Steam for Linux > Limited Beta > Ämnesdetaljer
johndrinkwater [🐧︀ 🎮] 11 nov, 2012 @ 12:09pm
Issue Report: Serious Sam 3: BFE blue colour tinting on some textures
See http://steamcommunity.com/sharedfiles/filedetails/?id=107842037 for a screengrab.

Processor Information:
Vendor: AuthenticAMD
Speed: 3200 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Operating System Version:
Ubuntu 12.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-33-generic
X Server vendor: The X.Org Foundation
X Server release: 11103000

Video Card:
Driver: NVIDIA Corporation GeForce GT 630/PCIe/SSE2

Driver Version: 4.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xf00
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.78" x 10.55" (21.54" diag)
47.7cm x 26.8cm (54.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2047 MB
Supported MSAA Modes: 2x 4x 8x 16x

Memory:
RAM: 16050 Mb

Sam3.log attached.
-------- START OF LOG --------

19:28:38 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3_Executables-Linux-Final; 171822 2012-10-30 12:00:16 @builderl02; Linux-Static-Final-Default$
19:28:38 LOG: Command: $
19:28:38 LOG: Initializing timer.
19:28:38 LOG: Timestamp: 2012/11/11 19:28:38
19:28:38 LOG: Binary name: Sam3
19:28:38 LOG: Binary soft path: Bin/
19:28:38 LOG: Binary hard path: /home/john/Steam/SteamApps/common/Serious Sam 3/Bin/
19:28:38 LOG: Application directory: /home/john/Steam/SteamApps/common/Serious Sam 3/
19:28:38 LOG: * OS...
19:28:38 LOG: Type: Linux
19:28:38 LOG: Kernel: 3.2.0-33-generic
19:28:38 LOG: Version: #52-Ubuntu SMP Thu Oct 18 16:29:15 UTC 2012
19:28:38 LOG: Architecture: x86_64
19:28:38 LOG:
19:28:38 LOG: * CPU...
19:28:38 LOG: Vendor: AuthenticAMD
19:28:38 LOG: Type: 0, Family: 15, Model: 5, Stepping: 3
19:28:38 LOG: Clock: 3.20 GHz
19:28:38 LOG: Cores: 4
19:28:38 LOG: CMOV: Yes
19:28:38 LOG: SSE: Yes
19:28:38 LOG:
19:28:38 LOG: * Memory...
19:28:38 LOG: Total physical memory: 512 MB
19:28:38 LOG: Free physical memory: 0 MB
19:28:38 LOG:
19:28:38 WRN: Memory block injectors occupy additional 4 bytes per memory block.
19:28:38 LOG: Loaded "/home/john/Steam/SteamApps/common/Serious Sam 3/Bin/ScriptLua.so".
19:28:38 LOG: Loaded "/home/john/Steam/SteamApps/common/Serious Sam 3/Bin/GameEnv_Steam.so".
19:28:38 INF: GameEnv API: Steam
19:28:38 INF: Encoded user ID = 206b1585:64aa2c07
19:28:38 LOG: Loading cvars from "$/home/john/Steam/userdata/10683171/41070/local/SeriousSam3.ini".
19:28:38 TRC: Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.
19:28:38 LOG: Skipped assigning to prf_strShowFPSTicker because the saved version (0) is different than the current version (2).
19:28:38 LOG: Trying to set display mode 1920x1080(fullscreen)...
19:28:38 LOG: Loaded "/home/john/Steam/SteamApps/common/Serious Sam 3/Bin/GfxOGL.so".
19:28:39 WRN: Failed to capture mouse
19:28:39 LOG: Loaded "libpci.so.3".
19:28:39 INF:
19:28:39 INF: Gfx API: OpenGL
19:28:39 INF: Resolution: 1920 x 1080
19:28:39 INF: Vendor: nVidia (0x10DE)
19:28:39 INF: Driver: NVIDIA Corporation (0x0F00)
19:28:39 INF: Renderer: GeForce GT 630/PCIe/SSE2
19:28:39 INF: Version: 4.3.0 NVIDIA 310.14
19:28:39 INF: Video memory size: 2048 MB
19:28:39 INF: Available for textures: 2048 MB
19:28:39 INF: Active GPU(s): 1
19:28:39 LOG: Loaded "/home/john/Steam/SteamApps/common/Serious Sam 3/Bin/SfxOAL.so".
19:28:39 LOG: Loaded "libopenal.so.1".
19:28:39 TRC: EAX is not supported.
19:28:39 INF:
19:28:39 INF: Sfx API: OpenAL
19:28:39 INF: Device: PulseAudio Default
19:28:39 INF: Mixer frequency: 44100 Hz
19:28:39 INF: Mixer voices: 64
19:28:39 INF: Max sound sources: 35
19:28:39 INF: Max total volume: 3
19:28:39 INF: Speaker config: (unknown)
19:28:39 INF: Environment FX: not supported

