Aphex Apr 2, 2013 @ 2:53pm
3DNow support for source engine games
As i had noticed, 3DNow support disabled in source engine on linux?
Now r_3dnow cvar takes no arguments and it was only method to enable it in game :(

] r_3dnow
3DNow code is disabled

So, will be it added later?
Showing 1-13 of 13 comments
< >
Thyriel Apr 2, 2013 @ 9:25pm 
AMDs 3DNow is not used anymore and modern Processors dont even have it
Aphex Apr 3, 2013 @ 1:32am 
Anyway phenoms still have 3dnow and lots of amd users still have phenoms.
In windows I have not bad fps boost with 3dnow.
Noname Apr 4, 2013 @ 10:58pm 
There is absolutely no need for 3dnow these days. SSE is better option than 3dnow.
LOLCAT Apr 5, 2013 @ 3:14am 
I wonder what performance boost you need with a phenom. So you get 327 fps instead of 312?
Last edited by LOLCAT; Apr 5, 2013 @ 3:14am
Aphex Apr 5, 2013 @ 3:51am 
lol, in windows with phenom b40 and HD4870 in tf2 i have ~100-120 fps with 3dnow and 80-90 w/o, in linux i have 30-40 fps, so it would be reasonable
Noname Apr 5, 2013 @ 5:06am 
wow, that is unbelievable difference! I have to test it my self in few days.
iskeledz Apr 5, 2013 @ 7:27am 
Originally posted by Ř+|Aphex:
lol, in windows with phenom b40 and HD4870 in tf2 i have ~100-120 fps with 3dnow and 80-90 w/o, in linux i have 30-40 fps, so it would be reasonable
It's not because of the CPU, it's caused by the horrible AMD legacy drivers. I have the same situation with an HD4890.
Aphex Apr 5, 2013 @ 7:34am 
Originally posted by iskeledz:
It's not because of the CPU, it's caused by the horrible AMD legacy drivers. I have the same situation with an HD4890.
And horible source engine optimization at time, i have with 13.1 drivers 200-250 fps in native UT2k4, nearly same as in windows.

And it's strange, tf2 loads CPU to 50-60% in 3 threads and GPU to 30-50% - got lowest fps, bottleneck - !?
ut2k4 loads CPU to 25% cuz not multithreaded and GPU to 30% - got highest fps, bottleneck - 1 thread

So now better alternative to run source engine games in linux it's wine, it's work more faster than native version D:
Last edited by Aphex; Apr 5, 2013 @ 7:53am
gutigen o) Apr 7, 2013 @ 7:15pm 
Originally posted by Ř+|Aphex:
Originally posted by iskeledz:
It's not because of the CPU, it's caused by the horrible AMD legacy drivers. I have the same situation with an HD4890.
And horible source engine optimization at time, i have with 13.1 drivers 200-250 fps in native UT2k4, nearly same as in windows.

And it's strange, tf2 loads CPU to 50-60% in 3 threads and GPU to 30-50% - got lowest fps, bottleneck - !?
ut2k4 loads CPU to 25% cuz not multithreaded and GPU to 30% - got highest fps, bottleneck - 1 thread

So now better alternative to run source engine games in linux it's wine, it's work more faster than native version D:

You're comparing 10 years old, opengl 2.0, single threaded game to 3 years old (there was major graphics overhaul in 2010) opengl 3.x, multithreaded game. What's wrong with that picture? :)

It's AMD drivers fault only, ask anyone who have Nvidia card.
For example with my old GTS250 I got 70-300 fps at 28-32 players servers (with very rarely droping below 70 in huge spam at big maps - like Upward). Max settings with HDR and ragdolls/gibs off.

