Steam for Linux > Limited Beta > Szczegóły tematu
d10sfan 21 Lis, 2012 - 22:25
SS3 Black Screen
I'm having a problem with Serious Sam 3 and getting a black screen. I can hear the audio (sounds like a intro movie), but I can't see anything. Have the 304 beta nvidia drivers and TF2 works fine. Here's a log from Terminal during that time.


Game update: AppID 41070 "Serious Sam 3: BFE", ProcID 7826, IP 0.0.0.0:0
WRN: Memory block injectors occupy additional 4 bytes per memory block.
INF: GameEnv API: Steam
Setting breakpad minidump AppID = 41070
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197990646384 [API loaded no]
INF: Encoded user ID = ff5ec528:445a712a
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
INF:
INF: Gfx API: OpenGL
INF: Resolution: 3600 x 1080
INF: Vendor: nVidia (0x10DE)
INF: Driver: NVIDIA Corporation (0x0E23)
INF: Renderer: GeForce GTX 460 SE/PCIe/SSE2
INF: Version: 4.3.0 NVIDIA 310.19
INF: Video memory size: 1024 MB
INF: Available for textures: 1024 MB
INF: Active GPU(s): 1
INF:
INF: Sfx API: OpenAL
INF: Device: PulseAudio Default
INF: Mixer frequency: 44100 Hz
INF: Mixer voices: 64
INF: Max sound sources: 35
INF: Max total volume: 3
INF: Speaker config: (unknown)
INF: Environment FX: not supported
INF:
INF: AutoDetect: Hardware values unchanged, nothing to do.
ExecSteamURL: "steam://open/driverhelperready"
INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.53 seconds.
ERR: OpenGL: API error! (NewCanvas, depth-buffer object)
driverhelper_linux.cpp (271) : Assertion Failed: Error waiting for driverhelper
Assert( Assertion Failed: Error waiting for driverhelper ):/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamui/driverhelper_linux.cpp:271

Installing breakpad exception handler for appid(steam)/version(1.0)
Game removed: AppID 41070 "Serious Sam 3: BFE", ProcID 7827
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20121122002238_1.dmp
success = yes
response: CrashID=bp-40dbe176-333a-43d5-82df-646742121121


(steam:7432): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully

(steam:7432): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
Wyświetlanie 1-13 z 13 komentarzy
< >
Vash 21 Lis, 2012 - 22:54 
I have this issue if I install the beta update, but without it it's fine. Also, your drivers are outdated, you're supposed to be on the 310 series for proper game support on Steam.
Mully 22 Lis, 2012 - 0:10 
I haven't a clue in the world WHY this makes a difference, but...

I have the same problem. I launch the game, and while I get sound, I have no display. I change to a tty (tty2 for example) and then change back to the X server, I immediately get a display. Now, if that tty is not logged in when I change to it, switching back to X doesn't do anything. If that tty is already logged in or once I log into it, then switch back to X, I get my display back and can see the game normally. If I exit the game, then go back into it, I have to repeat the above process to get any video display. Very odd.

Here's my Sam3.log: http://pastebin.com/RE3287qf
d10sfan 22 Lis, 2012 - 8:12 
Meant to say that I was in the 310 drivers, forgot all the numbers lol.I tried it without the publicbeta update and that made the menu show up, but once I get in game, all I see is the hud and blackness.

It looks like this: http://img542.imageshack.us/img542/8521/screenshotfrom201211221.png
Ostatnio edytowany przez: d10sfan; 22 Lis, 2012 - 8:21
d10sfan 24 Lis, 2012 - 1:14 
Still having the problem. Any way to fix it?
AlenL 24 Lis, 2012 - 2:03 
Looks like 3d rendering comes out black. Perhaps try typing:

gfxRestart ()
In the console.
d10sfan 24 Lis, 2012 - 8:27 
Thanks for the response. The command didn't help but I did notice some errors in the console log:

OpenGL: API error: (CreateTexture) -- repeated
OpenGL: API error! (NewCanvas, depth-buffer object)
Super Damo 10 Gru, 2012 - 5:43 
I have the latest version and I am still getting this issue. Screen is all black except for menus and I can hear the sound. I tried this under Unity and then Under Gnome Classic 2d to rule out the window manager.

