Login

language
Български (Bulgarian)
čeština (Czech)
Dansk (Danish)
Nederlands (Dutch)
Suomi (Finnish)
Français (French)
Deutsch (German)
Ελληνικά (Greek)
Magyar (Hungarian)
Italiano (Italian)
日本語 (Japanese)
한국어 (Korean)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
PortuguêsBrasil (PortugueseBrazil)
Română (Romanian)
Русский (Russian)
简体中文 (Simplified Chinese)
Español (Spanish)
Svenska (Swedish)
繁體中文 (Traditional Chinese)
ไทย (Thai)
Türkçe (Turkish)
Українська (Ukrainian)
Help us translate Steam
Windowed mode is usually slow if a compositor is involved. Without it, it should be faster.
Also, can you please post the entire Log/Sam3.log here? (just copy/paste) Thanks!
Also, I don't have a Log directory in any Serious Sam folders I can find. mlocate can't find it either when I searched for Sam3.log. Do I have to turn on a debug flag?
 START OF LOG 
14:43:14 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3_ExecutablesLinuxFinal; 171822 20121030 12:00:16 @builderl02; LinuxStaticFinalDefault$
14:43:14 LOG: Command: $
14:43:14 LOG: Initializing timer.
14:43:14 LOG: Timestamp: 2012/11/07 14:43:14
14:43:14 LOG: Binary name: Sam3
14:43:14 LOG: Binary soft path: Bin/
14:43:14 LOG: Binary hard path: /mnt/steamlibrary/common/Serious Sam 3/Bin/
14:43:14 LOG: Application directory: /mnt/steamlibrary/common/Serious Sam 3/
14:43:14 LOG: * OS...
14:43:14 LOG: Type: Linux
14:43:14 LOG: Kernel: 3.6.61ARCH
14:43:14 LOG: Version: #1 SMP PREEMPT Mon Nov 5 11:57:22 CET 2012
14:43:14 LOG: Architecture: x86_64
14:43:14 LOG:
14:43:14 LOG: * CPU...
14:43:14 LOG: Vendor: GenuineIntel
14:43:14 LOG: Type: 0, Family: 6, Model: 13, Stepping: 7
14:43:14 LOG: Clock: 3.23 GHz
14:43:14 LOG: Cores: 12
14:43:14 LOG: CMOV: Yes
14:43:14 LOG: SSE: Yes
14:43:14 LOG:
14:43:14 LOG: * Memory...
14:43:14 LOG: Total physical memory: 512 MB
14:43:14 LOG: Free physical memory: 0 MB
14:43:14 LOG:
14:43:14 WRN: Memory block injectors occupy additional 4 bytes per memory block.
14:43:14 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/ScriptLua.so".
14:43:14 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/GameEnv_Steam.so".
14:43:14 INF: GameEnv API: Steam
14:43:14 INF: Encoded user ID = 3a084c8e:1b64cf66
14:43:14 LOG: Loading cvars from "$/home/vash/Steam/userdata/9225495/41070/local/SeriousSam3.ini".
14:43:14 TRC: Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.
14:43:14 LOG: Skipped assigning to prf_strShowFPSTicker because the saved version (0) is different than the current version (2).
14:43:14 LOG: Trying to set display mode 1918x1140(window)...
14:43:14 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/GfxOGL.so".
14:43:14 WRN: Cannot load PCI library; GPU vendor and device ID are unknow!
14:43:14 INF:
14:43:14 INF: Gfx API: OpenGL
14:43:14 INF: Window: 1918 x 1140
14:43:14 INF: Vendor: unknown (0x0000)
14:43:14 INF: Driver: NVIDIA Corporation (0x0000)
14:43:14 INF: Renderer: GeForce GTX 680/PCIe/SSE2
14:43:14 INF: Version: 4.3.0 NVIDIA 310.14
14:43:14 INF: Video memory size: 2048 MB
14:43:14 INF: Available for textures: 2048 MB
14:43:14 INF: Active GPU(s): 1
14:43:14 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/SfxOAL.so".
14:43:14 LOG: Loaded "libopenal.so.1".
14:43:14 TRC: EAX is not supported.
