Steam for Linux > Limited Beta > Подробности за темата
Bowzer 14 ноември 2012 в 12:29след.
Issue Report: Steam Cloud unable to sync (S.P.A.Z., SpaceChem)
Whenever I launch Space Pirates and Zombies from Linux I get the message "Steam was unable to sync your files for Space Pirates and Zombies with the Steam Cloud".
Последно редактиран от Bowzer; 13 декември 2012 в 12:11след.
Показване на 1-15 от 20 коментара
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RegSizedRudy 14 ноември 2012 в 4:22след. 
I have seen this happen in Windows with COD: Modern Warfare 3 , what fixes it for me is closing steam and reopening steam and then trying again and it does not happen anymore for awhile.

When I launch S.P.A.Z in Steam Linux I do not have this problem.
Bowzer 15 ноември 2012 в 9:21сут. 
Strange, closing and restarting Steam does not help in my case. I still get the same message.

Here is my system info:

Processor Information:
Vendor: GenuineIntel
Speed: 2501 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-32-generic
X Server vendor: The X.Org Foundation
X Server release: 11103000

Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) 965GM x86/MMX/SSE2

Driver Version: 2.1 Mesa 9.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x8086
DeviceID: 0x2a02
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1280 x 800
Desktop Resolution: 1280 x 800
Primary Display Size: 11.97" x 7.48" (14.09" diag)
30.4cm x 19.0cm (35.8cm diag)
Primary VRAM Not Detected

Sound card:
Audio device: SigmaTel STAC9205

Memory:
RAM: 3945 Mb

Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 230708 Mb
Largest Free Hard Disk Block: 211703 Mb

Installed software:
Bowzer 15 ноември 2012 в 10:11сут. 
To be sure I reinstalled S.P.A.Z. The first time it started without error message, the second time I got the same message again.
RegSizedRudy 15 ноември 2012 в 1:56след. 
I have this exact same problem now with Dynamite Jack on steam linux.

Every time I try to launch the game it says it can not sync with steam cloud.


other games work fine for me.
Последно редактиран от RegSizedRudy; 15 ноември 2012 в 1:57след.
mjau 21 ноември 2012 в 2:44след. 
I have the same problem with SpaceChem. Closing and restarting Steam doesn't help.

Processor Information:
Vendor: GenuineIntel
Speed: 2794 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-18-generic
X Server vendor: The X.Org Foundation
X Server release: 11300000

Video Card:
Driver: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2

Driver Version: 4.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xe22
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20,04" x 11,26" (22,95" diag)
50,9cm x 28,6cm (58,3cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 767 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC889

Memory:
RAM: 7981 Mb

Miscellaneous:
UI Language: English
LANG: nb_NO.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 2816683 Mb
Largest Free Hard Disk Block: 1443623 Mb

Installed software:

Winde 22 ноември 2012 в 2:05сут. 
Same problem with the SpaceChem on ubuntu 12.10 32bit and Linux Mint mate nadia 64 bits.
Frank 26 ноември 2012 в 4:06след. 
Are you getting this error with the latest client? And, if so, did this occur before the client update last Wednesday?
mjau 28 ноември 2012 в 12:10сут. 
Yes, it still happens with the latest client, at least for SpaceChem (just checked). I wasn't in the beta before last wednesday, so I don't know if it worked before then.
mjau 28 ноември 2012 в 6:18след. 
Ran Steam from a terminal to get some output. This is from the "System startup time" message until the sync failed dialog pops up (guessing "userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800" is the relevant bit):
System startup time: 14,26 seconds
success = yes
response: CrashID=bp-54bbc569-2bf4-459f-8657-7d5342121128

userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
surface_opengl.cpp (541) : Assertion Failed: glIsTexture( id )
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Failed to resolve path before download
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
Generating new string page texture 90: 256x256, total string texture memory is 393,22 KB
Generating new string page texture 100: 128x256, total string texture memory is 1,06 MB
Generating new string page texture 101: 256x256, total string texture memory is 1,33 MB
Generating new string page texture 102: 24x256, total string texture memory is 1,35 MB
Generating new string page texture 107: 128x256, total string texture memory is 1,48 MB
Generating new string page texture 113: 512x256, total string texture memory is 2,01 MB
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Generating new string page texture 114: 256x256, total string texture memory is 2,27 MB
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Failed to resolve path before download
/usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: wrong ELF class: ELFCLASS64

(steam:6403): Gtk-WARNING **: Failed to load type module: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so


(steam:6403): Gtk-WARNING **: A floating object was finalized. This means that someone
called g_object_unref() on an object that had only a floating
reference; the initial floating reference is not owned by anyone
and must be removed with g_object_ref_sink().
Installing breakpad exception handler for appid(steam)/version(1354145087_client)
Последно редактиран от mjau; 28 ноември 2012 в 6:20след.
Winde 2 декември 2012 в 2:15сут. 
still have that bug. Here is my terminal output (linux mint x64 "nadia"):
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
userremotestorage.cpp (1691) : Assertion Failed: Attempting to use a Windows only path root on non-Windows platform for game 92800
Failed to resolve path before download
Kanja 7 декември 2012 в 9:15сут. 
Latest (Dec 5 2012, at 13:13:48) Steam version, this log appears in the console after pressing "Play" until the warning message:
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Attempting to use a Windows only path root on non-Windows platform for game 107200
Failed to resolve path before download
Kanja 7 декември 2012 в 9:18сут. 
Game 107200 = S.P.A.Z FYI. Is the cloud sync being done by the game itself or purely by the Steam client?
Dathknight 8 декември 2012 в 2:55сут. 
I have the same problem, right after downloading the game. I installed steam yesterday, so it should be "clean". Verifying the data didn't help.
[K] Nonno Cicala / Gribbit 8 декември 2012 в 5:50след. 
Same problem with SpaceChem:
Attempting to use a Windows only path root on non-Windows platform for game 92800
Please Bowzer, update the title to mention that this bug affects SpaceChem too.
I suppose it's the same bug, have you tried running steam from the terminal to see if you get that
Attempting to use a Windows only path root on non-Windows platform for game 107200
?
Winde 11 декември 2012 в 1:01след. 
Frank, any progress in this case?
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