System Information:

Processor Information:
Vendor: GenuineIntel
Speed: 2200 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.04.1 LTS (32 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-34-generic
X Server vendor: The X.Org Foundation
X Server release: 11103000

Video Card:
Driver: NVIDIA Corporation GeForce GTS 250/PCIe/SSE2

Driver Version: 3.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x615
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.51" x 11.54" (23.50" diag)
52.1cm x 29.3cm (59.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC888

Memory:
RAM: 2012 Mb

Miscellaneous:
UI Language: English
LANG: en_AU.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 457345 Mb
Largest Free Hard Disk Block: 231936 Mb

Installed software:

Recent Failure Reports:
Sun Dec 9 13:58:39 2012 GMT: file ''/tmp/dumps/crash_20121209215830_1.dmp'', upload yes: ''CrashID=bp-6d951773-a3e5-4de3-abc2-7c9162121209''
Sun Dec 9 13:59:00 2012 GMT: file ''/tmp/dumps/crash_20121209215851_1.dmp'', upload yes: ''CrashID=bp-5b6fd98a-a0bd-4589-a1bf-28a5d2121209''

Console Log:

ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
INF: > gfxRestart()
INF: Fullscreen on primary display
INF:
INF: Gfx API: OpenGL
INF: Resolution: 1920 x 1080
INF: Vendor: nVidia (0x10DE)
INF: Driver: NVIDIA Corporation (0x0615)
INF: Renderer: GeForce GTS 250/PCIe/SSE2
INF: Version: 3.3.0 NVIDIA 310.14
INF: Video memory size: 1024 MB
INF: Available for textures: 1024 MB
INF: Active GPU(s): 1
ERR: OpenGL: API error! (SetupDynamicBuffer)
ERR: OpenGL: API error! (SetupDynamicBuffer)
ERR: OpenGL: API error! (CreateStaticVertexBuffer)
ERR: Failed to create crumbs vertex buffers.
ERR: OpenGL: API error! (SetupDynamicBuffer)
ERR: OpenGL: API error! (SetupDynamicBuffer)
ERR: OpenGL: API error! (CreateStaticVertexBuffer)
ERR: Failed to create crumbs vertex buffers.
ERR: OpenGL: API error! (SetupDynamicBuffer)
ERR: OpenGL: API error! (SetupDynamicBuffer)
ERR: OpenGL: API error! (NewCanvas, depth-buffer object)
Game removed: AppID 41070 "Serious Sam 3: BFE", ProcID 11515
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
(Note: You can see from the log I tried gfxRestart(); in the in game console - but it didn't help)
Kano 10 Gru, 2012 - 5:59 
Try pressing alt+enter for windowed mode and then alt+enter for fullscreen again. Need to do that with fglrx and KDE 4.8.4.
Super Damo 12 Gru, 2012 - 6:10 
alt+enter didn't help black screen in windowed mode and fullscreen.
Dyrver Balabuse 12 Gru, 2012 - 6:16 
alt+enter didn't help black screen in windowed mode and fullscreen.
Have you tried fallback mode on your desktop environment? Like run your desktop environment without any composition/effects at all. It's unlikely but possible.
Super Damo 17 Gru, 2012 - 5:57 
Installed todays update - tried publicbeta and regular version but the error is the same.