14:43:14 INF:
14:43:14 INF: Sfx API: OpenAL
14:43:14 INF: Device: OpenAL Soft
14:43:14 INF: Mixer frequency: 44100 Hz
14:43:14 INF: Mixer voices: 64
14:43:14 INF: Max sound sources: 35
14:43:14 INF: Max total volume: 3
14:43:14 INF: Speaker config: (unknown)
14:43:14 INF: Environment FX: not supported
14:43:14 INF:
14:43:14 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/SeriousSam3_Project.so".
14:43:14 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/All_171822.gro: 94 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/DLC3_Models.gro is not licensed
14:43:14 LOG: Content/SeriousSam3/DLC1_Models.gro is not licensed
14:43:14 LOG: Content/SeriousSam3/DLC_Sam3Extended_171822.gro: 32 files, signature: OFFICIAL
14:43:14 LOG: Content/SeriousSam3/DLC_Sam3Extended.gro is not licensed
14:43:14 LOG: Content/SeriousSam3/DLC2_Models.gro is not licensed
14:43:14 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
14:43:15 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4277 files, signature: OFFICIAL
14:43:15 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
14:43:15 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
14:43:15 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl
14:43:15 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/CodecAudio_Vorbis.so".
14:43:15 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
14:43:15 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/CodecVideo_Null.so".
14:43:15 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
14:43:15 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/Input.so".
14:43:15 LOG: Module 'Bin/Input.module' loaded in '0.00' seconds.
14:43:15 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/Game.so".
14:43:15 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
14:43:15 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/ProcRender.so".
14:43:15 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/Shaders.so".
14:43:15 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
14:43:15 LOG: Module 'Bin/ProcRender.module' loaded in '0.01' seconds.
14:43:15 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
14:43:15 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
14:43:15 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '0.45' seconds.
14:43:15 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
14:43:15 LOG: cvarShowDiffs()
14:43:15 LOG: cmp_pixMaxSize = 4096 (2048)
14:43:15 LOG: crm_bCastShadows = 1 (0)
14:43:15 LOG: crm_fDensityBias = 1.1 (1)
14:43:15 LOG: crm_fDistanceBias = 1.2 (1)
14:43:15 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
14:43:15 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
14:43:15 LOG: efx_bBloomHQ = 1 (0)
14:43:15 LOG: efx_bSharpStreaks = 1 (0)
14:43:15 LOG: efx_fOcclusionBufferScale = 1 (0.5)
14:43:15 LOG: efx_iMaxRippleSources = 30 (10)
14:43:15 LOG: efx_iOcclusionBlur = 2 (1)
14:43:15 LOG: efx_iStreaksQuality = 3 (2)
14:43:15 LOG: gam_bAllowArmorItems = 1 (1)
14:43:15 LOG: gam_bAllowHealthItems = 1 (1)
14:43:15 LOG: gam_bAllowJoinInProgress = 0 (1)
14:43:15 LOG: gam_bAllowPowerupItems = 1 (1)
14:43:15 LOG: gam_bAllowSeriousBombItems = 1 (1)
14:43:15 LOG: gam_bAmmoStays = 1 (1)
14:43:15 LOG: gam_bArmorStays = 1 (1)
14:43:15 LOG: gam_bAutoCycleMaps = 0 (1)
14:43:15 LOG: gam_bCustomizedDifficulty = 0 (1)
14:43:15 LOG: gam_bExtraMPEnemies = 1 (1)
14:43:15 LOG: gam_bFriendlyFire = 0 (1)
14:43:15 LOG: gam_bHealthStays = 1 (1)
