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wolf1oo 2013年1月20日下午1:54
Question: Does Steam for Linux require libappindicator to run?
Hi, I'm trying to get Steam for Linux to run on my box. My OS is not Ubuntu (I rolled it myself), so it's been a bit of an adventure into no man's land. However I have extensive linux experience so I've been able to work out most issues.
Now however, when I try to run steam, it gives the "Failed to load" message, and upon further investigation (running with "LD_DEBUG=libs") I saw that the only library that steam tries to load that I don't have is libappindicator. However, such a dependency on this library would not be odd at best, and I assumed that there was something else happening here.

After trying for a while though, I couldn't seem to resolve the problem. I have all libraries that needs at initialization, and by means of LD_DEBUG I see that all dynamically loaded libraries, besides libappindicator, are satisfied.

So does anyone know whether Steam for Linux does in fact need libappindicator to run? If so, that dependency ought to be removed, although I do realize it is used to tailor the Ubuntu experience, and of course I also realize that this is a bit of a shot in the dark seeing as the only "supported" distro is currently Ubuntu.

Thanks in advance.
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[Linux] timopm 2013年1月20日下午3:11 
Required: no
Used when present: yes
Obikawa 2013年1月21日上午4:55 
I believe the fails to load most often when there is no 32-bit openGL library in the system.
Wolf1oo, the above posters are right, appindicator isn’t required but is used when needed. It is more than likely your graphics stack is missing an opengl extension that is required, more debugging is needed :)
wolf1oo 2013年1月21日下午3:32 
I figured it wouldn't be required. But my graphics stack has pretty recent and capable OpenGL abilities as far as I'm concerned. As we discussed on IRC haha. I'm going to try using non-closed drivers (right now I'm running on fglrx). BTW Everything I have is 32-bit, there is no 64-bit issue like most people have had present here :P
wolf1oo 2013年1月23日上午7:00 
An update:
I eventually got to spit this out:
client_api.cpp (273) : Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed.

/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamui/../common/steam/client_api.cpp 273 Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed.

And in gdb it also talked about a SIGTRAP being caught, in AssertMsgImplementation() in

Would these just be from some library not loading correctly, or something else?

I got the most recent ati drivers which were released only two days ago, but I'm quite sure OpenGL isn't the problem, as like I said I've been using this setup with other games for quite some time.
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Steam for Linux > Limited Beta > 主题详情