New log output:

Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Generating new string page texture 109: 256x256, total string texture memory is 393.22 KB
Generating new string page texture 111: 64x256, total string texture memory is 458.75 KB
Generating new string page texture 118: 128x256, total string texture memory is 2.54 MB
Generating new string page texture 130: 512x256, total string texture memory is 3.06 MB
Generating new string page texture 133: 256x256, total string texture memory is 3.33 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Generating new string page texture 136: 256x256, total string texture memory is 3.59 MB
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Installing breakpad exception handler for appid(steam)/version(1355250651_client)
Generating new string page texture 137: 64x256, total string texture memory is 3.65 MB
Generating new string page texture 138: 1024x256, total string texture memory is 4.70 MB
Game update: AppID 41070 "Serious Sam 3: BFE", ProcID 4989, IP 0.0.0.0:0

(steam:4767): Gtk-CRITICAL **: IA__gtk_widget_get_visible: assertion `GTK_IS_WIDGET (widget)' failed

(steam:4767): Gtk-CRITICAL **: IA__gtk_widget_set_visible: assertion `GTK_IS_WIDGET (widget)' failed

(steam:4767): Gtk-CRITICAL **: IA__gtk_widget_set_visible: assertion `GTK_IS_WIDGET (widget)' failed

(steam:4767): GLib-GObject-WARNING **: invalid uninstantiatable type `<invalid>' in cast to `GObject'

(steam:4767): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
WRN: CPU Power saving is enabled and performance governor is not used.
INF: GameEnv API: Steam
Setting breakpad minidump AppID = 41070
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198075197039 [API loaded no]
INF: Encoded user ID = 28147688:60f70ed6
INF:
INF: * Desktop settings...
INF: Color depth: 32-bit
INF: Desktop resolution: 1920 x 1080
INF: Fullscreen on primary display
INF:
INF: Gfx API: OpenGL
INF: Resolution: 1920 x 1080
INF: Vendor: nVidia (0x10DE)
INF: Driver: NVIDIA Corporation (0x0615)
INF: Renderer: GeForce GTS 250/PCIe/SSE2
INF: Version: 3.3.0 NVIDIA 310.14
INF: Video memory size: 1024 MB
INF: Available for textures: 1024 MB
INF: Active GPU(s): 1
INF: Driver version: 31014 (required: 30600)
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up
INF:
INF: Sfx API: OpenAL
INF: Device: PulseAudio Default
INF: Mixer frequency: 44100 Hz
INF: Mixer voices: 64
INF: Max sound sources: 20
INF: Max total volume: 3
INF: Speaker config: (unknown)
INF: Environment FX: not supported
INF:
INF: AutoDetect: Hardware values unchanged, nothing to do.
Installing breakpad exception handler for appid(gameoverlayui)/version(20121210172125_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
[1217/214524:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.59 seconds.
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.13 seconds.
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
ERR: OpenGL: API error! (CreateTexture)
INF: Started simulation on 'Content/SeriousSam3/Levels/01_BFE/01_CairoSquare/01_CairoSquare.wld' in 37.45 seconds.
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewTextureCanvas, texture-buffer object)
ERR: OpenGL: API error! (NewCanvas, depth-buffer object)
ERR: Failed to precache texture Content/SeriousSam3/Models/Vehicles/UH_60_BlackHawk_cutscenes/Textures/OuterParts_CM.tex; it doesn't exist in memory
ERR: OpenGL: API error! (NewCanvas, depth-buffer object)
Game removed: AppID 41070 "Serious Sam 3: BFE", ProcID 4989
Generating new string page texture 140: 256x256, total string texture memory is 4.96 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
keks 17 Gru, 2012 - 6:01 
Super Damo, please try the new 313 driver from nvidia.
Desti 8 Sty, 2013 - 16:58 
I've the blacj screen isse too (as it was since the first day). Fix is to set the MAX 3D RENDERING MPIX to the maximum.

The next problem I have is, that SS3 freezes when

-changing from fullscreen to windowed mode
-change the resolution

http://pastebin.com/9PT97UHB
Wyświetlanie 1-13 z 13 komentarzy
< >
Na stronę: 15 30 50