14:43:15 LOG: gam_bInfiniteAmmo = 0 (1)
14:43:15 LOG: gam_bPowerupsStay = 1 (1)
14:43:15 LOG: gam_bRankedMatch = 0 (1)
14:43:15 LOG: gam_bRespawnInPlace = 1 (1)
14:43:15 LOG: gam_bWeaponsStay = 1 (1)
14:43:15 LOG: gam_ctFragsLimit = 20 (1)
14:43:15 LOG: gam_ctGoalsLimit = 10 (1)
14:43:15 LOG: gam_ctMaxPlayers = 1 (1)
14:43:15 LOG: gam_ctMinPlayers = 1 (1)
14:43:15 LOG: gam_ctPrivateSlots = 0 (1)
14:43:15 LOG: gam_ctRoundLimit = 10 (1)
14:43:15 LOG: gam_ctTimeLimit = 10 (1)
14:43:15 LOG: gam_gdDifficulty = 3 (0)
14:43:15 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (1)
14:43:15 LOG: gam_iExtraEnemyStrength = 0 (1)
14:43:15 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (1)
14:43:15 LOG: gam_iInvulnerableAfterSpawning = 0 (1)
14:43:15 LOG: gfx_bFullScreen = 0 (1)
14:43:15 LOG: gfx_iFXAA = 4 (1)
14:43:15 LOG: gfx_pixLastGoodResHeight = 1200 (480)
14:43:15 LOG: gfx_pixLastGoodResWidth = 3840 (640)
14:43:15 LOG: gfx_pixLastGoodWinHeight = 1140 (480)
14:43:15 LOG: gfx_pixLastGoodWinWidth = 1918 (640)
14:43:15 LOG: gfx_pixResHeight = 1200 (0)
14:43:15 LOG: gfx_pixResWidth = 3840 (0)
14:43:15 LOG: gfx_pixWinHeight = 1140 (480)
14:43:15 LOG: gfx_pixWinPosY = 27 (0)
14:43:15 LOG: gfx_pixWinWidth = 1918 (640)
14:43:15 LOG: lmp_bAllowAnisotropy = 1 (0)
14:43:15 LOG: men_bAllowGlowing = 0 (1)
14:43:15 LOG: men_iMaxGlows = 5 (3)
14:43:15 LOG: nmp_pixMaxSize = 4096 (2048)
14:43:15 LOG: prf_bShowFPS = 1 (0)
14:43:15 LOG: prj_bDebrisCastShadow = 1 (0)
14:43:15 LOG: prj_bSkippableIntroScene = 1 (0)
14:43:15 LOG: prj_ctMaxCorpses = 50 (20)
14:43:15 LOG: prj_ctMaxCorpsesCoop = 20 (8)
14:43:15 LOG: prj_ctMaxDebris = 200 (50)
14:43:15 LOG: prj_ctMaxDebrisCoop = 100 (20)
14:43:15 LOG: prj_ctMaxMovingCorpses = 10 (4)
14:43:15 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
14:43:15 LOG: prj_ctMaxMovingDebris = 100 (50)
14:43:15 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
14:43:15 LOG: prj_fDebrisScreenSizeRatioCull = 0.001 (0.01)
14:43:15 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
14:43:15 LOG: prj_iCPUSpeed = 4 (2)
14:43:15 LOG: prj_iFlashlightType = 3 (2)
14:43:15 LOG: prj_iGPUMemory = 4 (2)
14:43:15 LOG: prj_iGPUSpeed = 4 (2)
14:43:15 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=30,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=0,sys_iCPUFamily=6,sys_iCPUMHz=3231,sys_iGPUDeviceID=0,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=2048," ("")
14:43:15 LOG: prt_fParticleBias = 1.2 (1)
14:43:15 LOG: ren_fLODBias = 0.5 (1)
14:43:15 LOG: ren_fMax3DRenderingMPix = 2 (0)
14:43:15 LOG: ren_fMirrorQuality = 1 (0.5)
14:43:15 LOG: ren_iMirrorLevelBias = 2 (0)
14:43:15 LOG: sfx_iMaxActiveSounds = 35 (25)
14:43:15 LOG: sha_bShadowTrilinearDithering = 0 (1)
14:43:15 LOG: sha_bVertexShadows = 0 (1)
14:43:15 LOG: sha_fFilledHighlightingDistance = 50 (30)
14:43:15 LOG: sha_fShadowTrilinearSpan = 0.5 (0.25)
14:43:15 LOG: sha_iMaxShockwaves = 40 (8)
14:43:15 LOG: shb_bForceBilinearFiltering = 0 (1)
14:43:15 LOG: shb_fCascadedStepFactor = 5 (4)
14:43:15 LOG: shb_fNearShadowDistance = 5 (4)
14:43:15 LOG: shb_pixMaxShadowSize = 3072 (1536)
14:43:15 LOG: shb_pixShadowDensity = 96 (16)
14:43:15 LOG: snd_fVoiceCommVolume = 0.7 (1)
14:43:15 LOG: tex_iAnisotropy = 16 (4)
14:43:15 LOG: tex_pixMaxSize = 4096 (2048)
14:43:15 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
14:43:15 INF: AutoDetect: Hardware values unchanged, nothing to do.
