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Issue Report: Crash when downloading custom map on TF2
Everything in TF2 works fine but this, if I have to download a map, the game crashes immediatly. The problem is not the custom map, if I copy the map previously in tf/maps I can play without any problem, the problem seems to be just download something.

Looking at the crash, it seems some pipe is causing segment violation:

ExecSteamURL: "steam://open/servers" Game update: AppID 440 "Team Fortress 2", ProcID 1287, IP 85.236.100.241:27915 Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20121207134433_1.dmp success = yes response: CrashID=bp-1a3742ad-9906-4a5c-b50e-301732121207 /home/harze/Steam/SteamApps/harze_esp/Team Fortress 2/hl2.sh: línea 72: 1287 Violación de segmento ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" CCrossProcessPipe::BWrite wrote too few bytes: 32 (Tubería rota). Continuing. Game removed: AppID 440 "Team Fortress 2", ProcID 1287

Here is the complete console output from the moment of starting TF2 to the crash (some words are in spanish, which is my system language):

Installing breakpad exception handler for appid(steam)/version(1354745237_client) Game update: AppID 440 "Team Fortress 2", ProcID 1280, IP 0.0.0.0:0 ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully SDL video target is 'x11' SDL video target is 'x11' SDL failed to create GL compatibility profile (whichProfile=0! This system supports the OpenGL extension GL_EXT_framebuffer_object. This system supports the OpenGL extension GL_EXT_framebuffer_blit. This system supports the OpenGL extension GL_EXT_framebuffer_multisample. This system DOES NOT support the OpenGL extension GL_APPLE_fence. This system supports the OpenGL extension GL_NV_fence. This system supports the OpenGL extension GL_ARB_sync. This system supports the OpenGL extension GL_EXT_draw_buffers2. This system supports the OpenGL extension GL_EXT_bindable_uniform. This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range. This system supports the OpenGL extension GL_ARB_map_buffer_range. This system supports the OpenGL extension GL_ARB_vertex_buffer_object. This system supports the OpenGL extension GL_ARB_occlusion_query. This system DOES NOT support the OpenGL extension GL_APPLE_texture_range. This system DOES NOT support the OpenGL extension GL_APPLE_client_storage. This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer. This system supports the OpenGL extension GL_ARB_vertex_array_bgra. This system supports the OpenGL extension GL_EXT_vertex_array_bgra. This system supports the OpenGL extension GL_ARB_framebuffer_object. This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker. This system supports the OpenGL extension GL_ARB_debug_output. This system supports the OpenGL extension GL_EXT_direct_state_access. This system supports the OpenGL extension GL_NV_bindless_texture. This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory. This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled. This system supports the OpenGL extension GL_EXT_texture_sRGB_decode. This system supports the OpenGL extension GL_NVX_gpu_memory_info. This system DOES NOT support the OpenGL extension GL_ATI_meminfo. This system supports the OpenGL extension GL_EXT_texture_compression_s3tc. This system supports the OpenGL extension GLX_EXT_swap_control_tear. GL_NV_bindless_texture: DISABLED GL_AMD_pinned_memory: DISABLED GL_EXT_texture_sRGB_decode: AVAILABLE Installing breakpad exception handler for appid(gameoverlayui)/version(20121205131227_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) [1207/134403:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation Using breakpad crash handler Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(5140_client) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561198000838503 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561198000838503 Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) ConVarRef m_rawinput doesn't point to an existing ConVar GL_NVX_gpu_memory_info: AVAILABLE GL_ATI_meminfo: UNAVAILABLE GL_NVX_gpu_memory_info: Total Dedicated: 2097152, Total Avail: 2097152, Current Avail: 1927500 GL_MAX_SAMPLES_EXT: 32 [1207/134405:ERROR:resource_bundle.cc(411)] Failed to load /home/harze/Steam/SteamApps/harze_esp/Team Fortress 2/cef_gtk.pak Some features may not be available. [1207/134405:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3599 MHz, Processor: GenuineIntel GlobalMemoryStatus: 4294967295 CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3599 MHz, Processor: GenuineIntel GlobalMemoryStatus: 4294967295 IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 4, MultisampleQuality: 0 Loaded program cache file "glbaseshaders.cfg", total keyvalues: 266, total successfully linked: 266 Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20121207134411_1.dmp Loaded program cache file "glshaders.cfg", total keyvalues: 1140, total successfully linked: 1140 Precache: Took 3892 ms, Vertex 1026, Pixel 3071 success = yes response: CrashID=bp-2023d0b1-c974-4b9d-aca8-b85792121207 Game.so loaded for "Team Fortress" ExecSteamURL: "steam://open/servers" Game update: AppID 440 "Team Fortress 2", ProcID 1287, IP 85.236.100.241:27915 Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20121207134433_1.dmp success = yes response: CrashID=bp-1a3742ad-9906-4a5c-b50e-301732121207 /home/harze/Steam/SteamApps/harze_esp/Team Fortress 2/hl2.sh: línea 72: 1287 Violación de segmento ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" CCrossProcessPipe::BWrite wrote too few bytes: 32 (Tubería rota). Continuing. Game removed: AppID 440 "Team Fortress 2", ProcID 1287 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully

My system specs:

Processor Information: Vendor: GenuineIntel Speed: 3599 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: Linux Mint 14 Nadia (64 bit) Kernel Name: Linux Kernel Version: 3.5.0-17-generic X Server vendor: The X.Org Foundation X Server release: 11300000 Video Card: Driver: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 Driver Version: 4.3.0 NVIDIA 310.14 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 60 Hz VendorID: 0x10de DeviceID: 0x1189 Number of Monitors: 2 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 3840 x 1080 Primary Display Size: 20,91" x 11,77" (23,98" diag) 53,1cm x 29,9cm (60,9cm diag) Primary Bus: PCI Express 16x Primary VRAM: 2048 MB Supported MSAA Modes: 2x 4x 8x 16x Sound card: Audio device: Realtek ALC892 Memory: RAM: 18056 Mb Miscellaneous: UI Language: English LANG: es_ES.UTF-8 Microphone: Not set Total Hard Disk Space Available: 95997 Mb Largest Free Hard Disk Block: 66183 Mb Installed software: Recent Failure Reports: Fri Dec 7 12:42:10 2012 GMT: file ''/tmp/dumps/crash_20121207134208_1.dmp'', upload yes: ''CrashID=bp-ce21eb3c-c653-4273-88cd-0c1782121207'' Fri Dec 7 12:42:34 2012 GMT: file ''/tmp/dumps/crash_20121207134231_1.dmp'', upload yes: ''CrashID=bp-ec1cc662-55a0-4fbb-bf4e-5e3af2121207'' Fri Dec 7 12:44:13 2012 GMT: file ''/tmp/dumps/crash_20121207134411_1.dmp'', upload yes: ''CrashID=bp-2023d0b1-c974-4b9d-aca8-b85792121207'' Fri Dec 7 12:44:35 2012 GMT: file ''/tmp/dumps/crash_20121207134433_1.dmp'', upload yes: ''CrashID=bp-1a3742ad-9906-4a5c-b50e-301732121207''
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Zobrazeno 12 z 2 komentářů
I think I have the same thing going on. Not sure as I don't know how to get all the dumps above, but it always to seems to crash immediately when downloading a custom map.
Did gdb give you anything at all?
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Steam for Linux > Limited Beta > Detaily tématu