Steam for Linux > Limited Beta > Aiheen tiedot
Bowzer 14. marras, 2012 12.29
Issue Report: Steam Cloud unable to sync (S.P.A.Z., SpaceChem)
Whenever I launch Space Pirates and Zombies from Linux I get the message "Steam was unable to sync your files for Space Pirates and Zombies with the Steam Cloud".
Viimeisin muokkaaja on Bowzer; 13. joulu, 2012 12.11
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RegSizedRudy 14. marras, 2012 16.22 
I have seen this happen in Windows with COD: Modern Warfare 3 , what fixes it for me is closing steam and reopening steam and then trying again and it does not happen anymore for awhile.

When I launch S.P.A.Z in Steam Linux I do not have this problem.
Bowzer 15. marras, 2012 9.21 
Strange, closing and restarting Steam does not help in my case. I still get the same message.

Here is my system info:

Processor Information:
Vendor: GenuineIntel
Speed: 2501 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-32-generic
X Server vendor: The X.Org Foundation
X Server release: 11103000

Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) 965GM x86/MMX/SSE2

Driver Version: 2.1 Mesa 9.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x8086
DeviceID: 0x2a02
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1280 x 800
Desktop Resolution: 1280 x 800
Primary Display Size: 11.97" x 7.48" (14.09" diag)
30.4cm x 19.0cm (35.8cm diag)
Primary VRAM Not Detected

Sound card:
Audio device: SigmaTel STAC9205

Memory:
RAM: 3945 Mb

Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 230708 Mb
Largest Free Hard Disk Block: 211703 Mb

Installed software:
Bowzer 15. marras, 2012 10.11 
To be sure I reinstalled S.P.A.Z. The first time it started without error message, the second time I got the same message again.
RegSizedRudy 15. marras, 2012 13.56 
I have this exact same problem now with Dynamite Jack on steam linux.

Every time I try to launch the game it says it can not sync with steam cloud.


other games work fine for me.
mjau 21. marras, 2012 14.44 
I have the same problem with SpaceChem. Closing and restarting Steam doesn't help.

Processor Information:
Vendor: GenuineIntel
Speed: 2794 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-18-generic
X Server vendor: The X.Org Foundation
X Server release: 11300000

Video Card:
Driver: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2

Driver Version: 4.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xe22
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20,04" x 11,26" (22,95" diag)
50,9cm x 28,6cm (58,3cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 767 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC889

Memory:
RAM: 7981 Mb

Miscellaneous:
UI Language: English
LANG: nb_NO.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 2816683 Mb
Largest Free Hard Disk Block: 1443623 Mb

Installed software:

Winde 22. marras, 2012 2.05 
Same problem with the SpaceChem on ubuntu 12.10 32bit and Linux Mint mate nadia 64 bits.
Frank 26. marras, 2012 16.06 
Are you getting this error with the latest client? And, if so, did this occur before the client update last Wednesday?
mjau 28. marras, 2012 0.10 
Yes, it still happens with the latest client, at least for SpaceChem (just checked). I wasn't in the beta before last wednesday, so I don't know if it worked before then.
mjau 28. marras, 2012 18.18 
Ran Steam from a terminal to get some output. This is from the "System startup time" message until the sync failed dialog pops up (guessing "userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800" is the relevant bit):
System startup time: 14,26 seconds
success = yes
response: CrashID=bp-54bbc569-2bf4-459f-8657-7d5342121128

userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
surface_opengl.cpp (541) : Assertion Failed: glIsTexture( id )
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Failed to resolve path before download
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
Generating new string page texture 90: 256x256, total string texture memory is 393,22 KB
Generating new string page texture 100: 128x256, total string texture memory is 1,06 MB
Generating new string page texture 101: 256x256, total string texture memory is 1,33 MB
Generating new string page texture 102: 24x256, total string texture memory is 1,35 MB
Generating new string page texture 107: 128x256, total string texture memory is 1,48 MB
Generating new string page texture 113: 512x256, total string texture memory is 2,01 MB
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Generating new string page texture 114: 256x256, total string texture memory is 2,27 MB
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Failed to resolve path before download
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
Installing breakpad exception handler for appid(steam)/version(1354145087_client)
Winde 2. joulu, 2012 2.15 
still have that bug. Here is my terminal output (linux mint x64 "nadia"):
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Failed to resolve path before download
Kanja 7. joulu, 2012 9.15 
Latest (Dec 5 2012, at 13:13:48) Steam version, this log appears in the console after pressing "Play" until the warning message:
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Failed to resolve path before download
Kanja 7. joulu, 2012 9.18 
Game 107200 = S.P.A.Z FYI. Is the cloud sync being done by the game itself or purely by the Steam client?
Dathknight 8. joulu, 2012 2.55 
I have the same problem, right after downloading the game. I installed steam yesterday, so it should be "clean". Verifying the data didn't help.
[K] Nonno Cicala / Gribbit 8. joulu, 2012 17.50 
Same problem with SpaceChem:
Attempting to use a Windows only path root on non-Windows platform for game 92800
Please Bowzer, update the title to mention that this bug affects SpaceChem too.
I suppose it's the same bug, have you tried running steam from the terminal to see if you get that
Attempting to use a Windows only path root on non-Windows platform for game 107200
?
Winde 11. joulu, 2012 13.01 
Frank, any progress in this case?
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