14:43:16 LOG: Steam workshop sync operation finished in 0.71 seconds.
14:43:27 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
14:43:28 LOG: Finished loading world. (process memory: 456 MB)
14:43:28 LOG: Timestamp: 2012/11/07 14:43:28
14:43:28 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.52 seconds.
14:43:28 TRC: 2 sound channels reinitialized.
14:43:30 LOG: Trying to set display mode 3840x1200(fullscreen)...
14:43:30 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/GfxOGL.so".
14:43:31 WRN: Failed to capture mouse
14:43:31 WRN: Cannot load PCI library; GPU vendor and device ID are unknow!
14:43:37 INF:
14:43:37 INF: Gfx API: OpenGL
14:43:37 INF: Resolution: 1920 x 1200
14:43:37 INF: Vendor: unknown (0x0000)
14:43:37 INF: Driver: NVIDIA Corporation (0x0000)
14:43:37 INF: Renderer: GeForce GTX 680/PCIe/SSE2
14:43:37 INF: Version: 4.3.0 NVIDIA 310.14
14:43:37 INF: Video memory size: 2048 MB
14:43:37 INF: Available for textures: 2048 MB
14:43:37 INF: Active GPU(s): 1
14:43:39 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
14:43:39 LOG: Finished loading world. (process memory: 456 MB)
14:43:39 LOG: Timestamp: 2012/11/07 14:43:39
14:43:39 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.04 seconds.
14:43:42 WRN: inpSysIsMouseAccelerationEnabled: Not yet implemented
14:43:48 LOG: resFreeUnusedProxies() released '52' and reverted 0 proxy objects in 0.00 seconds.
14:43:48 LOG: resFreeUnusedStock() released 1290 files in 0.03 seconds.
14:43:49 LOG: Saving cvars to "$/home/vash/Steam/userdata/9225495/41070/local/SeriousSam3.ini".
14:43:49 LOG: Timestamp: 2012/11/07 14:43:49
14:43:49 LOG: Core is shutting down
 START OF LOG 
16:18:41 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3_ExecutablesLinuxFinal; 171822 20121030 12:00:16 @builderl02; LinuxStaticFinalDefault$
16:18:41 LOG: Command: $
16:18:41 LOG: Initializing timer.
16:18:41 LOG: Timestamp: 2012/11/07 16:18:41
16:18:41 LOG: Binary name: Sam3
16:18:41 LOG: Binary soft path: Bin/
16:18:41 LOG: Binary hard path: /mnt/steamlibrary/common/Serious Sam 3/Bin/
16:18:41 LOG: Application directory: /mnt/steamlibrary/common/Serious Sam 3/
16:18:41 LOG: * OS...
16:18:41 LOG: Type: Linux
16:18:41 LOG: Kernel: 3.6.61ARCH
16:18:41 LOG: Version: #1 SMP PREEMPT Mon Nov 5 11:57:22 CET 2012
16:18:41 LOG: Architecture: x86_64
16:18:41 LOG:
16:18:41 LOG: * CPU...
16:18:41 LOG: Vendor: GenuineIntel
16:18:41 LOG: Type: 0, Family: 6, Model: 13, Stepping: 7
16:18:41 LOG: Clock: 3.23 GHz
16:18:41 LOG: Cores: 12
16:18:41 LOG: CMOV: Yes
16:18:41 LOG: SSE: Yes
16:18:41 LOG:
16:18:41 LOG: * Memory...
