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Steam for Linux > Limited Beta > トピックの詳細
ISSUE: TF2 beta is crashing at startup (before welcome screen)
TF2 Beta crash at startup before welcome screen
Hello. Today i installed TF2 beta and tried to run on my Gentoo x86, NVIDIA card with latest drivers.

webnull@tealc ~/Steam/SteamApps/babciastefa/Team Fortress 2 Beta $ ./hl2.sh -game tf_beta -windowed -nojoy
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Using breakpad crash handler
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
ConVarRef m_rawinput doesn't point to an existing ConVar
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 524288, Total Avail: 1048576, Current Avail: 204868
GL_MAX_SAMPLES_EXT: 16
Could not load chromehtml library.IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
SDLAUDIO: SDL_OpenAudioDevice() failed: Could not setup connection to PulseAudio
Error: Material "fullscreenvideomaterial" uses unknown shader "Bik"
./hl2.sh: line 72: 25953 Segfault ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@

webnull@tealc ~/Steam/SteamApps/babciastefa/Team Fortress 2 Beta $ uname -a
Linux tealc 3.5.7-gentoo #1 SMP Wed Nov 28 12:24:38 CET 2012 i686 Pentium(R) Dual-Core CPU E5300 @ 2.60GHz GenuineIntel GNU/Linux

I dont know why its segfaulting.
Steam for Linux > Limited Beta > トピックの詳細
投稿日: 2012年12月8日 7時39分
投稿数: 2