As for 3dnow I wondering how did you tested it? Just average fps measured "by eyes" or some benchmarks (prerecorded demo etc)?
Last edited by gutigen o); Apr 7, 2013 @ 7:16pm
Aphex Apr 8, 2013 @ 1:46am 
Originally posted by gutigen o):
You're comparing 10 years old, opengl 2.0, single threaded game to 3 years old (there was major graphics overhaul in 2010) opengl 3.x, multithreaded game. What's wrong with that picture? :)
TF2 is just an example, take any Source game, it'll be have terrible fps on linux port comparing to windows version.
I ran gl 3.x benchmark - same fps as in windows. I ran gl 2.x games - same fps as in windows. I ran tf2 under wine - better fps than native version.
I'ts not driver fault, it's vavle fault. Everything works fine, but not source engine games.

Originally posted by gutigen o):
It's AMD drivers fault only, ask anyone who have Nvidia card.
For example with my old GTS250 I got 70-300 fps at 28-32 players servers (with very rarely droping below 70 in huge spam at big maps - like Upward). Max settings with HDR and ragdolls/gibs off.
Since when, hardware company develops their driver to gamedevs needs, but not vice? :O

Originally posted by gutigen o):
As for 3dnow I wondering how did you tested it? Just average fps measured "by eyes" or some benchmarks (prerecorded demo etc)?
"By eyes", but it is enough.
Last edited by Aphex; Apr 8, 2013 @ 1:51am
gutigen o) Apr 8, 2013 @ 4:42am 
I will regret this...
Originally posted by Ř+|Aphex:
TF2 is just an example, take any Source game, it'll be have terrible fps on linux port comparing to windows version.
I ran gl 3.x benchmark - same fps as in windows. I ran gl 2.x games - same fps as in windows. I ran tf2 under wine - better fps than native version.
I'ts not driver fault, it's vavle fault. Everything works fine, but not source engine games.
What other, native opengl 3.x games have you tested at same machine under Win and Linux?
Funny that Nvidia and Intel cards have same performance under Linux as under Windows (check Phoronix tests which are a little more thorough then your "By eyes" methods :) ).

Originally posted by Ř+|Aphex:
Since when, hardware company develops their driver to gamedevs needs, but not vice? :O

Optimizations occur on both sides (at least for most mainstream games), but if hardware manufacturer doesn't care much about it, it's not devs fault. Again check Phoronix tests for various games using Nvidia, Intel and AMD cards or just take a look at this forums where 98% of performance problems happen for AMD users.

I'm not sure what else there is to add, except gaming under Linux - only with Nvidia.
Panda 671 Jan 10 @ 1:17pm 
Originally posted by gutigen o):
I will regret this...
Originally posted by Ř+|Aphex:
TF2 is just an example, take any Source game, it'll be have terrible fps on linux port comparing to windows version.
I ran gl 3.x benchmark - same fps as in windows. I ran gl 2.x games - same fps as in windows. I ran tf2 under wine - better fps than native version.
I'ts not driver fault, it's vavle fault. Everything works fine, but not source engine games.
What other, native opengl 3.x games have you tested at same machine under Win and Linux?
Funny that Nvidia and Intel cards have same performance under Linux as under Windows (check Phoronix tests which are a little more thorough then your "By eyes" methods :) ).

Originally posted by Ř+|Aphex:
Since when, hardware company develops their driver to gamedevs needs, but not vice? :O

Optimizations occur on both sides (at least for most mainstream games), but if hardware manufacturer doesn't care much about it, it's not devs fault. Again check Phoronix tests for various games using Nvidia, Intel and AMD cards or just take a look at this forums where 98% of performance problems happen for AMD users.

I'm not sure what else there is to add, except gaming under Linux - only with Nvidia.

Sorry man but that is ♥♥♥♥♥♥♥♥. I was able to play Far Cry 3 at high with a mere Radeon HD 7770 where a "better" GTX 560 was unable. Actually, with my Radeon R9 270X I am kicking any GTX 660.
LOLCAT Jan 10 @ 3:10pm 
There is no Far Cry 3 for Linux. Bumping an ancient thread for pure trolling is something you should never do.
Last edited by LOLCAT; Jan 10 @ 3:10pm
Showing 1-13 of 13 comments
< >
Per page: 15 30 50