16:18:41 LOG: Total physical memory: 512 MB
16:18:41 LOG: Free physical memory: 0 MB
16:18:41 LOG:
16:18:41 WRN: Memory block injectors occupy additional 4 bytes per memory block.
16:18:41 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/ScriptLua.so".
16:18:41 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/GameEnv_Steam.so".
16:18:41 INF: GameEnv API: Steam
16:18:41 INF: Encoded user ID = 3a084c8e:1b64cf66
16:18:41 LOG: Loading cvars from "$/home/vash/Steam/userdata/9225495/41070/local/SeriousSam3.ini".
16:18:41 TRC: Cannot assign value to cvar dbg_strMarkedDataTypes. The variable is not declared.
16:18:41 LOG: Skipped assigning to prf_strShowFPSTicker because the saved version (0) is different than the current version (2).
16:18:41 LOG: Trying to set display mode 3840x1200(fullscreen)...
16:18:41 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/GfxOGL.so".
16:18:42 WRN: Failed to capture mouse
16:18:42 WRN: Cannot load PCI library; GPU vendor and device ID are unknow!
16:18:42 INF:
16:18:42 INF: Gfx API: OpenGL
16:18:42 INF: Resolution: 3840 x 1200
16:18:42 INF: Vendor: unknown (0x0000)
16:18:42 INF: Driver: NVIDIA Corporation (0x0000)
16:18:42 INF: Renderer: GeForce GTX 680/PCIe/SSE2
16:18:42 INF: Version: 4.3.0 NVIDIA 310.14
16:18:42 INF: Video memory size: 2048 MB
16:18:42 INF: Available for textures: 2048 MB
16:18:42 INF: Active GPU(s): 1
16:18:42 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/SfxOAL.so".
16:18:42 LOG: Loaded "libopenal.so.1".
16:18:42 TRC: EAX is not supported.
16:18:42 INF:
16:18:42 INF: Sfx API: OpenAL
16:18:42 INF: Device: OpenAL Soft
16:18:42 INF: Mixer frequency: 44100 Hz
16:18:42 INF: Mixer voices: 64
16:18:42 INF: Max sound sources: 35
16:18:42 INF: Max total volume: 3
16:18:42 INF: Speaker config: (unknown)
16:18:42 INF: Environment FX: not supported
16:18:42 INF:
16:18:42 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/SeriousSam3_Project.so".
16:18:42 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/All_171822.gro: 94 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/DLC3_Models.gro is not licensed
16:18:42 LOG: Content/SeriousSam3/DLC1_Models.gro: 1 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/DLC_Sam3Extended_171822.gro: 32 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/DLC_Sam3Extended.gro is not licensed
16:18:42 LOG: Content/SeriousSam3/DLC2_Models.gro is not licensed
16:18:42 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
16:18:42 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4277 files, signature: OFFICIAL
16:18:42 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
16:18:42 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
16:18:42 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl
16:18:43 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/CodecAudio_Vorbis.so".
16:18:43 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
16:18:43 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/CodecVideo_Null.so".
16:18:43 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
16:18:43 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/Input.so".
16:18:43 LOG: Module 'Bin/Input.module' loaded in '0.00' seconds.
16:18:43 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/Game.so".
16:18:43 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
16:18:43 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/ProcRender.so".
16:18:43 LOG: Loaded "/mnt/steamlibrary/common/Serious Sam 3/Bin/Shaders.so".
16:18:43 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
16:18:43 LOG: Module 'Bin/ProcRender.module' loaded in '0.01' seconds.
16:18:43 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
16:18:43 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
16:18:43 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '0.44' seconds.
