just the performance on linux sucks in general across the board relatively speaking.
The water thing is just a red herring. There's a frame drop on windows too in the same places, it's just that windows has a high enough frame rate that it doesn't drop below 60 (in fact it generally doesn't drop below 80) and hence it doesn't affect the gameplay and still feels smooth.
Lowering settings helps but, it's certainly still not working well yet.
Hmm I should be more specific in my posts I guess :)
There were some things which I did not noticed at first, like micro stutter at heavy populated servers which were fixed by either a TF2 update or my update to 13.04 (not sure tbh, in beta very often we had no patch notes and my connection is too fast for me to notice 2 or 20mb patch which downloads just after I start Steam).
As for HDR I had to turn it off in Windows aswell, tho it has bigger impact here on Linux (got old GTS250). I don't have Windows anymore to actually make some comparisons at my machine.
So by fine I meant better then it was, but there is always room for improvement.
Yes, I do (both are Logitech) - do you think it has got something to do with that?
same here hd 5750
I think the picture is clear now.
I wasn't trying to catch you out, but I really want it to be fixed, and you said same or better than windows, when you don't even have windows to compare - and then noted that it had stuttering and issues anyway that you discovered when you actually tried playing on it.
That's relevant because on my son's i5 2500k/HD5850 machine it often hits fps_max, 300 fps. A glance at the performance you might think it was running really well perhaps even "as well as windows" - but It's not until you actually start playing you see the FPS drop to 20 and other similar stutters that just cause you to get killed and make the whole expierience frustrating (not disimilar to the expirience I had when I had a 7600gt/xp3200 a few years ago - except then it was clear the machine needed upgrading) and you realise it's not actually playable.
Even with my son's 120fps config that he uses for playing comp matches (that puts fps_max to 120 and turns off or down pretty much everything - probably more than it needs to - to get a more or less constant and consistent 120 fps no matter what happens) the linux client still hits these points where there's a stutter and a pause - but with this config the game seems to recover better so it's less of an issue.
But I think likely some are looking at the FPS counter and thinking its "running like windows", when it's far from it.
Well, there were so many changes in last few months that it's really hard to follow. Some changes were in Ubuntu systems, some in Steam, some in TF2 and many affected TF2 performance. I had Windows 7 in 2011 and I remember at which settings my average framerate was and when I had stuttering and when not, so it wasn't hard to compare it to Windows. Tho it wasn't so easy to distinguish between system/nvidia/tf2 updates when I was playing max few times a week during few months of beta. My comments were mostly about overall feeling, not hard data.
I usually got framerate locked at 140 (double of my monitor refresh rate) on my pretty old machine (Phenom II x4/gts250), but I don't use fps configs except few commands for removing gibs and ragdoll physics (everything max, except shadows and hdr). Atm when there is less then 24 players on the server, framerate rarely drops below 140 (and goes up to 300+ if I set fps_max 0) and there is no stutter at all. When there are 32 players at server in heavy spam when 16+ players attack each other, fps can drop down to 50-60 fps and then stutter or pause/lag happens, cause fps below tickrate (66) means packet loss. But most of the time it's closer to 100 - 140 fps. Tbh I don't need anymore performance, only loading times could be better (fix inc, I know).
Ubuntu 13.04
Nvidia 310.32
You know what happens instead.