19:28:40 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
19:28:40 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '0.84' seconds.
19:28:40 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
19:28:40 LOG: cvarShowDiffs()
19:28:40 LOG: cmp_pixMaxSize = 4096 (2048)
19:28:40 LOG: crm_bCastShadows = 1 (0)
19:28:40 LOG: crm_fDensityBias = 1.1 (1)
19:28:40 LOG: crm_fDistanceBias = 1.2 (1)
19:28:40 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
19:28:40 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
19:28:40 LOG: efx_bAmbientOcclusion = 0 (1)
19:28:40 LOG: efx_bBloomHQ = 1 (0)
19:28:40 LOG: efx_bSharpStreaks = 1 (0)
19:28:40 LOG: efx_fOcclusionBufferScale = 1 (0.5)
19:28:40 LOG: efx_iMaxRippleSources = 30 (10)
19:28:40 LOG: efx_iOcclusionBlur = 2 (1)
19:28:40 LOG: efx_iStreaksQuality = 3 (2)
19:28:40 LOG: gam_bAllowArmorItems = 1 (-1)
19:28:40 LOG: gam_bAllowHealthItems = 1 (-1)
19:28:40 LOG: gam_bAllowJoinInProgress = 0 (-1)
19:28:40 LOG: gam_bAllowPowerupItems = 1 (-1)
19:28:40 LOG: gam_bAllowSeriousBombItems = 1 (-1)
19:28:40 LOG: gam_bAmmoStays = 1 (-1)
19:28:40 LOG: gam_bArmorStays = 1 (-1)
19:28:40 LOG: gam_bAutoCycleMaps = 0 (-1)
19:28:40 LOG: gam_bCustomizedDifficulty = 0 (-1)
19:28:40 LOG: gam_bExtraMPEnemies = 1 (-1)
19:28:40 LOG: gam_bFriendlyFire = 0 (-1)
19:28:40 LOG: gam_bHealthStays = 1 (-1)
19:28:40 LOG: gam_bInfiniteAmmo = 0 (-1)
19:28:40 LOG: gam_bPowerupsStay = 1 (-1)
19:28:40 LOG: gam_bRankedMatch = 0 (-1)
19:28:40 LOG: gam_bRespawnInPlace = 1 (-1)
19:28:40 LOG: gam_bWeaponsStay = 1 (-1)
19:28:40 LOG: gam_ctFragsLimit = 20 (-1)
19:28:40 LOG: gam_ctGoalsLimit = 10 (-1)
19:28:40 LOG: gam_ctMaxPlayers = 1 (-1)
19:28:40 LOG: gam_ctMinPlayers = 1 (-1)
19:28:40 LOG: gam_ctPrivateSlots = 0 (-1)
19:28:40 LOG: gam_ctRoundLimit = 10 (-1)
19:28:40 LOG: gam_ctTimeLimit = 10 (-1)
19:28:40 LOG: gam_gdDifficulty = 3 (0)
19:28:40 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
19:28:40 LOG: gam_iExtraEnemyStrength = 0 (-1)
19:28:40 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
19:28:40 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
19:28:40 LOG: gfx_bLastGoodFullScreen = 1 (0)
19:28:40 LOG: gfx_iAntiAliasingSamples = 1 (4)
19:28:40 LOG: gfx_iFXAA = 0 (1)
19:28:40 LOG: gfx_pixLastGoodResHeight = 1080 (480)
19:28:40 LOG: gfx_pixLastGoodResWidth = 1920 (640)
19:28:40 LOG: gfx_pixLastGoodWinHeight = 1080 (480)
19:28:40 LOG: gfx_pixLastGoodWinWidth = 1920 (640)
19:28:40 LOG: gfx_pixResHeight = 1080 (0)
19:28:40 LOG: gfx_pixResWidth = 1920 (0)
19:28:40 LOG: gfx_pixWinHeight = 1080 (480)
19:28:40 LOG: gfx_pixWinWidth = 1920 (640)
19:28:40 LOG: lmp_bAllowAnisotropy = 1 (0)
19:28:40 LOG: men_bAllowGlowing = 0 (1)
19:28:40 LOG: men_iMaxGlows = 5 (3)
19:28:40 LOG: nmp_pixMaxSize = 4096 (2048)
19:28:40 LOG: plr_fFOVOverride = 95.29412 (-1)
19:28:40 LOG: prf_bShowFPS = 1 (0)
19:28:40 LOG: prj_bDebrisCastShadow = 1 (0)
19:28:40 LOG: prj_bSkippableIntroScene = 1 (0)
19:28:40 LOG: prj_ctMaxCorpses = 50 (20)
19:28:40 LOG: prj_ctMaxCorpsesCoop = 20 (8)
19:28:40 LOG: prj_ctMaxDebris = 200 (50)