16:18:43 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
16:18:43 LOG: cvarShowDiffs()
16:18:43 LOG: cmp_pixMaxSize = 4096 (2048)
16:18:43 LOG: crm_bCastShadows = 1 (0)
16:18:43 LOG: crm_fDensityBias = 1.1 (1)
16:18:43 LOG: crm_fDistanceBias = 1.2 (1)
16:18:43 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
16:18:43 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
16:18:43 LOG: efx_bBloomHQ = 1 (0)
16:18:43 LOG: efx_bSharpStreaks = 1 (0)
16:18:43 LOG: efx_fOcclusionBufferScale = 1 (0.5)
16:18:43 LOG: efx_iMaxRippleSources = 30 (10)
16:18:43 LOG: efx_iOcclusionBlur = 2 (1)
16:18:43 LOG: efx_iStreaksQuality = 3 (2)
16:18:43 LOG: gam_bAllowArmorItems = 1 (1)
16:18:43 LOG: gam_bAllowHealthItems = 1 (1)
16:18:43 LOG: gam_bAllowJoinInProgress = 0 (1)
16:18:43 LOG: gam_bAllowPowerupItems = 1 (1)
16:18:43 LOG: gam_bAllowSeriousBombItems = 1 (1)
16:18:43 LOG: gam_bAmmoStays = 1 (1)
16:18:43 LOG: gam_bArmorStays = 1 (1)
16:18:43 LOG: gam_bAutoCycleMaps = 0 (1)
16:18:43 LOG: gam_bCustomizedDifficulty = 0 (1)
16:18:43 LOG: gam_bExtraMPEnemies = 1 (1)
16:18:43 LOG: gam_bFriendlyFire = 0 (1)
16:18:43 LOG: gam_bHealthStays = 1 (1)
16:18:43 LOG: gam_bInfiniteAmmo = 0 (1)
16:18:43 LOG: gam_bPowerupsStay = 1 (1)
16:18:43 LOG: gam_bRankedMatch = 0 (1)
16:18:43 LOG: gam_bRespawnInPlace = 1 (1)
16:18:43 LOG: gam_bWeaponsStay = 1 (1)
16:18:43 LOG: gam_ctFragsLimit = 20 (1)
16:18:43 LOG: gam_ctGoalsLimit = 10 (1)
16:18:43 LOG: gam_ctMaxPlayers = 1 (1)
16:18:43 LOG: gam_ctMinPlayers = 1 (1)
16:18:43 LOG: gam_ctPrivateSlots = 0 (1)
16:18:43 LOG: gam_ctRoundLimit = 10 (1)
16:18:43 LOG: gam_ctTimeLimit = 10 (1)
16:18:43 LOG: gam_gdDifficulty = 3 (0)
16:18:43 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (1)
16:18:43 LOG: gam_iExtraEnemyStrength = 0 (1)
16:18:43 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (1)
16:18:43 LOG: gam_iInvulnerableAfterSpawning = 0 (1)
16:18:43 LOG: gfx_bLastGoodFullScreen = 1 (0)
16:18:43 LOG: gfx_iFXAA = 4 (1)
16:18:43 LOG: gfx_pixLastGoodResHeight = 1200 (480)
16:18:43 LOG: gfx_pixLastGoodResWidth = 3840 (640)
16:18:43 LOG: gfx_pixLastGoodWinHeight = 1140 (480)
16:18:43 LOG: gfx_pixLastGoodWinWidth = 1918 (640)
16:18:43 LOG: gfx_pixResHeight = 1200 (0)
16:18:43 LOG: gfx_pixResWidth = 3840 (0)
16:18:43 LOG: gfx_pixWinHeight = 1140 (480)
16:18:43 LOG: gfx_pixWinPosY = 27 (0)
16:18:43 LOG: gfx_pixWinWidth = 1918 (640)
16:18:43 LOG: lmp_bAllowAnisotropy = 1 (0)
16:18:43 LOG: men_bAllowGlowing = 0 (1)
16:18:43 LOG: men_iMaxGlows = 5 (3)
16:18:43 LOG: nmp_pixMaxSize = 4096 (2048)
16:18:43 LOG: prf_bShowFPS = 1 (0)
16:18:43 LOG: prj_bDebrisCastShadow = 1 (0)
16:18:43 LOG: prj_bSkippableIntroScene = 1 (0)
16:18:43 LOG: prj_ctMaxCorpses = 50 (20)
16:18:43 LOG: prj_ctMaxCorpsesCoop = 20 (8)
16:18:43 LOG: prj_ctMaxDebris = 200 (50)
16:18:43 LOG: prj_ctMaxDebrisCoop = 100 (20)
16:18:43 LOG: prj_ctMaxMovingCorpses = 10 (4)
16:18:43 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
16:18:43 LOG: prj_ctMaxMovingDebris = 100 (50)
16:18:43 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
16:18:43 LOG: prj_fDebrisScreenSizeRatioCull = 0.001 (0.01)
16:18:43 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
16:18:43 LOG: prj_iCPUSpeed = 4 (2)
16:18:43 LOG: prj_iFlashlightType = 3 (2)
16:18:43 LOG: prj_iGPUMemory = 4 (2)
16:18:43 LOG: prj_iGPUSpeed = 4 (2)
