Steam for Linux > Limited Beta > Detalles del tema
Mendiel 19 de Nov, 2012 a las 13:43
Issue Report: TF2 crashes to gray picture between intro and menu
Note: Transfered from General Discussions to Limited Beta forum since I'm not the only one to have this problem.
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Hello everyone!

Yesterday, everything went alright when I wanted to play to TF2 non-beta version. But since today, TF2 is stuck to the gray picture between the intro and menu. The games just crash a that moment and I can't define the problem with the console output or the dump file.

Oh ! And before I forget, other games(TF2 Beta and Serious Sam 3:BFE) are working .

Here's my console output from the start of the game : http://pastebin.com/hpQqqDQ1

And here's my dump file (hosted on my Google Drive): https://docs.google.com/open?id=0B9O7lsNKiu5Jc0VKa184ekhpRUU

Thanks a lot everyone !
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SAFETY 19 de Nov, 2012 a las 19:11 
I have same issue after last TF2 update.
OS:Ubuntu 12.04 x86_64 (Unity)
Console output [pastebin.com]
Crash dump [ubuntuone.com]
System info [pastebin.com]
Added: according to Reddit[redd.it], win-users may have same issue.
Added: TF2 update for (11/21/12 UTC) didn`t fix that.
Última edición por SAFETY; 20 de Nov, 2012 a las 21:35
Mendiel 21 de Nov, 2012 a las 12:51 
Same for me , even with the update, the problem is always here.
SAFETY 22 de Nov, 2012 a las 6:51 
Sounds bit strange, but TF2 won`t crash if I unplug my wireless mouse...
Added: I can connect it back and continue playing without crash.
Also, adding "-nojoy" parameter can fix this issue (from this thread).
Última edición por SAFETY; 22 de Nov, 2012 a las 7:01
Frank 28 de Nov, 2012 a las 14:13 
We released a new client yesterday. Is anyone still having this issue with the new client?
Mendiel 28 de Nov, 2012 a las 14:27 
I can confirm that I still have the issue with the new client.
mikesart 29 de Nov, 2012 a las 21:48 
The call stack from CrashID=bp-e047b248-4bd1-4678-9afa-6af7f2121118 says this:

0 inputsystem.so CInputSystem::PostEvent inputsystem.cpp:471
1 inputsystem.so CInputSystem::PollJoystick joystick_linux.cpp:311
2 inputsystem.so CInputSystem::PollInputState inputsystem.cpp:917
3 engine.so CEngineAPI::PumpMessages sys_dll2.cpp:1057
4 engine.so CEngineAPI::MainLoop sys_dll2.cpp:1258

Couple questions:
1. Does this happen if you start the game with -nojoy
2. And it does happen on the latest build? If so, can you give me the CrashID for that one? I want to check the version there.

Thanks.
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Publicado el: 19 de Nov, 2012 a las 13:43
Mensajes: 6