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Issue Report : TF2 won't start - LibGL/OpenGL Problem
Game update: AppID 520 "Team Fortress 2 Beta", ProcID 13251, IP
ERROR: object '' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: object '' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: object '' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: object '' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: object '' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: object '' from LD_PRELOAD cannot be preloaded: ignored.
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!
Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGL driver needs to be updated.

inxi -F
System: Host: sigsegv Kernel: 3.7.0-7-generic x86_64 (64 bit) Desktop: Gnome Distro: Linux Mint 14 Nadia
Machine: Mobo: ASUSTeK model: MAXIMUS V FORMULA version: Rev 1.xx Bios: American Megatrends version: 0804 date: 08/07/2012
CPU: Quad core Intel Core i7-2600K CPU (-HT-MCP-) cache: 8192 KB flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx)
Clock Speeds: 1: 1600.00 MHz 2: 1600.00 MHz 3: 1600.00 MHz 4: 1600.00 MHz 5: 1600.00 MHz 6: 1600.00 MHz 7: 1600.00 MHz 8: 1600.00 MHz
Graphics: Card: NVIDIA GK104 [GeForce GTX 680] X.Org: driver: nvidia Resolution: 1920x1080@59.9hz
GLX Renderer: GeForce GTX 680/PCIe/SSE2 GLX Version: 4.3.0 NVIDIA 313.09
Audio: Card-1: NVIDIA GK104 HDMI Audio Controller driver: snd_hda_intel Sound: ALSA ver: k3.7.0-7-generic
Card-2: Intel 7 Series/C210 Series Chipset Family High Definition Audio Controller driver: snd_hda_intel
Network: Card-1: Intel 82579V Gigabit Network Connection driver: e1000e
IF: eth0 state: down mac: 10:bf:48:89:b4:f0
Card-2: Broadcom BCM43228 802.11a/b/g/n driver: bcma-pci-bridge
IF: N/A state: N/A mac: N/A
Drives: HDD Total Size: 4000.8GB (48.3% used) 1: id: /dev/sda model: WDC_WD5000AAKX size: 500.1GB
2: id: /dev/sdb model: WDC_WD20EARS size: 2000.4GB 3: id: /dev/sdc model: WDC_WD10EARX size: 1000.2GB
4: id: /dev/sdd model: Portable size: 500.1GB
Partition: ID: / size: 312G used: 21G (7%) fs: ext4 ID: swap-1 size: 10.09GB used: 0.00GB (0%) fs: swap
RAID: No RAID devices detected - /proc/mdstat and md_mod kernel raid module present
Sensors: System Temperatures: cpu: 29.8C mobo: 27.8C gpu: 35C
Fan Speeds (in rpm): cpu: N/A
Info: Processes: 239 Uptime: 1:51 Memory: 1419.1/16000.6MB Client: Shell inxi: 1.8.4

LibGL - OpenGL
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
OpenGL version string: 4.3.0 NVIDIA 313.09
OpenGL shading language version string: 4.30 NVIDIA via Cg compiler
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conservative_depth, GL_ARB_compute_shader, GL_ARB_copy_buffer,
GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range,
GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
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Showing 1-1 of 1 comments
SIGSEGV | I - 705 Dec 18, 2012 @ 3:42pm 
I Fixed it by myself..
in case anyone here has got same problem with me so i will share the solution. here we go..

1. delete your symlink file located at /usr/lib/1386-linux-gnu/mesa (this culprit pointed to Mesa libGL instead your proprietary drivers)
2. make new symlink from nvidia-current folder (usr/lib32/nvidia-current)

ln -s /usr/lib/1386-linux-gnu/mesa/

3. and now this game is working perfectly fine and smooth

Last edited by SIGSEGV | I - 705; Dec 18, 2012 @ 3:44pm
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Showing 1-1 of 1 comments
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Steam for Linux > Limited Beta > Topic Details