Considerations for devs working on the Linux build of their game for Greenlight
We are in the process of getting votes for our game to be Greenlighted (Greenlit?). We are also in the process of testing and packaging the Linux version of our game.
I was wondering if there is any documentation as to how to prepare our game files for distribution through Steam on Linux. Since I haven't been through the process yet for the Windows version, I'm pretty clueless. We are a small dev team and one of my many jobs is to handle the tech details with packaging our game for distribution through the various publishing sites.
From what I've read on the Steamworks site, it appears that we can't get started working with Steamworks SDK integration or packaging or testing until we get the Greenlight... is this true? Is this restriction being relaxed for us devs who are targeting Steam on Linux as well, in an attempt to get more titles available on Steam for Linux?