Steam for Linux > Limited Beta > Dettagli della discussione
Superice97 21 nov 2012, ore 11:27
Team Fortress 2 not launching
I'm running in ubuntu 12.04 64-bit with the nvidia drivers from xorg-edgers (nVidia 310.19). For some reason, when I try to run TF2, it crashes. This is what happens:
Game update: AppID 440 "Team Fortress 2", ProcID 8405, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Installing breakpad exception handler for appid(gameoverlayui)/version(20121120153152_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
[1121/141550:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(5126_client)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198022815622 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561198022815622
ConVarRef m_rawinput doesn't point to an existing ConVar
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 1572160, Total Avail: 1572864, Current Avail: 1212520
GL_MAX_SAMPLES_EXT: 32
[1121/141551:ERROR:resource_bundle.cc(411)] Failed to load /playonlinux/Steam/SteamApps/superice97/Team Fortress 2/cef_gtk.pak
Some features may not be available.
[1121/141551:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2000 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2000 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
Loaded program cache file "glbaseshaders.cfg", total keyvalues: 266, total successfully linked: 266
Could not load program cache file glshaders.cfg
Could not find user GL shader cache file
Precache: Took 2455 ms, Vertex 864, Pixel 1367
Game.so loaded for "Team Fortress"
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20121121141617_1.dmp
success = yes
response: CrashID=bp-bddb305d-92cf-4d88-a601-4b5062121121

/playonlinux/Steam/SteamApps/superice97/Team Fortress 2/hl2.sh: line 72: 8412 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 440 "Team Fortress 2", ProcID 8412

What I see it the Valve person and then the loading screen for the game. After that it just dies. Anyone have any ideas? (I have ia32-libs). One thing that may be important is that xorg-edgers has there own, newer ia32-libs and also the newest mesa. Maybe that's causing a problem?
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Evil Penguin 21 nov 2012, ore 11:36 
Does Ubuntu 12.04 have nvidia-experimental-310 using vanilla repos?
It could be that something in the xorg-edgers repo is causing the issue like you questioned.
Superice97 21 nov 2012, ore 11:41 
Actually, I just found out that my problem is the same one other people were having. In "TF2 crashes at menu with segfault" I discovered that the problems were stemming from my USB mouse. They were having problems with some Logitech hardware. I'm currently using a Microsoft mouse (I know; I'm a die hard Linux fan but I have a Microsoft mouse). Apparently, USB hardware is tripping up Steam. Also note that this is on my laptop, so maybe there is interference between the touchpad and the mouse. Valve, please look into this. This is a major problem that will be bad if it is not fixed. It also seems that a fix won't be too hard.
Superice97 21 nov 2012, ore 11:54 
also, if I remove my mouse when the game starts, it works. I then plug my mouse in at the main menu and play with no problems
Evil Penguin 21 nov 2012, ore 12:01 
Good to know.
Hurd 21 nov 2012, ore 16:13 
it looks we got a problem with A4Tech too. i have a xg-760 and, TF2 crashes when its usb receiver plug in...
mikesart 22 nov 2012, ore 0:44 
This crash id (bddb305d-92cf-4d88-a601-4b5062121121) shows up as dying in PollJoystick(). It's our number 1 crash issue by far right now. We've got it fixed internally and will get that updated next week.

In the meantime, can you try adding "-nojoy" to your command line and let me know if that fixes it? It should...

Also - how easy was it for you get the output that lists "CrashID=bp-bddb305d-92cf-4d88-a601-4b5062121121" from TF2? It would be extremely helpful for folks to post that for any crashes so we can lookup the callstack via breakpad and socorro here.

Thanks!
Superice97 22 nov 2012, ore 8:12 
Adding in "-nojoy" as a launch option works perfectly (and TF2 seems to be opening faster; not exactly sure why). To get that crash response, you simply have to run steam from the terminal, and you will get all the output (if that doesn't work, do "steam steam://open/games" and it should work).
Spacefish 22 nov 2012, ore 8:43 
It may launch faster, because the data is in the I/O Cache of your operating system from the previous launch!
MeGA-ct 22 nov 2012, ore 10:40 
I have the same problem, adding "-nojoy" no more crashes.
Poss 8 dic 2012, ore 7:08 
I had this problem, adding -nojoy worked perfectly.
mikesart 8 dic 2012, ore 18:03 
We just figured this out. It was a array overwrite in the joystick code due to a mismatched enum and #define in another part of the code. Good times. :) So this should be fixed with the next update. Meanwhile, keep using -nojoy... Thanks!
Lioheart 14 dic 2012, ore 5:03 
I have similar problem with /home/jakub/.local/share/Steam/SteamApps/lioheart77/Team Fortress 2/hl2.sh: line 72: 3907 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
-nojoy doesn't work
mikesart 17 dic 2012, ore 8:47 
Can you look at Help / System Information in the Steam client and let me know what your latest CrashIDs are?
Lioheart 17 dic 2012, ore 11:47 
It's working with AMD Catalyst 12.12, becouse includes proper X.Org Server 1.13 support.
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