Steam for Linux > Limited Beta > Topic Details
dirtysouth_boy3001 Dec 9, 2012 @ 10:13am
Issue Report: TF2 crashing immediately after starting
Ok so after downloading TF2 and trying to launch the game it will immediately crash after it opens the game. The screen goes black like it is going to go to the first load screen. The game then crashes about 10 seconds later. Tried launching by right clicking the title then clicking "play game" and clicking also click the "play" button with the same results. I also tried restarting the Steam Client twice also with the same results. I'm not receiving any type of error messages when this occurs either.
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Eudrage Dec 9, 2012 @ 10:20am 
I have the same problem =\
Jason Dec 9, 2012 @ 10:30am 
try going to ~/.local/share/Steam/SteamApps/yourusername/Team Fortress 2 and running ./hl2.sh

It should output things to the terminal when it crashes. It took me a while to get TF2 running (well), I did the following things:

- Update to latest drivers
- Put video settings on minimum and put game to be windows (can only do once it actually loads
- ran "echo "452" > steam_appid.txt in the Team Fortress 2 directory
- installed compiz to stop horizontal tearing (xfce doesn't come with it, gnome/unity/kde does


do the hl2.sh thing and post the output.
dirtysouth_boy3001 Dec 9, 2012 @ 10:31am 
What are your system specs. I'm running a ASRock M3A770DE
AMD Athlon II x2 250 3.0 GHZ
8 GB Crucial DD3 1600
Seagate ST3160815AS 160 GB HD
Ubuntu 12.10 32 bit
[Emp'G]»xѕєвa360« Dec 9, 2012 @ 10:31am 
Yes, i have this problem too.
Ubuntu 12.10 x64, AMD, Nvidia GTS 450.
dirtysouth_boy3001 Dec 9, 2012 @ 10:40am 
I am running the current proprietary AMD drivers. I didn't mention in my last post unfortunately though that the card I'm using is a AMD MSI 6950 TWIN FRZR III. This is the output by the way from the terminal.

SDL video target is 'x11'
SDL video target is 'x11'
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system supports the OpenGL extension GL_AMD_pinned_memory.
This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
This system supports the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.
Luna Luna Dec 9, 2012 @ 10:47am 
You can try to run TF2 with a debugger. That way, when it crashes, you can get a bit more information on why. Run steam like this: GAME_DEBUGGER=gdb steam

Then run TF2 in windowed mode if possible. If it crashes, you'll see this in the terminal and you can then type 'backtrace' to see where the crash happened. This probably won't be very useful to you, but it can give others here a bit of a hint about whether they are having the same problem.
dirtysouth_boy3001 Dec 9, 2012 @ 10:57am 
I re-ran through the terminal and got some more info then the first time. This output is from the point where the game starts.

(steam:5627): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
SDL video target is 'x11'
SDL video target is 'x11'
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system supports the OpenGL extension GL_AMD_pinned_memory.
This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
This system supports the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Installing breakpad exception handler for appid(gameoverlayui)/version(20121207153333_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
[1209/135332:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
Using breakpad crash handler
Setting breakpad minidump AppID = 520
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(520)/version(5140_client)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197995361723 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197995361723
ConVarRef m_rawinput doesn't point to an existing ConVar
GL_NVX_gpu_memory_info: UNAVAILABLE
GL_ATI_meminfo: AVAILABLE
GL_ATI_meminfo: GL_TEXTURE_FREE_MEMORY_ATI: Total Free: 1818395, Largest Avail: 1634624, Total Aux: 1719788, Largest Aux Avail: 8192
GL_MAX_SAMPLES_EXT: 8
[1209/135333:ERROR:resource_bundle.cc(411)] Failed to load /home/jeremiah/.local/share/Steam/SteamApps/dirtysouth_boy3001/Team Fortress 2 Beta/cef_gtk.pak
Some features may not be available.
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3000 MHz, Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3000 MHz, Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
[1209/135333:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
IDirect3DDevice9::Create: BackBufWidth: 1440, BackBufHeight: 900, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
/home/jeremiah/.local/share/Steam/SteamApps/dirtysouth_boy3001/Team Fortress 2 Beta/hl2.sh: line 72: 5794 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 520 "Team Fortress 2 Beta", ProcID 5794
Generating new string page texture 124: 256x256, total string texture memory is 5.15 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Installing breakpad exception handler for appid(steam)/version(1354925460_client)
Installing breakpad exception handler for appid(steam)/version(1354925460_client)