19:28:40 LOG: prj_ctMaxDebrisCoop = 100 (20)
19:28:40 LOG: prj_ctMaxMovingCorpses = 10 (4)
19:28:40 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
19:28:40 LOG: prj_ctMaxMovingDebris = 100 (50)
19:28:40 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
19:28:40 LOG: prj_fDebrisScreenSizeRatioCull = 0.001 (0.01)
19:28:40 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
19:28:40 LOG: prj_iCPUSpeed = 4 (2)
19:28:40 LOG: prj_iFlashlightType = 3 (2)
19:28:40 LOG: prj_iGPUMemory = 4 (2)
19:28:40 LOG: prj_iGPUSpeed = 4 (2)
19:28:40 LOG: prj_smSubtitleMode_copy = 1 (2)
19:28:40 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=30,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4318,sys_iCPUFamily=15,sys_iCPUMHz=3200,sys_iGPUDeviceID=3840,sys_strCPUVendor=AuthenticAMD,gfx_ulVideoMemoryMB=2047," ("")
19:28:40 LOG: prt_fParticleBias = 1.2 (1)
19:28:40 LOG: ren_bAmbientShadows = 0 (1)
19:28:40 LOG: ren_fLODBias = 0.5 (1)
19:28:40 LOG: ren_fMax3DRenderingMPix = 2 (0)
19:28:40 LOG: ren_fMirrorQuality = 1 (0.5)
19:28:40 LOG: ren_iMirrorLevelBias = 2 (0)
19:28:40 LOG: sfx_iMaxActiveSounds = 35 (25)
19:28:40 LOG: sha_bShadowTrilinearDithering = 0 (1)
19:28:40 LOG: sha_bVertexShadows = 0 (1)
19:28:40 LOG: sha_fFilledHighlightingDistance = 50 (30)
19:28:40 LOG: sha_fShadowTrilinearSpan = 0.5 (0.25)
19:28:40 LOG: sha_iMaxShockwaves = 40 (8)
19:28:40 LOG: shb_bForceBilinearFiltering = 0 (1)
19:28:40 LOG: shb_fCascadedStepFactor = 5 (4)
19:28:40 LOG: shb_fNearShadowDistance = 5 (4)
19:28:40 LOG: shb_iShadowAntialiasing = 0 (1)
19:28:40 LOG: shb_pixMaxShadowSize = 3072 (1536)
19:28:40 LOG: shb_pixShadowDensity = 96 (16)
19:28:40 LOG: snd_fVoiceCommVolume = 0.7 (1)
19:28:40 LOG: tex_iAnisotropy = 1 (4)
19:28:40 LOG: tex_iFiltering = 21 (22)
19:28:40 LOG: tex_pixMaxSize = 4096 (2048)
Visar 1-5 av 5 kommentarer
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AlenL 11 nov, 2012 @ 2:34pm 
john, thanks for the screenshot. This is definitely something I haven't seen before. But the log is cut off. Is that so on disk, or did it cut on pasting?
johndrinkwater [🐧︀ 🎮] 11 nov, 2012 @ 3:22pm 
Know Steam has a maximum paste limit, so I just put what I considered it in full - the rest is just level loading and lots of quickloading because I kept dying in the next sequence..
http://pastebin.com/7ixmjJmp is the full log
Hadn’t noticed this issue until I jumped up the building looking for secrets, then it was kinda obvious.
Vash 11 nov, 2012 @ 10:30pm 
I saw something similar to this on the top story of one of the stairways on the first level. Unfortunately I didn't grab a screencap or log... didn't know if it was a bug. I think they were green on mine though, looked like the same objects just in a different area.
DEN [CT] 20 nov, 2012 @ 1:31am 
Errrr... yes, well... that's content error. Sorry, it cannot be fixed just like that. :(
I guess we'll have to live with this one... :)
johndrinkwater [🐧︀ 🎮] 20 nov, 2012 @ 1:54am 
No worries, I thought it could have been but posted just in case it was drivers! :)
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