Steam for Linux > Limited Beta > Topic Details
Mendiel Nov 19, 2012 @ 1:43pm
Issue Report: TF2 crashes to gray picture between intro and menu
Note: Transfered from General Discussions to Limited Beta forum since I'm not the only one to have this problem.
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Hello everyone!

Yesterday, everything went alright when I wanted to play to TF2 non-beta version. But since today, TF2 is stuck to the gray picture between the intro and menu. The games just crash a that moment and I can't define the problem with the console output or the dump file.

Oh ! And before I forget, other games(TF2 Beta and Serious Sam 3:BFE) are working .

Here's my console output from the start of the game : http://pastebin.com/hpQqqDQ1

And here's my dump file (hosted on my Google Drive): https://docs.google.com/open?id=0B9O7lsNKiu5Jc0VKa184ekhpRUU

Thanks a lot everyone !
Showing 1-6 of 6 comments
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SAFETY Nov 19, 2012 @ 7:11pm 
I have same issue after last TF2 update.
OS:Ubuntu 12.04 x86_64 (Unity)
Console output [pastebin.com]
Crash dump [ubuntuone.com]
System info [pastebin.com]
Added: according to Reddit[redd.it], win-users may have same issue.
Added: TF2 update for (11/21/12 UTC) didn`t fix that.
Last edited by SAFETY; Nov 20, 2012 @ 9:35pm
Mendiel Nov 21, 2012 @ 12:51pm 
Same for me , even with the update, the problem is always here.
SAFETY Nov 22, 2012 @ 6:51am 
Sounds bit strange, but TF2 won`t crash if I unplug my wireless mouse...
Added: I can connect it back and continue playing without crash.
Also, adding "-nojoy" parameter can fix this issue (from this thread).
Last edited by SAFETY; Nov 22, 2012 @ 7:01am
Frank Nov 28, 2012 @ 2:13pm 
We released a new client yesterday. Is anyone still having this issue with the new client?
Mendiel Nov 28, 2012 @ 2:27pm 
I can confirm that I still have the issue with the new client.
mikesart Nov 29, 2012 @ 9:48pm 
The call stack from CrashID=bp-e047b248-4bd1-4678-9afa-6af7f2121118 says this:

0 inputsystem.so CInputSystem::PostEvent inputsystem.cpp:471
1 inputsystem.so CInputSystem::PollJoystick joystick_linux.cpp:311
2 inputsystem.so CInputSystem::PollInputState inputsystem.cpp:917
3 engine.so CEngineAPI::PumpMessages sys_dll2.cpp:1057
4 engine.so CEngineAPI::MainLoop sys_dll2.cpp:1258

Couple questions:
1. Does this happen if you start the game with -nojoy
2. And it does happen on the latest build? If so, can you give me the CrashID for that one? I want to check the version there.

Thanks.
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Date Posted: Nov 19, 2012 @ 1:43pm
Posts: 6