DiabloD3 Dec 9, 2012 @ 11:34am 
I too am having this problem.
Max Spain Dec 9, 2012 @ 12:02pm 
Same problem here. Killing Floor works fine btw. I'm downloading TF2 beta and will try that when it completes. I'm running:
Processor Information:
Vendor: GenuineIntel
Speed: 3500 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Linux Mint 14 Nadia (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-19-generic
X Server vendor: The X.Org Foundation
X Server release: 11300000

Video Card:
Driver: ATI Technologies Inc. AMD Radeon HD 7800 Series

Driver Version: 4.2.11903 Compatibility Profile Context
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x6818
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.08" x 11.30" (23.03" diag)
51.0cm x 28.7cm (58.5cm diag)
Primary VRAM Not Detected

Sound card:
Audio device: Realtek ALC889

Memory:
RAM: 7963 Mb

Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 563197 Mb
Largest Free Hard Disk Block: 506912 Mb

Installed software:

Recent Failure Reports:

HONEY, WHERE IS MY DONKEY? Dec 9, 2012 @ 12:29pm 
You actually should run: ./hl2.sh -game tf (or tf_beta, if you're launching the beta).
In my particular example, the game segfaults and the backtrace from gdb isn't too helpful: http://pastebin.com/kaQWw7jJ

I'm yet to install Catalyst 12.10 or 12.11-beta and I'm currently running on repository packages fglrx-updates and fglrx-amdcccle-updates for Lubuntu 12.10.

EDIT:
Installing the newest beta driver for AMD-based cards fixed the issue in my case. Not sure, whether the latest stable is going to do the same.
Last edited by HONEY, WHERE IS MY DONKEY?; Dec 9, 2012 @ 1:24pm
Blurzz Dec 9, 2012 @ 1:31pm 
Updating by drivers to 12.11-beta fixed this issue for me.
passy Dec 9, 2012 @ 3:01pm 
Huh, this is really weird. It starts for me *only* when using GAME_DEBUGGER=gdb, otherwise it crashes right at the start with this output:

Could not load chromehtml library.IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
Error: Material "fullscreenvideomaterial" uses unknown shader "Bik"
./hl2.sh: line 72: 32443 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Max Spain Dec 11, 2012 @ 10:17am 
I got TF2 working by installing the AMD beta drivers from their site. Unfortunately, I'm stuck with the AMD Testing Use Only logo :(
dirtysouth_boy3001 Dec 12, 2012 @ 9:44am 
Ok so doing another test I desided to go back to the open source xorg driver then upgrade to the AMD beta driver. After uninstalling the "stable" AMD proprietary driver and going back to the open source one the game starts flawlessly. I was going to install the beta to see if that would work but going back to the xorg one worked. Come on AMD you can do better then this.
DiabloD3 Dec 12, 2012 @ 11:03pm 
Originally posted by ch0wn:
Huh, this is really weird. It starts for me *only* when using GAME_DEBUGGER=gdb, otherwise it crashes right at the start with this output:

Could not load chromehtml library.IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
Error: Material "fullscreenvideomaterial" uses unknown shader "Bik"
./hl2.sh: line 72: 32443 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"

This works for me too. Debian Sid doesn't have Cat 2.11 available yet.
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Date Posted: Dec 9, 2012 @ 10:13am
Posts: 20