16:18:43 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=30,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=0,sys_iCPUFamily=6,sys_iCPUMHz=3231,sys_iGPUDeviceID=0,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=2048," ("")
16:18:43 LOG: prt_fParticleBias = 1.2 (1)
16:18:43 LOG: ren_fLODBias = 0.5 (1)
16:18:43 LOG: ren_fMax3DRenderingMPix = 2 (0)
16:18:43 LOG: ren_fMirrorQuality = 1 (0.5)
16:18:43 LOG: ren_iMirrorLevelBias = 2 (0)
16:18:43 LOG: sfx_iMaxActiveSounds = 35 (25)
16:18:43 LOG: sha_bShadowTrilinearDithering = 0 (1)
16:18:43 LOG: sha_bVertexShadows = 0 (1)
16:18:43 LOG: sha_fFilledHighlightingDistance = 50 (30)
16:18:43 LOG: sha_fShadowTrilinearSpan = 0.5 (0.25)
16:18:43 LOG: sha_iMaxShockwaves = 40 (8)
16:18:43 LOG: shb_bForceBilinearFiltering = 0 (1)
16:18:43 LOG: shb_fCascadedStepFactor = 5 (4)
16:18:43 LOG: shb_fNearShadowDistance = 5 (4)
16:18:43 LOG: shb_pixMaxShadowSize = 3072 (1536)
16:18:43 LOG: shb_pixShadowDensity = 96 (16)
16:18:43 LOG: snd_fVoiceCommVolume = 0.7 (1)
16:18:43 LOG: tex_iAnisotropy = 16 (4)
16:18:43 LOG: tex_pixMaxSize = 4096 (2048)
16:18:43 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
16:18:43 INF: AutoDetect: Hardware values unchanged, nothing to do.
16:18:43 LOG: Steam workshop sync operation finished in 0.72 seconds.
16:18:55 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
16:18:56 LOG: Finished loading world. (process memory: 456 MB)
16:18:56 LOG: Timestamp: 2012/11/07 16:18:56
16:18:56 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.52 seconds.
16:18:56 TRC: 2 sound channels reinitialized.
16:18:58 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
16:18:58 LOG: Finished loading world. (process memory: 456 MB)
16:18:58 LOG: Timestamp: 2012/11/07 16:18:58
16:18:58 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.04 seconds.
"the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes"
I've used this in the past to fix quite a few SDL apps that like to span across both monitors. You may have to still manually change the resolution after setting it, this seems to also affect the list of available resolutions.
When I have Serious Sam running only on my left most monitor, however, it turns off my right monitor and doesn't turn it back on at exit :(
Edit: It appears the game gets really buggy when switching from fullscreen to windowed. Also, it's now taking over the Xorg server entirely and disabling the secondary display. Performance is great, but it seems to hate losing focus. When I alttab it enables my second display again and windows, which is fine but lower performance, but when I go back it doesn't return correctly.
Regarding losing focus  when running in fullscreen, the game will minimize when losing focus, as it assumes it covers the entire screen. Which is not always true in multimonitor situations. However, we don't have a good way to know whether the other window that gained focus is under the game or not. So we have to assume it is and minimize, otherwise we are hiding it (because fullscreen windows are forced topmost). If you have any good idea on how to do it better, please do let me know.
If you have some graphical corruptions when switching modes (and window/fullscreen), please try to do gfxRestart() from console afterwards. Maybe it will help correct it.
Edit: To clarify, it does still display unredirected during this time, so I am unable to see the windows I am dragging over. I usually keep other programs on the right monitor anyway so not a major issue for me, but it's not perfect either.