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Swiftpaw Dec 15, 2012 @ 7:50pm
Issue Report: Serious Sam 3 mouse look stuck looking at sky after looking at ship while in "old school" mode
When trying for the "old school" achievement and turning off aiming so that you can only look forward, I ran into an issue where your view doesn't reset after being forced to look at the ship destroying a building on the first level. That would make it so this achievement is impossible to get for the first level. Anyone else experiencing this?
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AlenL Dec 16, 2012 @ 3:42pm 
"turning off aiming so that you can only look forward" .... what do you mean by that?
Can you please outline exact steps to reproduce this problem?
Swiftpaw Dec 16, 2012 @ 5:21pm 
Originally posted by AlenL:
"turning off aiming so that you can only look forward" .... what do you mean by that?
Can you please outline exact steps to reproduce this problem?
Sure, go to options > keyboard and mouse > free look and disable it. I believe this is how you're supposed to get the "old school" achievement since it says to do it without manual aiming and of course this Doom-style gameplay is old school.

This may be a general SS3 bug and not a Linux-specific bug, not sure
Last edited by Swiftpaw; Dec 16, 2012 @ 5:27pm
AlenL Dec 17, 2012 @ 1:42am 
I think it might be a general bug with freelook and look snapping in those scenes.

Note though that the achievement doesn't require that setting. Merely that you don't press the "aim" button, to use the scopes or iron-sights that is available on some weapons.
Swiftpaw Dec 17, 2012 @ 3:57am 
Originally posted by AlenL:
I think it might be a general bug with freelook and look snapping in those scenes.

Note though that the achievement doesn't require that setting. Merely that you don't press the "aim" button, to use the scopes or iron-sights that is available on some weapons.
So that's what it means. Even more minor of a bug than I thought it was then. ^^ Thnx
AlenL Dec 19, 2012 @ 4:33am 
FYI, this was fixed for the next patch.
Swiftpaw Dec 19, 2012 @ 7:06pm 
Originally posted by AlenL:
FYI, this was fixed for the next patch.
Awesome, thanks!
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