Steam for Linux > Limited Beta > Topic Details
eddieray7 Jan 8, 2013 @ 12:50pm
Considerations for devs working on the Linux build of their game for Greenlight
We are in the process of getting votes for our game to be Greenlighted (Greenlit?). We are also in the process of testing and packaging the Linux version of our game.

I was wondering if there is any documentation as to how to prepare our game files for distribution through Steam on Linux. Since I haven't been through the process yet for the Windows version, I'm pretty clueless. We are a small dev team and one of my many jobs is to handle the tech details with packaging our game for distribution through the various publishing sites.

From what I've read on the Steamworks site, it appears that we can't get started working with Steamworks SDK integration or packaging or testing until we get the Greenlight... is this true? Is this restriction being relaxed for us devs who are targeting Steam on Linux as well, in an attempt to get more titles available on Steam for Linux?

Thanks,

-- Ed

http://steamcommunity.com/sharedfiles/filedetails/?id=93025511
Showing 1-4 of 4 comments
< >
Yulike Jan 8, 2013 @ 3:01pm 
Good luck! - Linux community. Also, have you thought about Multi-Player? :)
MikeDebian Jan 8, 2013 @ 4:10pm 
I have no idea but that game seems like fun and it reminds me of Big Red Racing (Old MS-DOS compatible game). Great fun!
eddieray7 Jan 14, 2013 @ 1:03pm 
Thanks guys!

Yeah, we considered multi-player for Monster Minis but the engine we used isn't really designed for networked, multi-player, high-speed racing. We're definitely considering multi-player for our next title (with a new engine). We have a very small team and multi-player can be a very time-consuming part of development.
gutigen o) Jan 14, 2013 @ 11:01pm 
You guys should consider bumping up texture resolution and adding some antialiasing before trying to get greenlit on Steam. I understand that graphics are not most important part in indie games, but it requires some innovative art style in exchange (or just 2D) to not look like it's 10 years old. I don't think this game is gonna get greenlit in it's current state, but hey, that's only my humble opinion, doesn't matter much :)
Showing 1-4 of 4 comments
< >
Per page: 15 30 50